Outerra forum

Anteworld - Outerra Game => Game & gameplay discussion => Topic started by: hyperpep111 on March 06, 2012, 06:41:37 am

Title: Wildlife in Outerra:The Game
Post by: hyperpep111 on March 06, 2012, 06:41:37 am
So I've been Having this idea since I read the games backstory.
Animals.
instead of natural disasters, How about something evolved that was faster, Smarter, Better adapted.
Something like this (http://primeval.wikia.com/wiki/Future_Predator).
And also maybe instead of having a FPS or minecraft style game of which your job is to hunt down those types of creatures and destroy them, you are to avoid those creatures at all costs and also you could have a device that detects when the predators are close and you should evade them. And maybe a stun device that freezes them for a temporary period.
And also there are  plants that are edible so you can gather them and few animals that you can hunt but you have to quickly get them away because then predators will come and chase you away. Maybe even scavengers and future vultures and since it will be a world wide game maybe the community can make some animals that are found in specific areas and worldwide
Sorry if I'm getting a little carried away, but then I think this engine has so much promise and potential.
Oh and also please add your ideas for animals and thanks for reading ;D
Title: Re: Wildlife in Outerra:The Game
Post by: PytonPago on March 07, 2012, 03:28:17 am
So I've been Having this idea since I read the games backstory.
Animals.
instead of natural disasters, How about something evolved that was faster, Smarter, Better adapted.
Something like this (http://primeval.wikia.com/wiki/Future_Predator).
And also maybe instead of having a FPS or minecraft style game of which your job is to hunt down those types of creatures and destroy them, you are to avoid those creatures at all costs and also you could have a device that detects when the predators are close and you should evade them. And maybe a stun device that freezes them for a temporary period.
And also there are  plants that are edible so you can gather them and few animals that you can hunt but you have to quickly get them away because then predators will come and chase you away. Maybe even scavengers and future vultures and since it will be a world wide game maybe the community can make some animals that are found in specific areas and worldwide
Sorry if I'm getting a little carried away, but then I think this engine has so much promise and potential.
Oh and also please add your ideas for animals and thanks for reading ;D

Well, for starters, an basic real-world wild life scatered around in a way, the flora will be would be nice ... basic interactions - rabbits chased by foxes/wolves and so on + in water the same. Just an system, that says: you see your prey in an certain distance -chase, so if it sees the predator in this area, it goes wildrunning ... just to make it alive a little, but it has time, also the global flora generation would be needed to apply it (maybe using the same algoritm for both) ...
Title: Re: Wildlife in Outerra:The Game
Post by: Matt6767 on March 07, 2012, 09:12:34 am
you are to avoid those creatures at all costs and also you could have a device that detects when the predators are close and you should evade them.

Bah theres no fun in that.  >:(

If they somehow find a way to include a creature with zombie-like characteristics then I'm all for it.
Title: Re: Wildlife in Outerra:The Game
Post by: PytonPago on March 08, 2012, 03:51:37 am
you are to avoid those creatures at all costs and also you could have a device that detects when the predators are close and you should evade them.

Bah theres no fun in that.  >:(

If they somehow find a way to include a creature with zombie-like characteristics then I'm all for it.

Dont worry, im sure they do such content be hand-picked. : P
    Im just prefering the "normal" creatures because it would greatly test the posability and interactions of generated AI in an global scale and at real area-scatter (no one should see a polar bear at saharas, poor thing : P)in Outerra. The flora would be just a static object, but the test of the same approach for an dynamic AI is in my opinion an great thing to ensure for an big and empty planet as this, just for the feeling, that you are not the only inteligent thing on the earth at single player .... (just please, no lumen, that thread scared some hairs of my head too)
Title: Re: Wildlife in Outerra:The Game
Post by: C. Shawn Smith on March 08, 2012, 04:33:03 am
If they somehow find a way to include a creature with zombie-like characteristics then I'm all for it.

*cough*

:D
Title: Re: Wildlife in Outerra:The Game
Post by: Matt6767 on March 08, 2012, 12:26:20 pm
If they somehow find a way to include a creature with zombie-like characteristics then I'm all for it.

*cough*

:D

(https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcSlupF-tafxyPQRi-amYfscXuDr2BlGi2W6_PLt3zn0hxZbneQp5w)

(just please, no lumen, that thread scared some hairs of my head too)

Heh, those lumpmen were pretty cool in my opinion. Normal creatures are okay but I wouldn't mind seeing odd creatures such as the lumpmen at night. I enjoy a good scare.
Title: Re: Wildlife in Outerra:The Game
Post by: Jagerbomber on March 08, 2012, 12:54:19 pm
sssssssssssssssssssssssssssssssssssss
Title: Re: Wildlife in Outerra:The Game
Post by: PytonPago on March 10, 2012, 04:17:15 am
If they somehow find a way to include a creature with zombie-like characteristics then I'm all for it.


*cough*

:D

(https://encrypted-tbn3.google.com/images?q=tbn:ANd9GcSlupF-tafxyPQRi-amYfscXuDr2BlGi2W6_PLt3zn0hxZbneQp5w)

(just please, no lumen, that thread scared some hairs of my head too)

Heh, those lumpmen were pretty cool in my opinion. Normal creatures are okay but I wouldn't mind seeing odd creatures such as the lumpmen at night. I enjoy a good scare.

