Outerra forum
User mods, screenshots & videos => Other => Topic started by: fly77 on September 18, 2020, 04:42:45 am
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Anybody knows how to assemble correctly the outerra bridges ?
When using "bridge2-start" and "bridge2-end" they seem to block the passageway over the bridge. They seem to have collisionboxes all across the road instead just on the floor.
(https://i.postimg.cc/1t0g0z0z/bridge-entrance.jpg) (https://postimg.cc/R6FV44Dr)
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:o ???
I have seen this effect other times .. there is a clash and I think it has to do with the characteristics of the mesh.
An observation, you can only exit the Swat when it is running ... if it is stopped it does not allow you to leave the character ... it exclaims you, you have to run and then you can free yourself (key enter). I don't know if it is important, but I have observed that it happens.
https://youtu.be/3pHt4xTCYRA
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Yes, seems they are missing the col-meshes. I'll add them.
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thanks KW71 ! ;)
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jumps are observed in the reflection of the image ..... is that so or can it be improved?
https://youtu.be/pWWSpv5jns0
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jumps are observed in the reflection of the image ..... is that so or can it be improved?
https://youtu.be/pWWSpv5jns0
I'm afraid this "is so" :'( I have the same. Can it be improved ? As far as I understand everything can be improved in outerra....and probably will....just be aware of "geological timescales" :D ..but that is what makes outerra so great ! like good wine it needs time
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outerra is great even in alpha :)
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another way is to add another perpendicular road, and then you choose the priority of the street.
https://youtu.be/QnwrjxVyPPI
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another way is to add another perpendicular road, and then you choose the priority of the street.
https://youtu.be/QnwrjxVyPPI
Great idea ! 👍