Outerra forum

Outerra Engine => Development screen shots and videos => Topic started by: cameni on August 10, 2017, 01:59:01 pm

Title: A test of Phase-Functioned Neural Networks for character control
Post by: cameni on August 10, 2017, 01:59:01 pm
A test of Phase-Functioned Neural Networks for character control over a variety of terrains. Description of the algorithm: Phase-Functioned Neural Networks for Character Control (http://theorangeduck.com/page/phase-functioned-neural-networks-character-control).
Implemented by one of our new colleagues, testing both the algorithm and him :)

https://www.youtube.com/watch?v=PAuB-uomZcE
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: Acetone on August 10, 2017, 02:59:24 pm
Amiral Nelson had too much drinks and went on an existential trip, listening 90's garage rock in his Ipod, roaming endlessly in the green pastures.

Seriously, impressive tech :)
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: KW71 on August 10, 2017, 03:14:40 pm
Great!!!  :D
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: Occams Razer on August 11, 2017, 08:09:29 pm
Cool, and refreshing given our current choice of bipedal character. The mercenary is okay and all, but he's just... stiff.

I did peruse the comments of the YouTube video, and it looks like a current limitation is the ability of the character to perform actions not related to locomotion; i.e. picking up objects, swinging weapons, aiming firearms, etc. So I'd say it'd be a bit before we see this in action. Especially since using it would be tied down by a license.

Still, looks awesome.
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: TeslaK20 on August 12, 2017, 02:30:49 pm
How did you get this to work? Can it be applied to off-the-shelf rigged character models?
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: cameni on August 14, 2017, 04:53:43 am
For that test we were using their character and animations, now we are trying to retarget the animations to our character but some part of the process mangles the data, so we are trying to figure out what's wrong. Seems it has some additional assumptions about the skeleton.
Title: Re: A test of Phase-Functioned Neural Networks for character control
Post by: TeslaK20 on August 14, 2017, 05:26:05 am
If you ever manage to get it to work for your own character, perhaps it'll be possible to apply it to an off-the-shelf 3D rigged character model, such as this astronaut (https://www.blendswap.com/blends/view/73994) I am interested in using for my project.