Outerra forum

User mods, screenshots & videos => Aircraft => Topic started by: andfly on May 18, 2020, 02:32:35 pm

Title: SPHERE Multifunctional vehicle
Post by: andfly on May 18, 2020, 02:32:35 pm
Due to the forced inactivity and confinement "at home" caused by the epidemic of which we are all witnesses and which, especially in Italy, caused enormous inconvenience, I found myself available more free time and I was able to devote myself to passion ( not yet exhausted) to build models for Outerra.

The vehicle I built is the release of the dream of being able to explore the world, at least in a virtual way, in all its aspects and positions, almost without any barrier too evident, a bit like Outerra has accustomed us with its "ufo mode" , but with the addition of a superior (apparent) adherence to reality.

I developed the code exclusively in Javascript, without the support of any DLL and I tried to document its sections ... If you believe that there is some good idea to appropriate ... ...

I noticed that the passion for Outerra does not decrease over time and there are always some enthusiasts who continue to have fun developing new ideas for this fantastic environment.
Especially in this moment there is a great ferment.
I always like the idea of ​​making a contribution.

The explanation of the operation of this model and the various possibilities it is capable of are too vast for this small presentation space: it is more useful to publish the instruction manual link.

https://drive.google.com/file/d/1RRSrv9KI1Q905GWZkyJ0CQNrXJfGWtSU/view?usp=sharing

To download the complete model:

https://drive.google.com/file/d/1frSK9bfxqWB69RkZhWQPiQ-iSV8g0Ckb/view?usp=sharing

Good fun !!!   :)



A short movie:
https://youtu.be/4exFfeCZeLA
Title: Re: SPHERE Multifunctional vehicle
Post by: josem75 on May 18, 2020, 03:53:09 pm
Omg, The magician is back!  Now we have also another magician, fly77. So its very nice to see you are back.

Thank you for your great adition
Title: Re: SPHERE Multifunctional vehicle
Post by: Jagerbomber on May 18, 2020, 05:36:24 pm
lol.  Not gonna lie, I was hoping it rolled like a sphere.   :P
Title: Re: SPHERE Multifunctional vehicle
Post by: aWac9 on May 18, 2020, 05:53:26 pm
magnificent .. thanks
andfly, you have been out of the matrix too long ,,,, please stay ,, many birds are no longer flying, and summer will come soon ...
greetings and welcome home.
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 18, 2020, 06:02:45 pm
Welcome back in outerra ! With an absolutely genius contribution ! Its a lot of fun to explore the outerra world with this fantastic "vehicle" ....a real Game in itself !
I will have to study how it is made very carfully ! The 3D digital numeric displays as well as the holographic screen are absolute masterpieces !  Its a long time that I was wondering how such features could be made....you made it ! It will be the basis for a lot of future mods...

thank you so much of having dedicated your time once again to outerra mods !

 :) :) :)
Title: Re: SPHERE Multifunctional vehicle
Post by: KW71 on May 18, 2020, 08:50:54 pm
Cool! Andfly is back!
Title: Re: SPHERE Multifunctional vehicle
Post by: KW71 on May 18, 2020, 08:51:48 pm
Omg, The magician is back!  Now we have also another magician, fly77. So its very nice to see you are back.

Thank you for your great adition

Right. Italian magic!
Title: Re: SPHERE Multifunctional vehicle
Post by: allymotors on May 19, 2020, 12:06:41 am
What a masterpiece!
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:19:33 am
Omg, The magician is back!  Now we have also another magician, fly77. So its very nice to see you are back.

Thank you for your great adition

Thanks, Josem75    :)

It is a momentary return, dictated by the facts of the moment, but certainly pleasant.
I still follow the forum and it's nice to notice enthusiasm in other modders who share the same passion.

I hope they never run out.
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:22:23 am
lol.  Not gonna lie, I was hoping it rolled like a sphere.   :P

Hi, Jagerbomber  :)

If you like "extreme" sensations and want to see the sphere roll ... try crashing on the ground at high speed.
You will bounce rolling madly !!!

(in these cases the key combination "ALT + R" can help you regain control of the situation).
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:28:06 am
magnificent .. thanks
andfly, you have been out of the matrix too long ,,,, please stay ,, many birds are no longer flying, and summer will come soon ...
greetings and welcome home.

