Outerra forum

User mods, screenshots & videos => Watercraft => Topic started by: fly77 on December 21, 2019, 03:35:52 pm

Title: nimitz aircraft carrier for outerra (release)
Post by: fly77 on December 21, 2019, 03:35:52 pm
For christmas here I share my rigorously unarmed (for now) nimitz aircraft carrier.

It has all the basic functionalities required to have some fun,
do some takeoffs and landings both during day and at night as it has a lighted deck.
In particular the autopilot is useful to keep travelling the ship in a straight line in open seas to practice landings on a moving carrier.
Note that arresting cables, catapult and IFLOL landing systems are not included yet but you can still land a jet on the deck with some skill. I plan to add these features as well as defensive armour to a future upgraded version.

download the carrier from here:
https://drive.google.com/open?id=10c54-kuiEEamtruW14DqLDCno1bMQ972


I got the 3D model file from https://www.blendswap.com/blends/view/87795
It is a Detailed aircraft carrier model as used in IL-2 Sturmovik Combat Flight Simulator. Credits: by karlabs , CC-BY licence
Some textures with transparent features use alpha masking but I could not get them to show up correctly in outerra so far.
Any help is apreciated.


Features:
- fully equipped with collision surfaces on all important features in particular of course the deck so you can land on it
- different camera views and free movement of camera on carrier while keeping control of it
- night lighting of carrier and runway
- autopilot for straight line navigation
- rotating radar antennas
- extendable blast deflectors


installation: click on self-installing nimitz.otx file

here is a presentation video of the carrier

https://youtu.be/z1-gRZa1ftY


controls:
W: increase forward power
S: break
R: reverse power
A: turn left
D: turn right
space bar:  moore ship
key L:   switch on lighting of deck and runway
key CTRL+B: autopilot keep set speed
key O: extend blast deflector 1
key P: extend blast deflector 2

cameras:
key C: external camera
key numpad +/-: zoom in/out
key v: first person view cameras, press repeatedly to sitch among several camera points on the ship
pgup/pgdwn : move around on the ship fwd/bkwd along the viewing direction...adjust view direction with mouse.
home/end: move around on the ship left/right with respect to the viewing direction...adjust view direction with mouse.
 
Enjoy !

Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Revolver on December 21, 2019, 04:48:48 pm
Ein tolle Geschenk zu Weihnachten! Danke Marco! ;)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on December 21, 2019, 05:29:57 pm
 ;)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: aWac9 on December 21, 2019, 07:20:37 pm
magnificent ,,, well done fly77 .. thank you very much for your contribution to the community .. it is very beautiful.

https://youtu.be/0RvOIALVvnk
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on December 22, 2019, 02:48:20 am
You're wellcome. Now you can really check your jet landing skills  =D
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: aWac9 on December 22, 2019, 06:36:31 pm
now the view is from the water

https://youtu.be/PAfvICHTDxU
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on December 23, 2019, 03:06:28 am
Glad you enjoy it :)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: aWac9 on November 22, 2020, 04:12:30 pm
wanted to pass the aircraft carrier Nimitz under the
Golden Gate Bridge, San Francisco .. and this is what happened
fly77. Does that happen to you, or is it that it broke to me?

https://youtu.be/CyeDypkxSsU
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on November 23, 2020, 03:29:20 am
wanted to pass the aircraft carrier Nimitz under the
Golden Gate Bridge, San Francisco .. and this is what happened
fly77. Does that happen to you, or is it that it broke to me?

No, its wrecked also for me. Will repair it !
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: aWac9 on November 23, 2020, 05:20:08 am
thank you ... take your time .. quiet, we are at Christmas. :)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 29, 2021, 01:25:11 pm
Tell me please, is it possible now to teach a ship model in the game to shoot realistically and have a realistic damage model? Something like a navy var thunder?

the text was written with the help of google translator
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 29, 2021, 02:04:38 pm
Tell me please, is it possible now to teach a ship model in the game to shoot realistically and have a realistic damage model? Something like a navy var thunder?

the text was written with the help of google translator

shoot realistically: yes.
realistic damage model ?  In principle yes if we have the 3D model file.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 29, 2021, 02:21:54 pm
shoot realistically: yes.
realistic damage model ?  In principle yes if we have the 3D model file.
[/quote]
So the game already allows you to customize such things as the booking model, the calculation of armor penetration, the calculation of flooding of the ship's compartments and the associated loss of speed and buoyancy?
It would be nice if such a ship appeared in the game that would demonstrate such technologies.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 29, 2021, 03:39:57 pm
Quote
So the game already allows you to customize such things as the booking model, the calculation of armor penetration, the calculation of flooding of the ship's compartments and the associated loss of speed and buoyancy?
It would be nice if such a ship appeared in the game that would demonstrate such technologies.

