Outerra forum
Outerra Engine => Off Topic => Topic started by: dajoun on June 15, 2010, 09:26:21 am
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new mud terrain :cool: produces
this orange truck have flextires & Rotating driveshafts
F5/Ctrl-F5: Lock/unlock front axle differential
F6/Ctrl-F6: Lock/unlock rear axle differential
F7/Ctrl-F7: Lock/unlock center differential
(http://img822.imageshack.us/img822/9448/screenshot282.jpg)
(http://img689.imageshack.us/img689/8798/screenshot294bp.jpg)
(http://img689.imageshack.us/img689/4120/screenshot296f.jpg)
(http://img689.imageshack.us/img689/1231/screenshot304i.jpg)
(http://img18.imageshack.us/img18/9557/screenshot305v.jpg)
(http://img175.imageshack.us/img175/302/screenshot368x.jpg)
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Nice.
Now I see mud can be rendered like water but with non-translucent texture. And the vehicle simulation would receive information about submersion in mud for separate wheels ..
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heres the best rendered ;)
(http://forum.rigsofrods.com/index.php?action=dlattach;topic=28373.0;attach=309221;image)
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Is that a game or some kind of simulator?
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It's a vehicle simulator with special soft-body physics, rigsofrods.com (http://wiki.rigsofrods.com/pages/Portal) (RoR).
It allows for pretty accurate simulation (given the physics of a model is right) and deformations.
The physics is quite demanding, though, and so RoR is very CPU intense.
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For a CPU intensive sim, i don't know why it does not support a quad core cpu......
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Finally got this thing to work, its pretty fun simulation once you get used to the terrible controls and UI.
Also lack of support for quadcore.
Has anyone gotten the Large Antonov plane with six engines airborne?
Mine just wont do it, and only 4 of the 6 engines can be turned on! There is no controls for the other 2.
Also is there a way to get back to the main menu without having to exit out of the program every time?
This wont run in windowed mode for some reason..
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Finally got this thing to work, its pretty fun simulation once you get used to the terrible controls and UI.
Also lack of support for quadcore.
The UI can be changed in the Configurator, or the actual HUD has an add-on like in Dajoun's screenshots.
Also lack of support for quadcore.
We did have it at some point, but it was buggy, so it was removed.
Has anyone gotten the Large Antonov plane with six engines airborne?
As in real life, you need a long runway for the biggest plane in the world. Try hitting "2" for the flaps to go down.
Mine just wont do it, and only 4 of the 6 engines can be turned on! There is no controls for the other 2.
The game (for now) only supports four engines on an airplane. This is likely to vary in the future.
Also is there a way to get back to the main menu without having to exit out of the program every time?
Has been talked about, but not being developed yet.
This wont run in windowed mode for some reason..
It may be a bug.
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Has anyone gotten the Large Antonov plane with six engines airborne?
Mine just wont do it, and only 4 of the 6 engines can be turned on! There is no controls for the other 2.
Actually, you can use all engines, by pressing Ctrl + Home ;).
To all people, who don't know, what Rigs of Rods is, here is a good sample video:
[youtube]zRmLc4uvjnA[/youtube]
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Permitted by Cameni:
Small demonstration of
Vehicle Physics in Rigs of Rods
[youtube]eLaInCeSWVw[/youtube]
[youtube]bvwkj7qhOO8[/youtube]
Body mesh by ddracer@tatraportal, wheelmesh with permission of cameni@outerra
This is a WIP project.
All meshes reworkrd and refined, textures not final yet, shading not final yet, some meshparts still missing.
But it already features the full physics characteristics of the original Tatra T813, well...as far i could reproduce it from videos on the net.
Spawning this truck with our absolute minimum gfx settings onan empty square map:
http://foto.arcor-online.net/palb/alben/97/800997/3838656230663063.jpg
Disabling the visualbeams, truckl still running -> smoke and checking for FPS:
http://foto.arcor-online.net/palb/alben/97/800997/3063373739613461.jpg
~300 FPS- if i could disable the rest of the gfx it would be more then 600fps btw.
Running on one 2.4 Ghz core only, a very complex and detailed truck with aprox 400 nodes and 3000 beams for physics simulation, collision checking not turned off btw.
I do not think, that our physics or collisionchecks are really cpu hungry..they are extreme efficent.
Our problem is the terrain visualisation and environment stuff, thats where Rigs of Rods burns its resources.
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Hrm. I wonder if
Cameni AngryPig has thought about exhaust for the outerra tatra. With his particle system it probably could be the most realistic fume to ever grace a computer screen. Instead of the fake puff and remove of all other games.
Just a thought.
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Lifter, I thought you'd be using our modification of the model.