Hi aWac9,  thank you for the compliments!  :)

And thank you for your tireless presence on the forum!
The developers should make you a small monument and never miss the incense, for your huge promotion work of Outerra.  =D

As for the birds ...
I realized that my work would have to be revolutionized "from the base" by creating a routine that recalls the presence of birds as "single entities" (Outerra should allow the presence of a large number of these entities simultaneously without too many problems) and delete them when move away from the user's sight ...
But, it would be a demanding job (and still to study how to do it) that I can hardly afford to do ...

The old DLL, however, despite its shortcomings, could help to revive the environment of Outerra, at least on an amateur level, aware of its limitations and without pretending to constitute a module that lives up to the realism of this engine.
I tried to compile the working DLL for the current version ... but without success.
The compilation is really "successful" but Outerra crashes when trying to use it.
I had the impression that everything would work if there were no calls to the IGC ...
Will it be just an impression?
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:32:03 am
Welcome back in outerra ! With an absolutely genius contribution ! Its a lot of fun to explore the outerra world with this fantastic "vehicle" ....a real Game in itself !
I will have to study how it is made very carfully ! The 3D digital numeric displays as well as the holographic screen are absolute masterpieces !  Its a long time that I was wondering how such features could be made....you made it ! It will be the basis for a lot of future mods...

thank you so much of having dedicated your time once again to outerra mods !

 :) :) :)

Thanks, fly77

I'm glad that you consider "worthy of attention" some of the ideas used for the development of this model.
If you need more information ... just ask!

Your work on the development of Outerra's potential is truly remarkable!

Your compliment .... a great honor!   :) :) :)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:36:24 am
Right. Italian magic!

Great pleasure to find you on the forum !    :D

"Modern" magic is the ability to make what is normally thought impossible seem possible ...
Requires in-depth studies and great imagination ...
Emphasizing the "magical" aspect of a job is truly a beautiful appreciation!

Thanks !
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 04:38:11 am
What a masterpiece!

Thanks,  allymotor   :)

Your vehicles become more and more beautiful.
I hope your passion does not drop and leads you to more and more fun results!
Title: Re: SPHERE Multifunctional vehicle
Post by: aWac9 on May 19, 2020, 06:23:37 am
 :)
The merit belongs to everyone, and others much that provide added value ,,, but we enjoy as children this impressive engine
first contact ... certification flight, GREAT!
I promise to study the controls more to improve the control of the sphere.
thank you very much and cheers

https://youtu.be/cX3UUCMA5ms
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 19, 2020, 07:57:59 am
I apologize ...

By distraction I had included in the HELP folder the Manuals of the model in "pub" format (of Office / Publisher) instead of the final files in "pdf" format.
The link to the manual alone was also wrong in the same way.

Now I have fixed the mistake ...
The links and files are correct.


More excuses .............   :-[
Title: Re: SPHERE Multifunctional vehicle
Post by: bomber on May 19, 2020, 08:34:45 am
Any chance I could interest you in the Avatar Scorpion ?
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 20, 2020, 03:25:24 am
Any chance I could interest you in the Avatar Scorpion ?

Hi,  bomber   :)

Unfortunately I fear that my spare time is drastically decreasing ...
I don't feel able to engage, now, in new programs on Outerra ...

Waiting for better times ....  :(
Title: Re: SPHERE Multifunctional vehicle
Post by: bomber on May 20, 2020, 08:26:45 am
No problems....just thought I'd ask
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 21, 2020, 05:30:26 am
No problems....just thought I'd ask

 :) :) :)
Title: Re: SPHERE Multifunctional vehicle
Post by: allymotors on May 21, 2020, 07:54:33 am
@andfly your scripting ability is way beyond my skillset. While I may not understand any script you wrote, at least I get to play around with some modelling and you can say I got way carried away  :facepalm: :facepalm:

(https://i.imgur.com/MFmj3T9.jpg)
(https://i.imgur.com/F0dgrwz.jpg)
(https://i.imgur.com/ughfnGc.jpg)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 21, 2020, 10:11:14 am
Fantastic !
Your character looks appalled!

It almost looks like he saw a ufo ....  ::)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 23, 2020, 04:23:58 am
Hi andfly !