the game doens't know about booking model, the calculation of armor penetration, the calculation of flooding etc..but you can create the code for it.. that is part of mod creation...and its certainly possible.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 12:26:14 pm
the game doens't know about booking model, the calculation of armor penetration, the calculation of flooding etc..but you can create the code for it.. that is part of mod creation...and its certainly possible.
My abilities are only enough for a ship model, the software part is not available to me.  :)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 12:35:47 pm
the game doens't know about booking model, the calculation of armor penetration, the calculation of flooding etc..but you can create the code for it.. that is part of mod creation...and its certainly possible.
My abilities are only enough for a ship model, the software part is not available to me.  :)

Thats great. If you can provide a 3D ship model I can consider the programming part. Usually we need to have a model that can be opened in blender, as it is easy then export it from blender to outerra.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 12:52:56 pm
Thats great. If you can provide a 3D ship model I can consider the programming part. Usually we need to have a model that can be opened in blender, as it is easy then export it from blender to outerra.
Tell me with ships of what period would it be more pleasant for you to work, the first or the second world wars? I like World War I dreadnoughts better. Models for me are preferable to do in 3D max.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 01:06:47 pm
Thats great. If you can provide a 3D ship model I can consider the programming part. Usually we need to have a model that can be opened in blender, as it is easy then export it from blender to outerra.
Tell me with ships of what period would it be more pleasant for you to work, the first or the second world wars? I like World War I dreadnoughts better. Models for me are preferable to do in 3D max.

World war I is perfectly OK. 3D max is OK as long as long as you can export them in avarity of formats that belnder can import, preferably  .obj or .fbx
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 01:18:31 pm
World war I is perfectly OK. 3D max is OK as long as long as you can export them in avarity of formats that belnder can import, preferably  .obj or .fbx
Well, let's try to "revive" the German cruiser Lutz in the game. I really like it and I just started doing it. Where can I drop you a folder with a file of the model of the case and the source of the drawings that I use to work in 3d max, so that you can see whether it is suitable for a blender or not?
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 01:47:10 pm
you can click on the letter icon next to the post (or select MyMessages in the header of the forum) to private mail me a download link ...
thanks
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 02:23:48 pm
you can click on the letter icon next to the post (or select MyMessages in the header of the forum) to private mail me a download link ...
thanks
I sent you a message, please see.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 02:30:30 pm
OK thanks. I will try to open it in blender and let you know.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 02:40:14 pm
yes 210.4  m long and 29 m wide.
cool ! :)

(https://i.postimg.cc/Y2Jy61s5/canopus1.jpg) (https://postimg.cc/G9xQrsrK)

(https://i.postimg.cc/DyLpBSV8/canopus2.jpg) (https://postimg.cc/9rXBfFQh)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 02:50:54 pm
I see a problem with anti-aliasing groups that are in 3d max, but in blender they work differently.
https://hostingkartinok.com/show-image.php?id=d3086794bb1cb06c38b2f4ce76bb6c2d (https://hostingkartinok.com/show-image.php?id=d3086794bb1cb06c38b2f4ce76bb6c2d)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 03:21:19 pm
I don't know what are antialiasing groups. (by the way the image you posted is very small ).  Is it correct that I see just one half of the hull ? you modelled just half ?

by the way I just checked now that it imports into outerra.

Seems OK

(https://i.postimg.cc/6qNbXKn9/hindenburg1.jpg) (https://postimg.cc/r0QN1vfb)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 03:28:48 pm
I don't know what are antialiasing groups. (by the way the image you posted is very small ).  Is it correct that I see just one half of the hull ? you modelled just half ?

by the way I just checked now that it imports into outerra.

Seems OK
the body at this stage of the work is almost symmetrical, when saving in the blender format, the pivots did not stand up correctly, in 3d max it is enough to simply mirror it and remove the extra hawse from the starboard side. When the ship is finished, all its asymmetrical elements will be in place.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 03:34:51 pm
I don't know what are antialiasing groups.
apparently it was not a correct translation from Google, it was about Smoothing Groups.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 03:39:05 pm
OK I see. So you think the smootheness is different in your max model than in the blender one ? Some specific part of the hull ?

about mirroring and removing selected parts that is something I can do as well in blender.

