Outerra forum
Outerra Engine => Technology => Topic started by: XZS on March 13, 2012, 12:56:28 pm
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I would like to make a video with sunrise and sunset in Outerra, but right now it is kind of painful, because I've got in order to open the "Sun" menu, change manually the time of the day, then close the window, take a picture with Fraps, then redo it all again... :/
So, my question is : is there a function/command to change the hour/time in-game in a easier way ? Or is it gonna be added in the future (as I do know it is the only thing you've got to do right now (just kidding) ;)
As far as I did, I've got a pretty nice timelapsed sunrise, I've added the video in this topic :
http://www.outerra.com/forum/index.php?topic=716.0 (http://www.outerra.com/forum/index.php?topic=716.0)
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There is no other shortcut for it yet. We'll be adding time flow, hopefully sooner than when it's going to be the only thing to be done ;)
But maybe I could add a quick shortcut to step the time forward by an amount ... what amount?
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The current system is rather annoying. I'd say each button press should move time by half an hour.
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Well, the perfect thing for me right now (as I want to make a timelapse) would be, let's say, press "T key = add 1 minute", and press "ctrl+T = add 10 minutes", and the opposite (remove x minute) with a combination of shift+ctrl+T, for instance. Add/remove x hour would be too much, minute are way more sensitive.
But yeah, anyhow, it would be a good thing to add a command rather than the "annoying" actual sub-menu. :)
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I'd suggest using either the <> or [] keys (probably the latter) for Time slewing. [ advances by one minute, ] subtracts one minute. Shift will do +/-10, CNTRL will do +/- 1 hour.
Could also add an option in the Sun Location window to increment based on a value you input by choice, with the default being 1 minute.
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I assume it will still lag and load the textures slowly. You could do 1 min increments with a modifier to jump an hour. Also having the time display in the fading text would help.
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The problem I see in time lapsing is that the further apart the time jump is, this would mean a more unnatural shading effect when the tiles have to reload. I would rather see the "Time Flow" algorithm be integrated rather than spend time on a work around for time movement even if the results would look quite nice. But, if it is a quick workaround then I would say 30 minute increments should work.