Outerra forum

Anteworld - Outerra Game => Terrain & terrain data issues => Topic started by: KelvinNZ on March 13, 2012, 03:44:01 am

Title: Water tiling
Post by: KelvinNZ on March 13, 2012, 03:44:01 am
Not sure if this one should be in this thread but it is the closest relevant thread I could find. in my screenshot it shows the water body and it appears repetitive in nature by the constant weaving pattern on a timer. Is there going to be ebhancements to the water to make it more believable than it (really) is at the moment? Perhaps higher shader level to bring out that choppiness.
Title: Re: Water tiling
Post by: cameni on March 13, 2012, 03:53:24 am
The water is not yet finished (as probably nothing is). It's missing some lower-frequency components that would break the pattern.
Title: Re: Water tiling
Post by: Jagerbomber on April 09, 2014, 06:32:48 pm
Huh... Maybe Outerra's water is more realistic than we thought!  :P

(http://i.imgur.com/cfoZTNp.jpg)

Source: http://www.reddit.com/r/pics/comments/22llh6/grid_waves_on_the_french_coastline/ (http://www.reddit.com/r/pics/comments/22llh6/grid_waves_on_the_french_coastline/)
Title: Re: Water tiling
Post by: James on April 09, 2014, 10:48:11 pm
Once planets are implemented, will they eventually effect other planets? Like how the Moons's gravitational pull creates the tides on Earth.
Title: Re: Water tiling
Post by: PaulMoffat on April 10, 2014, 01:44:58 am
Is that photo for real? Why would the waves react like that? Must be something under the water.
Title: Re: Water tiling
Post by: PytonPago on April 10, 2014, 02:21:53 am
Is that photo for real? Why would the waves react like that? Must be something under the water.

... if the beach is smooth and very long, whyte no strong wind, water can develop a resonance pattern over time. Of course, the main effect is based on some underwater obstacle further away or underwater dynamics whyte two slower or faster streams - diffraction that is :

(http://freq.uenci.es/wp-content/uploads/2011/12/young-diffraction.gif)
 
Something similar can be achieved in test-tanks, if the water-dept and dimensions of the tank are set right to the frequency of its pendulum movement. People who construct ships and ground-effect vehicles have some good books on these things as they need to simulate different weather conditions in test tanks on scale-models.   

(http://www.shallowwater.ugent.be/img/ropes1.jpg)

Gent guys have some interesting reading on their site too ...

http://www.shallowwater.ugent.be/EN/kc_ond_int_EN.htm (http://www.shallowwater.ugent.be/EN/kc_ond_int_EN.htm)

... maybe they could provide some interesting water interaction simulation models for navy-simmers.
Title: Re: Water tiling
Post by: Jagerbomber on April 10, 2014, 05:03:11 pm
Is that photo for real? Why would the waves react like that? Must be something under the water.

Source link with info below the pic.
Title: Re: Water tiling
Post by: PaulMoffat on April 10, 2014, 09:21:37 pm
What a truely interesting world we live in. Learn something new everyday :)
Title: Re: Water tiling
Post by: PytonPago on April 11, 2014, 01:47:33 am
What a truely interesting world we live in. Learn something new everyday :)

 ... thats the magic in it.  ... oops, sorry - realities interesting macro-scale outcomes of quantum particle physics in incomprehensible mass-interactions. ( dont want to angry the dragons and witches :D )
Title: Re: Water tiling
Post by: Revolver on April 11, 2014, 05:39:06 am
Huh... Maybe Outerra's water is more realistic than we thought!  :P

(http://i.imgur.com/cfoZTNp.jpg)

Source: http://www.reddit.com/r/pics/comments/22llh6/grid_waves_on_the_french_coastline/ (http://www.reddit.com/r/pics/comments/22llh6/grid_waves_on_the_french_coastline/)


On the photo sees one in underwater to standing breakwaters. Hence, we see there squarely to final standing waves.I think so... ::)