Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Oldtown on February 28, 2012, 01:30:52 pm

Title: How can we help?
Post by: Oldtown on February 28, 2012, 01:30:52 pm
Simple Question I think. Now that some or hopefully many people use the Full-Alpha-Version of Anteworld I think about how can we help Outerra in a effective way?
Outerra works great on my System and I found some bugs and I will post them when I'm able to bring them into the english language. But what to do if we don't find new bugs? What are you expecting from your users?
Title: Re: How can we help?
Post by: cameni on February 29, 2012, 10:02:42 am
Just report bugs to make it more robust, suggest improvements ...
Most of our time is consumed by bug fixing at the moment, but soon we'll be adding new features. There's a couple of them being worked on. I'm thinking about setting up a voting system (probably into the news page when people log in), to determine the priorities ... to an extent :)
Title: Re: How can we help?
Post by: mctash on February 29, 2012, 10:20:44 am
Is there any chance we can create on line static object library for Outerra? Whilst the engine is still being tested etc it seems a good time to start gathering/making 3d objects and conversion tools ready for use later.
Title: Re: How can we help?
Post by: cameni on February 29, 2012, 10:37:34 am
There's an idea for that ...

We can't host the files for legal reasons, but maybe the OT cloud backend could serve as a tracker, pointing client machines to where to get the object, should they see it.

It would work like this - when you as a player visit a location where there are some custom objects, the engine would retrieve the positional info + object type (a hash code of it). If the user already has the object, it would be rendered directly, otherwise a bounding-box placeholder will show up, and the client can query the server for the locations of the model. These should be either torrents or direct http download sources provided by third parties.

Thus, to create a library, you could just set up a custom file server that's hosting the files. To place the objects you'd just provide such an OT-recognized model link and place it into the world; OT would automatically update the tracking db.
Title: Re: How can we help?
Post by: mctash on February 29, 2012, 10:45:05 am
Wow that sounds cool! I was just thinking of a plain old website which people could upload 3d stuff too for others to use :)
Title: Re: How can we help?
Post by: [deleted] on February 29, 2012, 11:01:52 am
Yea, it's going to be amazing.
Title: Re: How can we help?
Post by: Oldtown on February 29, 2012, 11:05:01 am
I need to fresh up my 3D skills. Outerra should be worth it!
Title: Re: How can we help?
Post by: Spudly on February 29, 2012, 04:24:31 pm
Yes, Cameni, that seems like a very elegant solution!
Title: Re: How can we help?
Post by: zuluknob on March 01, 2012, 05:02:39 pm
wonder how long before someone makes a partial statue of liberty half buried in the sand...
Title: Re: How can we help?
Post by: Jagerbomber on March 01, 2012, 05:04:23 pm
wonder how long before someone makes a partial statue of liberty half buried in the sand...

I did that in Minecraft.  ;D
Title: Re: How can we help?
Post by: C. Shawn Smith on March 01, 2012, 07:55:49 pm
wonder how long before someone makes a partial statue of liberty half buried in the sand...

;)