Outerra forum
Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: Luishi5k0 on February 28, 2012, 10:26:48 pm
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I haven't seen anyone else report this, but the shadows are very wavy sometimes. It seems to happen about 50/50. Sometimes I'll look at the shadow and it will be fine, other times it will be wavy. I can't figure out what causes it. Here is a screenshot of what I'm talking about:
(http://i.cubeupload.com/bqQ7Fq.jpg)
Also I should mention that the shadows do clip through the terrain (kinda like the third from the left, but a lot more) when nearing the edge of the screen timetimes, but since I have 3 screens they clip a bit more on my side 2 screens sometimes.
Info:
NVIDIA GTX 260 (2 in SLI) - Drivers 285.79
Windows 7 x64
Three Monitors - 5760x1080
Corsair Nova SSD
6GB DDR3
i7 920 (3.8 gh/z)
EVGA X58 Tri SLI
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I think I figured out how to slightly replicate the clipping. When somewhat close to the shadows, look at them at the angle that the sun is pointing at them. If looking at them at the exact sun angle they should completely disappear, as they do for me. Around this angle is what also causes the wavy-ness.
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XD I was not expecting that. By your thread title, I was expecting to tell you to adjust the shadowmap resolution setting. This... appears to be a different issue. haha. I haven't seen this problem before.
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Interesting to note ... look at the shadow's positive side and negative sides (ie, look at the shadow end on the right-hand shadow, versus the left-hand beginning). They match up almost perfectly. They fit almost as perfectly as Africa and South America's coastline millions of years ago.
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It's a problem of the models not being tesselated finely enough and our non-linear shadow technique, that's not yet tuned right as well.
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Is there any doc where i can find infos about importing 3d-models into Outerra?
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Importing models is not yet implemented.
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Importing models is not yet implemented.
And how managed Luishi it to bring a ship into Outerra? The shadow is quite clear in the screen up above.
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Importing models is not yet implemented.
And how managed Luishi it to bring a ship into Outerra? The shadow is quite clear in the screen up above.
Did you buy the game ?
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Importing models is not yet implemented.
And how managed Luishi it to bring a ship into Outerra? The shadow is quite clear in the screen up above.
Did you buy the game ?
yeah but i wasn't able to find this in the object-list in the sandbox editor.
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Did you try click on the water button ? I still have to buy (will do soon) so I can't tell.
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In the builder i can't find a water-button only in the vehicles-tab. So there must be a way ... and I want to know it :D
And Secret .. buy it. It is so cool to fly around with a heli :D
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i think there is a ship in static objects, I just placed it whilst clicking willy nilly. its DDG in the buildings list. Although looking at the first post pic, they don't appear to be the same ship.
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ok thats the ship ... it is also the same from the pic. So I was just too dumb to try every object ::)
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In the builder i can't find a water-button only in the vehicles-tab. So there must be a way ... and I want to know it :D
And Secret .. buy it. It is so cool to fly around with a heli :D
I wrote "(will do soon)" :)
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In the builder i can't find a water-button only in the vehicles-tab. So there must be a way ... and I want to know it :D
And Secret .. buy it. It is so cool to fly around with a heli :D
I wrote "(will do soon)" >:(
I know how you feel ... I was forced to wait 4 DAYS!!! until I was able to purchase it. But waiting will pay off!
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1. Another unrelated question but I do not want to make a thread for every question. Is there a way to get true full screen mode for better performance? It seems like it just runs over everything like in a window but maximized. Wouldn't it be better to run in true full screen mode (for performance) like other games?
2. Also how do I make this go away? This makes it unplayable, and it happens every time I press escape.
(http://i.cubeupload.com/b3vF5A.png)
3. Any ETA on that black airplane prop fix? I really want to use it since the helicopter is essentially unusable for me.
4. Are they ever going to be model collisions implemented? I can currently pass vehicles through buildings.
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Another unrelated question but I do not want to make a thread for every question. Is there a way to get true full screen mode for better performance? It seems like it just runs over everything like in a window but maximized. Wouldn't it be better to run in true full screen mode (for performance) like other games?
It should be true fullscreen if you check the fullscreen checkbox. Don't forget to restart the game for it to take effect. If that doesn't work, try editing the eng.cfg file in your Data folder by changing "fullscreen" to true instead of false.
That other part Cameni will have to help you with, I haven't seen that type of thing since screenshots from ages ago.
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It is enabled in the .cfg. It is "full-screen", but not true full screen where it takes priority over everything else.