.... just make sure, they dont jump in front of me at a nice dawn sight. : P
Title: Re: Wildlife in Outerra:The Game
Post by: PytonPago on March 10, 2012, 04:22:30 am
sssssssssssssssssssssssssssssssssssss

..and no. No explosions, i like to chill at the side of my most beloved airplanes and as much i dont care to die in a game, so i DO CARE not to searching all the parts of my planes around after that Creeper attack ! : P
Title: Re: Wildlife in Outerra:The Game
Post by: ObscuredSoS on December 12, 2012, 11:36:48 am
Just a question. Will wildlife be based on the species region?
Title: Re: Wildlife in Outerra:The Game
Post by: cameni on December 12, 2012, 01:11:50 pm
It would be hard to justify if it wasn't :)

Terrain and climate parameters are available and can be used for such things. Species region could be computed based on some given ranges of individual world parameters. In theory it could even go as far as being able to express a "habitat comfort" as a field value, and compute a gradient vector along which it increases. Animals would be then drawn towards it naturally, leading to effects like seasonal migration ...

oh, the potential
oh, the work
:)
Title: Re: Wildlife in Outerra:The Game
Post by: giucam on December 12, 2012, 03:06:31 pm
Oh right, they could randomly wander, consuming energy for living and gaining energy as a function of the "habitat comfort"  value. Then natural selection will apply :)
Next, you could implement a genetic and evolutionistic algorithm. That would be cool! ;)
Title: Re: Wildlife in Outerra:The Game
Post by: ObscuredSoS on December 12, 2012, 03:08:24 pm
It would be hard to justify if it wasn't :)

Terrain and climate parameters are available and can be used for such things. Species region could be computed based on some given ranges of individual world parameters. In theory it could even go as far as being able to express a "habitat comfort" as a field value, and compute a gradient vector along which it increases. Animals would be then drawn towards it naturally, leading to effects like seasonal migration ...

oh, the potential
oh, the work
:)

Well damn. Now I want to play as a bird in Anteworld and migrate around the world! It would be cool if someone made a mod that allows you to play in the shoes of an animal having to survive. Could be... Educational and stuff...
Title: Re: Wildlife in Outerra:The Game
Post by: Jagerbomber on December 12, 2012, 05:32:17 pm
I wonder how rare a Lumpman should be...  ;)
Title: Re: Wildlife in Outerra:The Game
Post by: Allan Davidson on December 13, 2012, 07:38:33 am
Dinosaurs!
Title: Re: Wildlife in Outerra:The Game
Post by: Timmo on December 17, 2012, 02:52:39 pm
Hmm what about this:
There are hunting games (from the pespective of a Human hunting another animal)- What about a hunting game where the roles are reversed. You are an animal (Bear, Cougar etc) and you have to hunt fat little kids in Yosemite National park or something haha.
Title: Re: Wildlife in Outerra:The Game
Post by: Allan Davidson on January 06, 2013, 05:54:03 am
You are an animal (Bear, Cougar etc) and you have to hunt fat little kids in Yosemite National park or something haha.

Oh internet, you silly internet.
Title: Re: Wildlife in Outerra:The Game
Post by: GHAO on February 15, 2013, 04:37:44 am
When you think about it, most animals are just repaints of other ones. Wolves, coyotes, hyenas, are basically dogs; zebras and donkeys are basically horses, pandas and polar bears are basically common-or-garden grizzlies. You'd only need to model, say, ten animals, and with a bit of photoshop to create the textures, you'd have a surprising number of animals.
With fish, model the movement, then add in a random size/dimension and colours, and who cares if the clownfish looks suspiciously like a goldfish?
Title: Re: Wildlife in Outerra:The Game
Post by: wesleyibruce on June 20, 2022, 12:30:14 am
It would be hard to justify if it wasn't :)

Terrain and climate parameters are available and can be used for such things. Species region could be computed based on some given ranges of individual world parameters. In theory it could even go as far as being able to express a "habitat comfort" as a field value, and compute a gradient vector along which it increases. Animals would be then drawn towards it naturally, leading to effects like seasonal migration ...

oh, the potential
oh, the work
:)

Oh, the work indeed.
I know I'm commenting on an ancient topic. They all are.
Several ways to reduce the work load is to have large animals visible from afar with only two or three lod and none close. Herds seen from miles off. Loaded from otherwise zipped files. When you get close they are gone.
Then you get close fauna by adding snares, feeders to the game which spawn one or two trapped or relatively tame animals. Deer feeders, water troughs, mangers, bird feeders, bait for predator's. Burley for fish. Blow holes for seals in sea ice.
The water trough gets you cattle etc, kangaroos. Mangers gets you sheep & goats. There is something called trap farming. Where water and feed points are fenced with one way gates. Animals push in but can't leave. This makes wild, semi-wild fauna a much smaller load on the server. Farm simulator 2020 has animal farms with static animals. 
The third way is to have a tracking action or binoculars/ sensor. This spawn the animal at a distance. You then hunt it. If it gets too far away it despawns. Thus the world seems full of wild animals but the server load is low. Also If the 'game' can detect the server load and ping it may be able to drop in more plants and animals deleting them later if the load goes up.