Here it is if anyone else is interested Tatra T813 Model (http://www.outerra.com/report/T813.rar) (3DS). Original by drracer (http://tatraportal.com/drracer/) (tatraportal.com)
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Hrm. I wonder if Cameni has thought about exhaust for the outerra tatra. With his particle system it probably could be the most realistic fume to ever grace a computer screen. Instead of the fake puff and remove of all other games.
Actually particle system is Angrypig's responsibility .. but effects will come only later.
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Lifter, I thought you'd be using our modification of the model.
Here it is if anyone else is interested Tatra T813 Model (http://www.outerra.com/report/T813.rar) (3DS). Original by drracer (http://tatraportal.com/drracer/) (tatraportal.com)
Actual i started with your model cameni, but when i posted it in our internal forum part i got notified, that already one of our invited was working on the T813 with the original mesh by drracer@tatraportal.
Since he already spent a lot of work in cleaning up, uv mapping and adding edgesplitmodifiers we decided to continue together on his project, me doing the physics and he meshi refining and texturing, so the only part of your modifications to the original mesh that are left are the wheels. They are credited in the truck file to you as the author.
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With permission of Cameni:
Rigs of Rods Softbody physics
[youtube]5eyBA8EpOvo[/youtube]
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Very impressive!
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Love the music and realistic suspension!
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I guess the obvious question is:
Could outerra be used as the graphics engine for RoR? Or could the RoR physics/destruction/whatever engine be used inside Outerra? Would it even make sense to do so?
Other than that, very nice.
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Rigsof Rods Flextires and mud (fluid dynamics) simulation
[youtube]wdsIFnkRDAA[/youtube]
Btw...before someone complains...we are working on tires really digging trails into the mud.
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Could outerra be used as the graphics engine for RoR? Or could the RoR physics/destruction/whatever engine be used inside Outerra? Would it even make sense to do so?
We've discussed it twice already, but didn't come to a conclusion that would satisfy both sides.
Technically it should be possible though.
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Rigsof Rods Vehicle Dynamics
[youtube2]BG9BnCLxtfc[/youtube2]
Modding the Tatra T813 to a Dakar version with improved on road handling.
Edit:
Burning rubber
[youtube2]k1JAizoHUHw[/youtube2]
Manged to keep it drifting with steering and throttle... :)
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Pretty cool physics and deformations!......why are there multiple shadows though?
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Pretty cool physics and deformations!......why are there multiple shadows though?
Thanks a lot.
Its a wrong setting in our current enviroment simulation...the moon emits too much light at daytimes when its visible in the sky. Fixed in our current svn version already. Rigs of Rods is like Outerra under development.
Tatra Dakar support truck getting a modern airride with coil over shock suspension and wider track, changing truck behaviour a lot ( well there was never a T813 8x8 Dakar as far as i know, but its a pretty cool showcase anyway) :
[youtube2]DHQLEJEG71w[/youtube2]
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While this is on Off Topic, is there a specific reason that you keep posting these?
Don't get me wrong, I'm sure some users will find these interresting, but why choose to post them on the Outerra Forum?
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While this is on Off Topic, is there a specific reason that you keep posting these?
Don't get me wrong, I'm sure some users will find these interesting, but why choose to post them on the Outerra Forum?
I can see the correlation. ROR is a sort of open world game, outerra is the ultimate open world game. He has a tatra, Cameni has a tatra. ror is a vehicle simulator, outerra is going to be a vehicle simulator.
Plus the forums have slowed to a crawl so any posts that remind me this place exists are good. I may start a desktops thread just for that reason... nah. Here are the screens I took and are using anyway. 1920x1200 PNG's http://wallbase.net/related/741897
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While this is on Off Topic, is there a specific reason that you keep posting these?
Don't get me wrong, I'm sure some users will find these interresting, but why choose to post them on the Outerra Forum?
Hi Corona,
Cameni and i had some skpye conversation going on over the last months.
I once asked him about getting hand on the meshes of that Tatra T813 he is using in one of his videos, thinking about implementing it into the RoR Vehicle fleet too, and he provided me the contact to the original author of these meshes.
I started implementing the Tatra into RoR, just to show Cameni how much gamefun the realism of softbody physics will provide in comparison to an arcade game physics plugin he uses right now.
Cameni was interested in seeing the difference and gave me the permission to post the progress of the development of that truck in his forum. And thats exactly what you see here in the thread..a WIP project.
Since outerra is focussing on a huge world visulization while Rigs of Rods is focussing on Vehicle Physics/Dynamics and vehicles interaction with the enviroment and other object, this would just not interfer with outerras goals.
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Thank you for the explanation.
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Rigs of Rods 2010 Promo Video:
[youtube2]3A6OHnAD_Pc[/youtube2]
Thanks for checking it out.
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Nice vid Lifter! Huge potential with physics there.