I found out your magic trick for the digital displays !  ;) Its what I was suspecting ...not sure if I can reveal it. Normally magician don't reveal their tricks  :))
Anyway its so simple ...that its hard to arrive at in the first place.

Also I have tried to replicate your Holo display..but am not yet there...will continue to experiment

I understood the basic idea ...of using possibly 2D meshes..but I have some problem with the rendering...."two sided" or "one sided" 2D mesh  ? It seems you used one-sided 2D meshes
To avoid that 2D meshes cast shadow on each other in the first image I set the material color in the .mtl  file with minimal transparency
e.g. "color" : "0.639,0.0,0.0,0.92" for the red ...but then I always get the green one rendered in front even though the red mesh is actually in front.
(note that the green one in my case is not a textured 2D mesh but just a green 2D mesh)
On the other hand if I leave it with no transparancy ( color" : "0.639,0.0,0.0,1.0" )   it casts shadow on the green one..which is not the case in your Holo display.

(https://i.postimg.cc/h4mKpsfJ/myHolo.jpg) (https://postimg.cc/4nJC3zvZ)

(https://i.postimg.cc/0yB3gg49/shadows.jpg) (https://postimg.cc/RWwGfY9Y)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 23, 2020, 10:39:53 am
Hi andfly !

I found out your magic trick for the digital displays !  ;) Its what I was suspecting ...not sure if I can reveal it. Normally magician don't reveal their tricks  :))

There is no secret to keep!

Numeric displays are actually a series of cylindrical rollers with a texture made of simple digits from 0 to 9.
Obviously you can also put the signs "+" and "-" in the leftmost roller or characters or writings ...
The number to be displayed is converted into a string and the characters are extracted one at a time.
The numeric value of each character is used to determine the appropriate cylinder rotation for that digit.
It is not a new idea ... before the mass electronics was widespread it was a system widely used for all apparatuses that had to display numbers mechanically, using extremely ingenious and complicated gear systems.

Making a transparent screen is also very simple.
You can use a 2D mesh but I prefer 3D (very thin) because, in this way, it is also seen from behind.
If you use 2D mesh the screen can only be seen from one side, on the other it will be completely invisible (it could be useful in particular cases).
The play of transparency is given by a suitable opacity texture.
The main texture of the screen is created (better if simple, even better if of uniform color and, in any case, with clean lines without gradients).
You save it (in dds) as DXT1 and use it as tex.albedo.
Then the colors are inverted (if monochromatic it is convenient to transform it into black and white and make the negative)
Save the negative as BC4 / ATI1 and use it as tex.opacity.
In Outerra only the "albedo" part will be visible and the rest will be transparent.
I also made non-monochrome screens ... sometimes the result satisfied me other times it was a mess ... you have to try.
Even the mobile indexes are small 3D objects with very low thickness.
At the beginning I had made them semi-transparent and positioned behind the screen then I preferred to put them in front of the screen to take advantage of the possibility of emissive textures, which can also be seen in the dark without needing to be illuminated.
How to avoid the shadow ?    Simple, the indexes should be positioned very close to the screen almost touching it.
Unfortunately, a screen built in this way should be illuminated.
You cannot use emissive textures to not lose the transparency effect given by the opacity texture.

Good job   :)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 23, 2020, 01:36:09 pm
Thank you andfly for the explanation !  Surely I will use these features in some of my future mods... Meanwhile learning how to fly your sphere and start of for new adventures...in "jule verne" style  ^-^
 
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 25, 2020, 01:45:41 pm
I'm getting "assertion failed in app 3977 ...function: app elevation over terrain"  each time I spawn the SPHERE...wasn't like that before...strange.
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 25, 2020, 03:21:28 pm
Really strange ...
It makes me think of a mistake in calling the method:

 $ world.elevation_above_terrain_layers

to determine if we're flying over water even when it's not the sea ...
(I haven't used any other commands with the word "elevation" for the rest of the script).
It is used not to carry out the automatic descent of the trolley in case of immersion in rivers and lakes.
Maybe this is a somewhat delicate method?
Maybe you already had some of your models running using this method?
Maybe he can't stand calls that "overlap" ???

I don't know what to think, for me everything continues to work as before ...

If you do not find guilty or other solutions, you can always disable the call to the method by marking lines 824-826 of the script as a "comment".
I think the only drawback is that if you go down to sea the trolley remains retracted, if instead you go down to a lake the trolley goes down.

