Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: deleted user on June 05, 2019, 10:37:52 pm

Title: Trenches?
Post by: deleted user on June 05, 2019, 10:37:52 pm
Some rambling:
I was thinking about building systems in games for a personal project and came up with something like this: The player would have a shovel and they could dig down a spot. I was thinking a minimum size be around 3 feet cubed. This could allow for shellscrapes, foxholes, trenches and emplacements as well as shell holes. Futher more there would be a system of 'mass conversation'; every time the player digs a hole their shovel gets full. They then have to dump the dirt to make a mound or a bank.

Could Outterria theoretically support such a system? I would assume a fediltiy in scale needed for this as well as a system that could handle the carving out of the terrain and of course LOD issuses.

In short, Trenchs are they technically feasible?
Title: Re: Trenches?
Post by: cameni on June 07, 2019, 01:40:32 pm
There currently exist two ways to have trenches: either via a vector based terrain deformation (craters or terrain leveling are done that way) or via terrain occluders - used for tunnels but also for wells like shown here (https://twitter.com/outerradev/status/1075073426237341696)

(https://pbs.twimg.com/media/Duts2xQWkAExnwA.jpg)

In theory these two can be combined.