Outerra forum

Anteworld - Outerra Game => Game & gameplay discussion => Topic started by: fly77 on April 06, 2019, 05:31:40 pm

Title: Game interactions in outerra ? possible !
Post by: fly77 on April 06, 2019, 05:31:40 pm
It's my pleasure to present here an example of "interactions" between an animated character and other objects in outerra.
As an example I've planted some mines in the scenery editor. Then I added to my "wanderer" animated character the ability to detect these mines or rather the mines detecting him   =D.
Look at him doing professional mine clearance !  Other examples such as picking up objects will follow soon.

https://youtu.be/b0KPJsEErIY (https://youtu.be/b0KPJsEErIY)
Title: Re: Game interactions in outerra ? possible !
Post by: aWac9 on April 09, 2019, 04:43:05 pm
 8)
attentive to evolution  ^-^
Title: Re: Game interactions in outerra ? possible !
Post by: fly77 on April 09, 2019, 05:23:59 pm
he has still much to learn  ;)
Title: Re: Game interactions in outerra ? possible !
Post by: fly77 on April 13, 2019, 07:51:51 pm
To interact with the world we need to be able to make choices.  Menus are a possibilty.

(https://i.postimg.cc/pTZSYLWx/game-menu.jpg) (https://postimg.cc/r0DgqcRY)
Title: Re: Game interactions in outerra ? possible !
Post by: fly77 on January 07, 2020, 06:29:04 pm
I made some progress with interactivity in outerra and managed to call some methods of an object from another object by first getting a reference to the object by raycasting. I found this works for the methods related to geom of the object like get-joint or move-joint or the like but i could not call any other methods from the retrieved object reference. For instance I could not get working any methods related to lights and also getting properties of the retrieved object reference wouldn't work. Am I just making some mistake or is this a limitation of the engine in its present state ?