But then do not claim for rust .... the warranty expires when tampering is made!
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 25, 2020, 04:40:53 pm
commented out the lines with world elevation above terrain layers...same problem..now it seems I get instantly projected far away into intergalactic space and the the error occurs again.
Seems that there is an infinite propulsion force active...just a guess  =|
So if I get so far into outer space of course he can't determine elevation above terrain..which terrain ?  ???    :D

Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 25, 2020, 04:54:32 pm
OK ...I set all engines off ..this.fdm['fcs/throttle-cmd-norm[...]=0 ; wherever this command occurs
now I'm no longer projected instantly lightyears away into outer space :D
So I'll look how I can "slowly" turn back on the engines to get back to normal flight.

hmm..of course now I'm just dropping towards the ground. I started some 100 km above ground and when I reach maybe 10 km above (don't know exactly) again everything freezes into assertion above terrain error.  Will need also to comment out again the elevation_above_terrain lines...

Ah...when I drop reaching around2000-3000  ...Altitude displays   NaN !  and everything freezes with assertion...terrain error...even with elev lines commented out

So I need to land on the mount everest to avoid outerra getting froozen  !

Indeed I can land safely on the mount everest..but SPHERE doesn't want to fly in the lower atmosphere..near humans !

So now I try again leaving  this.fdm['fcs/throttle-cmd-norm[...] active and take off from mount everest

YES... I can take off from mount everest !

so now I'll try to take of from a lower altitude..lets say ...monte bianco...or just trying to fly lower now that I am inflight

ooh..downward thrust impossible..locked above 0 ..it goes just up...ehm OK I need to look for the manual ! :D

OK...descending towards the chinese coast....approaching 2000 m...reached 2000 m.. the SPHERE freezes again!  assertion above terrain error..same as before...so there is something activating at 2000 m which causes problems

repeated again ..this time taking of from monte bianco..descending southwards to italian plane..again 2000 m above ground ..stops working (this time the elev command lines were nto commented out...so its not a problem of these code lines beeing active or inactive..somewhere else a 2000 threshold creates problems)

but for today enough..its late already...time to sleep
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 25, 2020, 05:55:58 pm
Probably need to reinstall outerra..it had also some other problems lately for me.
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 26, 2020, 05:22:44 am
The whole adventure with the Sphere is really very bizarre.  :o

I tried to fly on Everest and then on Mont Blanc ... everything, for me, takes place on a regular basis.
I have to recognize that in this vehicle I wanted to put many options that probably make it complicated to use ...
Maybe if I can do a couple of tutorials, I could help a little more.

Of course, not being able to read the altitude below 2000 meters is such a strange behavior that it seems to me unlikely that it comes from my script ...
Have you tried with other aircraft models that also read JsbSim data?

I don't know what else to advise you at the moment.  =|

If you keep me informed you do me a great pleasure.
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 26, 2020, 06:02:32 am
Don't worry andfly ...I think my outerra is screwed up ..other aircrafts do not cause problems..but also I cannot see any reason in your script that could cause such a crash. It must be my outerra..which somehow got corrupted. I'll try again after having reinstalled it  and let you know.
The fact that its complex..is good..means its a really great model....we just need to take our time to look at the manual , overcoming our lazyness.
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 28, 2020, 05:12:58 am
Reinstalled outerra and the "assertion failed in app 3977 ...function: app elevation over terrain" disappears and the SPHERE works correctly now !  :)
Didn't install any custom scenery so far..so lets see if the fault came from the scenery cache or not   if I reinstall the custim sceneries...some of which are very "heavy"

(https://i.postimg.cc/fbQL16c1/sphere-is-back.jpg) (https://postimages.org/)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 28, 2020, 05:40:17 am
oh no ! :facepalm:   
After a few rides with the SPHERE taht went well I did a fast vertical takeoff pushing up power to the max...and again I got the assertion failed over terrain layers error
and what is worse..when I restart outerra it remains there whenever I try to fly the SPHERE...so its broken again  :( :(
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 08:58:06 am
I am even more perplexed.
After your further report and that of aWac9 I promised myself to stress the Sphere in every way to be able to recreate the reported error.
Today I had some time again and, as much as I tried everything that came to my mind, I was unable to get the error.
I also installed, in a complete way, all your simulation of Abrams (I had not done it yet because I was more interested in the bike and peek in the script) thinking that with the queries to the plugin and the creation and destruction of the "evaporable" models I would have better conformed to your configuration ...
Nothing to do ... the Sphere flies as usual.