(https://i.postimg.cc/cCZhzmGC/canopus3.jpg) (https://postimg.cc/S2Tc2csb)

(https://i.postimg.cc/P5N40J9W/canopus4.jpg) (https://postimg.cc/YvKYWrp0)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 03:46:04 pm
OK I see. So you think the smootheness is different in your max model than in the blender one ? Some specific part of the hull ?

about mirroring and removing selected parts that is something I can do as well in blender.
it is not the smoothness of the model itself that differs, but those parts that should stand out on the model in the blender do not look like this. As far as I remember, a blender uses several adjacent edges for this. for example, an armor belt on a ship should have its own sharp edges and not merge with the rest of the hull.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 04:01:01 pm
yes I see your max model has these armour belts more clearcut than seen in blender. But it seems this is just a visual artifact of how blender renders.
Once imported into outerra it seems fine, same as your picture. So it looks not correct in blender but actually it will be correct in outerra....well allmost..some parts seem not smooth enough (those triangulations in the hull)

(https://i.postimg.cc/JzJyyWkw/canopus6.jpg) (https://postimg.cc/WdNpKC8S)

(https://i.postimg.cc/zvbz9nwm/canopus7.jpg) (https://postimg.cc/RJmxtJbG)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 04:09:27 pm
but there are some settings in blender fbx export ( outerra can import only fbx) that I don't know which to use
default is smoothing only normals

(https://i.postimg.cc/MZCfzTn0/canopos8.jpg) (https://postimages.org/)

Also in blender if I remove extra parts there remains a hole in the hull

(https://i.postimg.cc/jSKWJFQL/canopus9.jpg) (https://postimg.cc/w7fxCFrp)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 04:12:52 pm
yes I see your max model has these armour belts more clearcut than seen in blender. But it seems this is just a visual artifact of how blender renders.
Once imported into outerra it seems fine, same as your picture. So it looks not correct in blender but actually it will be correct in outerra....well allmost..some parts seem not smooth enough (those triangulations in the hull)
here are a few pictures of how the case looks with different smooth groups in 3d max, I think this should matter when importing into the game engine.
https://hostingkartinok.com/show-image.php?id=03a3ec399c4eac66241b20740eb97654
https://hostingkartinok.com/show-image.php?id=3ac4b1e9e95bf4bfc8b5f69a1b090b64
https://hostingkartinok.com/show-image.php?id=8c318164cd7cc49dcb67432a17eb020a
https://hostingkartinok.com/show-image.php?id=89b6f649973959f3cbbe0c92d19eceb9
https://hostingkartinok.com/show-image.php?id=3f58316c3a4456af608f7c8aea16964a
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 04:27:22 pm
OK looks better in Max

https://youtu.be/p7OfjnYyGV0
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 04:28:16 pm
but there are some settings in blender fbx export ( outerra can import only fbx) that I don't know which to use
default is smoothing only normals
let me throw you an export file from 3d max to format .fbx
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 04:46:41 pm
directly imported fbx into outerra but no improvement. Still those triangulation shadows. (with cloudy sky you can see them less)   maybe we need to ask help from somebody else here who did 3D modelling for outerra and knows this stuff better than me. I only know the very basics of blender and have no understanding of how 3D modelling works.
Also in blender 2.79 which I use I couldn't import your fbx as it says something like 7100 not supported only 6100 or viceversa

(https://i.postimg.cc/B6yNCKJ7/same.jpg) (https://postimg.cc/N961sL9R)

Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 04:58:46 pm
directly imported fbx into outerra but no improvement. Still those triangulation shadows. (with cloudy sky you can see them less)   maybe we need to ask help from somebody else here who did 3D modelling for outerra and knows this stuff better than me. I only know the very basics of blender and have no understanding of how 3D modelling works.
Also in blender 2.79 which I use I couldn't import your fbx as it says something like 7100 not supported only 6100 or viceversa
I think I remembered that I was advised about these shadows on this forum in the Russian topic of the forum, now I will do the same thing that then I will throw you a new file
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 05:04:23 pm
OK
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 05:24:20 pm
OK
i applied modifier unwrap UVW, now it should get better. sent you a new file.
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 05:34:05 pm
red is the new .obj imported into blender and from there exported to outerra as fbx
white is your new .fbx imported direclty into outerra.

still the same

(https://i.postimg.cc/pTxnMVqV/screen-1617139890.jpg) (https://postimg.cc/f32bxNG1)

(https://i.postimg.cc/zBjHzmcC/screen-1617139901.jpg) (https://postimg.cc/628pcPwq)
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 05:42:27 pm
red is the new .obj imported into blender and from there exported to outerra as fbx
white is your new .fbx imported direclty into outerra.

still the same
Perhaps, since that time something has changed, I was guided by the advice given here on the forum, then a similar problem was solved. We have to wait for the weekend, so that I would clear the disk space and reinstall the outerra, this will save you from empty experiments. Just in case, here is this topic, I do not know how to do it described there in a blender: https://forum.outerra.com/index.php?topic=1588.msg41395#msg41395
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: fly77 on March 30, 2021, 05:43:54 pm
OK thanks
Title: Re: nimitz aircraft carrier for outerra (release)
Post by: Canopus on March 30, 2021, 05:53:01 pm
OK thanks
thank you for your time. by the weekend I will install the engine and make some new parts of the ship.