Proof:
num_jobproc_threads = 1,
renderer_config = (renderer_config) {
screen_width = 5760,
screen_height = 1080,
fullscreen = true,
swap_interval = 2,
msaa = 0,
debug_mode = false,
debug_async = true,
refresh_rate = 60
},
Also, is SLI utilized? I am watching my GPU temps to tell if it is using both cards, and I think it is, because I doubt it could run this well at my res on just one GTX 260.
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You might give it a try with SLI disabled, just to test it out. The 2xx GPU series cards have definitely been known to have some strange driver type issues.
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I actually can't turn off SLI just because of how NVIDIA does it's monitor drivers. But I doubt that it would cause that particular issue, since it looks like some debugging mode was turned on. Also I can now see that it is most likely using SLI, judging by the temps. Still wondering about those other things though.
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1, fullscreen is true, what makes you think it's not? There may be some SLI-related driver issues, SLI hasn't been tested
2, it's debug description that can be toggled by i key, no relation to esc unless the iomap.cfg got modified (check toggle_tile_info in devel section)
3, we could not simulate it yet. Does it happen to anyone who does not have a 2xx Nvidia card?
4, yes, wip
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Thank you once again for the fast reply, the support for this is great.
As for the fullscreen, I can keep the game running and alt tab, and like most games it does some sort of transition where the screen flashes. I'm sure anyone with a fullscreen game knows what I'm talking when you alt tab. In this case it keeps running and it just bring up the program right on top of it. Good to hear on the other stuff, except the airplane prop. I'm going to test a bunch of differant drivers to see if it changes anything.
It, like the shadows, seems to be based on angle. When I am flying certain directions I have no black box, but when flying/ looking in other directions it is there again. It kind of clips in and out as I turn. It also spins with the actual prop texture (which I can see when the black box is not there), which makes me feel like it's something directly related to the spinning texture its self.
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Can't simulate the the prop problem on ATI 6850 and Nvidia 460, and as far as I can remember everybody who reported had a 2xx card. Angrypig's going to test it on 250. If it shows only on these, it will be probably an unsupported texture format or blending mode ...
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285.62 WHQL did not fix the problem. In fact it crashed my computer upon exiting the game, so screw that. Going back to the 285.79. As for the black box, just like the shadows, it disappears when I am facing away from the sun, and as I am facing towards the sun it appears again.
What sort of issues did people with 2xx series cards have on the 295.73?
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I have the black propellor problem, 9800gt.
Interestingly the propellor appears when you pitch the nose steep down. When you are in level flight or climbing black square appears. Its almost as if the propellor is always there but the black square obscures it. When diving the black square moves down of the screen exposing the propellor. Once you pull up the black square comes back up the screen again.
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I guess it is not just the 200 series that has this problem.
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Oh the joys of Open beta. To think of the problems that had to be overcome to get to this point and now a simple propeller texture issue is one of the biggest problems. Oh if you kids only knew the problems. They were the stuff of legend.
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hehe, it's only a problem because I'm not instrument rated ;)
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2xx is more or less a rebranded 8800/9800 series, or at least the architecture is very similar ...
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285.62 WHQL did not fix the problem. In fact it crashed my computer upon exiting the game, so screw that. Going back to the 285.79. As for the black box, just like the shadows, it disappears when I am facing away from the sun, and as I am facing towards the sun it appears again.
On 250GTS with 295.73 we tested - everything is working well.
No crashes, propeller alright.
I'm going to test 9800 card.
What sort of issues did people with 2xx series cards have on the 295.73?
Some have reported driver crashes. Got two such reports from 285 cards, and one from 260, I think ... but it may be another issue as well, because it crashed with other drives as well.
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I am now on the 295.73 drivers and I still have the black box issue, but everything else seems to be fine (except the things I have previously stated). I did not crash. But then again it was only a 5 minute test.
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Seems the black box shows only on certain models - 9800GT has it too.
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Well I am glad you found it. Hopefully we can see and end to this small pesky problem.
On a side note, are you planning on implementing reflection of landscape into the water?
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A similar type of effect can be seen if you place the ISS space station on land, raise it about 50-100m in air and go look at the shadows on the ground, notice the wires are also casting a shadow but is wavy and moves as you move. If you look at the shadows somehow casting on the ISS itself from these wires you see similar effect.
Difficult to show in a screenshot so I might make a few small videos of the bugs seen so developers can see it in action as I see it. I also have Nvidia 560 TI so I think there is a good chance many bugs will be semi-legit, whereas ATI cards seem to naturally have these random issues.
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No need to .. it's a limitation of the current shadowing technique, with correlation to long polygons.