Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: chomper on January 15, 2019, 07:18:00 pm

Title: Draw distance for streets...
Post by: chomper on January 15, 2019, 07:18:00 pm
Is it possible to change the draw distance for the streets created when the Google data was implemented? At the moment, it isn't far at all and the draw limits are very unnatural. I've attached a screen shot of the issue.

Apologies if this has been covered in other threads, I couldn't find any other references to the issue.
Title: Re: Draw distance for streets...
Post by: cameni on January 16, 2019, 05:31:34 am
The draw distance is affected by the terrain quality setting, but of course there are limits and it should be decoupled. We certainly need to do it for wide paths like runways.

However, chances are it won't be actually necessary for normal streets, because buildings occlude the streets most of the time. Buildings already have an extra LOD level going 4x further into distance, compare this:

(https://i.imgur.com/Qn3mKID.jpg)

with the same screen with buildings:

(https://i.imgur.com/d3F4XLb.jpg)

Of course then there's another problem that the buildings farther than that should be baked into textures.
Title: Re: Draw distance for streets...
Post by: chomper on January 16, 2019, 07:20:19 pm
So the engine determines the LOD on the fly? There is no mechanism to change the LOD manually?
Title: Re: Draw distance for streets...
Post by: cameni on January 17, 2019, 03:53:20 am
Of course the engine determines the LOD of everything dynamically, based on distance and screen metric. The screen metric is adjustable via terrain quality setting.
Title: Re: Draw distance for streets...
Post by: Jagerbomber on January 17, 2019, 02:40:53 pm
Yeah, but I think what he didn't get was that buildings make it somewhat hard to see that the roads have disappeared off in the distance.  But that still wouldn't be the case with less buildings/trees.