Outerra forum
Outerra Engine => Technology => Topic started by: Jagerbomber on December 13, 2011, 04:06:57 pm
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I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187 (http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187)
There is a video.
Man, it looks like you guys have a lot of competition now... :-\
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That guy isn't new in the scene... he's improving its work:
http://www.youtube.com/user/ebruneton (http://www.youtube.com/user/ebruneton)
First time I seen something about him got this years ago:
http://ebruneton.free.fr/rama3/rama.avi (http://ebruneton.free.fr/rama3/rama.avi)
this is a cool demo from him:
http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip (http://www-evasion.imag.fr/Membres/Eric.Bruneton/OceanLightingFFT.zip)
Sq.
I don't know if this specific one has been posted yet...
http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187 (http://www.gamedev.net/page/community/iotd/index.html/_/real-time-realistic-rendering-and-lighting-of-forests-r187)
There is a video.
Man, it looks like you guys have a lot of competition now... :-\
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Eric Bruneton is our old nemesis :D
But seriously, he's concentrating more on the physical correctness than on the usability in games. As he wrote in a mail to me, his primary goal is to publish research papers, pioneering the way. His approaches are always inspiring to us, but there's also a lot of work involved in simplifying and reducing the load.