Just an attempt ... if you feel like ...
Try to transform lines 1244 and 1245 into comments, they are used to remove sensitivity to vibrations when piloting "in first person". This is the only slightly exotic command that I can think of having used and could be interpreted by Outerra as a forcing ...

I believe very little, but ... when you do not find obvious causes, proceed by trial and error ...   ::)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 29, 2020, 09:21:24 am
Thanks for trying to "break" it..
commenting out the two lines doesn't help (see below)
I can take off but after rising a bit it gets stuck in the error again.
Will experiment to see which part of code produces ON MY computer this behavior.
probably I'll comment out big chunks of code ...as it could be everywhere.


(https://i.postimg.cc/Gm4gQ4gK/NaN.jpg) (https://postimg.cc/ZWhLY5Sv)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 09:31:34 am
As a first attempt, comments from row 1196 to row 1229, this is the section of the radar that probes the environment to recognize obstacles and to reduce the speed accordingly ...

Then .... best wishes!  ::)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 29, 2020, 10:29:54 am
That's "funny"...I "simplified" your script .."a little"   ..like below =D
...and when spawning in the air the SPHERE it gives the same error... ??? ??? ???
Does not happen with any other model..

Then I substitute the FDM with the one of the cessna and name the XML etc.. Sfera...and I no more get the error !  So it seems related to the FDM..ALso I can fly it like the cessna now   :))

Code: [Select]
function initialize(reload)
{
  this.geom = this.get_geomob(0);  // get first geometry isntance
    this.fdm = this.jsb();   // get JSBSim interface
    this.snd = this.sound(); ;          // get SoundMan interface
}//--finish init_vehicle
//-------------------------------
//xxxxxxxxxxxxxxxxxxxxxxx
function update_frame(dt){
//xxxxxxxxxxxxxxxxxxxxxxx
}
Title: Re: SPHERE Multifunctional vehicle
Post by: aWac9 on May 29, 2020, 11:52:27 am

Mysteriously I just tested the andfly sphere at the ghedi airport and everything went smoothly ...
Can someone explain it to me ? not yesterday, today yes ..
I have two theories of what happens:
a) Outerra is migrating data from one server to another and things are happening along the way.
b) Things happen because there is an external force outside of outerra that influences the gravitation of the sphere ... it is happening. They are here, among us and I do not trust their intentions.

https://youtu.be/IdDaPcdQYH8

Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 29, 2020, 12:10:56 pm
did you try to fly higher today ?  For me "they" hide...sometimes up in the sky ...sometimes low on the ground..don't approach them !  =D
Title: Re: SPHERE Multifunctional vehicle
Post by: 1WildHyena on May 29, 2020, 12:22:13 pm
b) Things happen because there is an external force outside of outerra that influences the gravitation of the sphere ... it is happening. They are here, among us and I do not trust their intentions.
They're here bud, and I can agree with you on not trusting their intentions. Good thing fly77 made a tank though, but it could probably only do so much against them.
(https://i.imgur.com/mNemQPR.png)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 01:05:42 pm
I already seem to hear a chilling background music ...
Always convinced of peaceful communications with other cultures, I feel all certainties undermined.

They spy on us ... they control us and act as saboteurs with our technology!
They maneuver in the shadows with cunning perfidy!

We have already had, in Outerra, an attempt to invade the "convinced of the flat earth" and we must run for cover. Will it be the case to ask the Abrams cannon, on loan, to be mounted on the Sphere ??

it's against all my beliefs but .... you never know ... ;) ;)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 01:08:07 pm
That's "funny"...I "simplified" your script .."a little"   ..like below =D

Of course when you decide to cut .... it's better to distance yourself ...  =D

But you had an excellent idea.
Focused on the script I hadn't thought about FDM yet.

All programming of pushes and automatisms is managed by the script.
To obtain an FDM that supported the vehicle, knowing very little Jsbsim, I used a "working" file from another aircraft, I completely reset the aerodynamic interactions and I added all the engines that needed me to get the movements in the different directions.
.
I also started testing additions, without much success, and I must have a little unused code left that perhaps interferes and annoys.

