Outerra forum

Outerra Apps => Games => Topic started by: Lucas on September 05, 2011, 05:11:57 pm

Title: buildings
Post by: Lucas on September 05, 2011, 05:11:57 pm
1 question, when you gather lets say wood and such how would you build a house or shelter? would there be a menu with needed materials and the outcome?
Title: Re: buildings
Post by: Tottel on September 05, 2011, 06:32:29 pm
I propose something like WurmOnline (http://wurmonline.com/ (http://wurmonline.com/)) :)

(This is how it works in Wurm, not how it exactly should/could be in Outerra):
- Flatten the ground with a shovel. The entire world is made of tiles, if you dig in any spot in the tile (split into 4 squares), that part will drop down a bit; drop dirt to raise.
- Cut down a tree with an axe, cut down the fallen tree with axe in logs, use saw to create planks.
- A whole system of mining and melting to get iron nails.
- Make blueprint of house on the terrain with a mallet; you can place parts of the house on each groundtile, once you're happy you hit "finalize" it. You can't change it anymore now, and you can start constructing.
- With planks and nails in inventory, click on a side of the blueprint with the mallet to build. You can now choose to build a wall, window or a door.
It takes 20 planks and 20 sets of nails to build 1 wall.

Considering you probably won't have deformable terrain (I heard you're interested in implementing it later), the first step will be a bit hard. :)
Although I do like the blueprint of your house, and then constructing wall per wall.
Title: Re: buildings
Post by: Zippy24 on September 05, 2011, 07:33:11 pm
I always thought that the house builder in the sims was awesome. It gave you a lot of freedom along with being very simple. Also you could use the creation of a foundation to get past the process of deforming terrain. As long as the terrain is not too hilly a concrete slab in the shape of the house would work.
Title: Re: buildings
Post by: Lucas on September 05, 2011, 09:11:16 pm
i do like the wurm one! looks pretty good
Wurm Online - building a house (http://www.youtube.com/watch?v=UffeI4MepAk#ws)
Title: Re: buildings
Post by: Jagerbomber on September 05, 2011, 11:10:56 pm
IDK... I looked it up and saw quite a lot of major things that people didn't like about it, plus that it's full of thieves and trolls.
Title: Re: buildings
Post by: Matt6767 on September 05, 2011, 11:39:45 pm
The only thing wrong with Wurm is that it takes hours to make any progress, it takes 10 minutes just to build one part of a wooden fence. The game is still fun though especially when you work together with other players. Very satisfying when you get a whole fort up.

They should follow Wurm's style of building except without the difficult construction time.
Title: Re: buildings
Post by: Lucas on September 06, 2011, 12:24:36 am
i agree with matt6767. but i think the general idea of the building system is good.
Title: Re: buildings
Post by: Tottel on September 06, 2011, 07:15:56 am
Hours indeed.. Wurm is one of the only games that can make me go "Oh, I'll just play half an hour"; and about 9 hours later, I'm still playing.

It takes a long time to do *anything* but that makes it very rewarding as well. When you see a huge castle in Minecraft, you just think "Not bad."
When you see one in Wurm, you go "My God.. That's insane!".
Title: Re: buildings
Post by: DarkDXZ on September 21, 2011, 10:08:01 am
I heard about Wurm and I think it's quite a good game, however some players aren't very nice and it's quite in-intuitive.

But hey - we, in indie gaming, we have to help each other.
Title: Re: buildings
Post by: Tribs on March 09, 2012, 08:35:44 pm
Not sure what the terrain data of Anteworld is, but if its something like a height map then implementing deformable terrain would be relatively easy.

The point height closest to where you stand just needs to be updated by say -0.1 when you complete a dig action, and updated by +0.1 when you drop a dirt. The information change is relatively slow, so their cloud services could transfer the terrain point changes between players in the same area of the globe.