Now I try to do a nice cleaning and maybe ....  ::)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 29, 2020, 01:19:22 pm
....Will it be the case to ask the Abrams cannon, on loan, to be mounted on the Sphere ??...
it's against all my beliefs but .... you never know ... ;) ;)

starwars ??  =D
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 01:57:03 pm
Try this FDM, cleaned up from the  <external_reactions>  section that I was unable to make but that I forgot to delete ...

https://drive.google.com/file/d/1VHeFh0VDH6BGlZADTOLro1AbXw61mdd4/view?usp=sharing

If you want to try to optimize the XML file .... feel completely authorized !
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 29, 2020, 02:15:56 pm

Mysteriously I just tested the andfly sphere at the ghedi airport and everything went smoothly ...

From the shadows I appear early in the morning or late in the evening.
Maybe, at that time, they had other things to do ..... =D =D
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on May 29, 2020, 03:18:56 pm
Try this FDM, cleaned up from the  <external_reactions>  section that I was unable to make but that I forgot to delete ...

https://drive.google.com/file/d/1VHeFh0VDH6BGlZADTOLro1AbXw61mdd4/view?usp=sharing

If you want to try to optimize the XML file .... feel completely authorized !

Niente da fare !  :(   pazienza...uso il file XML del mig è volo la sfera come un mig ...mmh... :'(   ..magari prima o poi scopro quale è l'inghippo.  Aspetterò se funziona nella prossima versione di outerra.
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on May 31, 2020, 08:36:44 am
I made a slight restoration to the model of the Sphere, no revolution, only the refinement of some parameters for the automatisms that should increase the playability and control.
I also cleaned up the JsbSim XML file from the unused garbage and balanced the number of fuel tanks with that of the engines ...

It is possible to download the new "otx" at the same address provided at the beginning.

Still ... have fun!  :)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on March 22, 2021, 11:09:56 am
I had some free time and dedicated myself to the restoration of this model.
I think I found the cause of the malfunction highlighted by users and corrected it.
I also took the opportunity to improve it a little.

If some "daredevil" wants to try again ...   ::)
Title: Re: SPHERE Multifunctional vehicle
Post by: fly77 on March 22, 2021, 12:29:29 pm
hey andfly !
nice to see you still finding some time for outerra.
Yes it now works fine. No longer causing those problems I had.
And wow you found the way to add the milky way to the night sky !
Only one question: in normal navigation (not hyperdrive) it seems the max speed is around 1200 km/h. Is that right or am I doing something wrong ?

(https://i.postimg.cc/MKyKFf52/milkyway.jpg) (https://postimg.cc/CzxgZ19m)
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on March 22, 2021, 01:24:10 pm
Hello,  Marco

Nothing wrong.
The flight speed is subordinated to the flight altitude.
If you stay even closer to sea level your top speed will be even lower.
But, if you increase the flight altitude, decreasing the density of the atmosphere, you will be able to travel much faster.

You found the Milky Way immediately !!
It is an additional mod, called during the initialization of the Sphere, extremely simple at the programming level (much less simple to be able to size everything so that the overlap with the Outerra sky was acceptable and synchronized ...) and little demanding of resources.
It is not as perfect as I would like because it is not covered by clouds and loses brightness with increasing altitude, contrary to how it should be in reality.
It could be a suggestion for developers who, of course, would be able to implement it internally, directly in the Outerra code and ... better than mine.

I wish you have fun !   :D
Title: Re: SPHERE Multifunctional vehicle
Post by: aWac9 on March 28, 2021, 06:40:13 pm
What a joy to see andfly active, I hope you have more free time to have fun with all of us in the forum ... a magnificent job, as always.
regards
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on March 30, 2021, 08:03:00 pm
Thanks  aWac9
Regards to you too!   :) :)
Title: Re: SPHERE Multifunctional vehicle
Post by: KW71 on March 31, 2021, 12:06:26 am
Hi, andfly! Nice to see you around!
Title: Re: SPHERE Multifunctional vehicle
Post by: andfly on April 11, 2021, 01:55:49 pm
Hi, andfly! Nice to see you around!
Oops ... I didn't see your post ...
I reciprocate the pleasure of seeing you around !!