Outerra forum

Outerra Engine => Ideas & Suggestions & Questions => Topic started by: cameni on March 16, 2012, 03:52:06 am

Title: Who's here?
Post by: cameni on March 16, 2012, 03:52:06 am
A poll to find out more about our user base. You have 3 votes to select the area that interests you most.

You can suggest other areas as well, I tried to gather everything someone mentioned to us previously, but I guess it's not complete.
Title: Re: Who's here?
Post by: ZeosPantera on March 16, 2012, 05:00:14 am
You can go ahead and add "Sandbox - Physics/Building Games"
Title: Re: Who's here?
Post by: cameni on March 16, 2012, 05:03:14 am
Added.
Title: Re: Who's here?
Post by: simudevol on March 16, 2012, 05:31:52 am
Flight simulator yes  8)
Title: Re: Who's here?
Post by: laser on March 16, 2012, 05:46:31 am
Flight simulator too! congratulations on your team
Title: Re: Who's here?
Post by: traumstrand5 on March 16, 2012, 05:51:45 am
First: Great Work from Your team so far - and:
Flightsimulator would be great indeed!
Title: Re: Who's here?
Post by: sniperwolfpk5 on March 16, 2012, 05:58:16 am
I would like flight simulator, which have DCS details and functional like Arma. I mean the user will be able to walk and get out from plane etc
Title: Re: Who's here?
Post by: Andrey on March 16, 2012, 06:00:36 am
Flight simulator yes  8)

+1
Title: Re: Who's here?
Post by: Sam on March 16, 2012, 06:27:49 am
I wish me a Submarine boat Simulator  :P
Title: Re: Who's here?
Post by: ChapaNDJ on March 16, 2012, 06:35:16 am
I'm perfectly fine with Sci-fi games and Creation of virtual worlds.
Title: Sci-fi games
Post by: ReFlex14 on March 16, 2012, 06:53:07 am
A space simulator with more planets and so on would be awesome! Dont know if thats meant with Sci-fi games...
Title: Re: Who's here?
Post by: spindoc on March 16, 2012, 08:13:52 am
I definitely want to see a flight simulator come out of this. But I also love the idea of it becoming the setting for an RPG or even an MMO. Imagine how epic quests would become if you had to traverse entire continents to complete them?
Title: Re: Who's here?
Post by: Michal on March 16, 2012, 10:04:20 am
I voted already, but now I see ship/submarine simulator option, I'd rather vote for this than military sims/games.

Tim Stone has a point here:

http://www.rockpapershotgun.com/2012/03/16/the-flare-path-mountainous-wait-and-seas/ (http://www.rockpapershotgun.com/2012/03/16/the-flare-path-mountainous-wait-and-seas/)

'A simming's Minecraft'.
Title: Re: Who's here?
Post by: PTTG on March 16, 2012, 10:54:05 am
I selected strategy/civ style game since there wasn't a city/construction option. That said, I'd also like a very large scale strategy game.

I'm not sure how Sci-fi fits in there, since really any kind of game could be science fiction themed...

Anyway, a lot of these may end up closely related; a military sim would definitely have to involve at least a simple flight system, and a strategy game implies constructing things...
Title: Re: Who's here?
Post by: cameni on March 16, 2012, 11:01:06 am
Changed to "sci-fi space games", as that was meant by it. Thanks for pointing that out.
Title: Re: Who's here?
Post by: Jagerbomber on March 16, 2012, 12:35:27 pm
I'm a fan of SimCity and I'm just currently having fun laying out the real world roads and eventually buildings etc even if they aren't populated... because they don't really have a use.  I don't really care if the vehicles are sim or arcade... just as long as I can drive some of them without too much trouble.  ;D
Title: Re: Who's here?
Post by: WP on March 16, 2012, 01:33:11 pm
I'm not really sure what categories these would go into, but here's the types of games I would love to play with an outerra-sized world:

Large-scale FPS/action game

An RPG of some sort (sci-fi or fantasy, setting doesn't really matter to me)

Some sort of sandbox/virtual world game similar to minecraft or terraria where the emphasis is on creativity, but there is some outside threat that the player needs to worry about. 

Dunno if that helps any.


Sorry this is a bit off topic, but what episode is that yahtzee quote from?
Title: Re: Who's here?
Post by: Jagerbomber on March 16, 2012, 01:43:43 pm
Sorry this is a bit off topic, but what episode is that yahtzee quote from?
Minecraft
Title: Re: Who's here?
Post by: Wynthorpe on March 16, 2012, 02:56:52 pm
Flight Sims deffo!
Title: Re: Who's here?
Post by: ZeosPantera on March 16, 2012, 03:05:47 pm
Luckily I take every vote for Physics sandbox and military simulation as a vote for Car/Vehicle simulation! That put's my imaginary category in the lead!
Title: Re: Who's here?
Post by: mctash on March 16, 2012, 03:09:24 pm
Lol I am only one to vote for social games :) I assume this category = second life type thing. I think that would be a great idea because although not popular with all gamers they can quickly get to massive number of users meaning more $$ for outerra team and then who knows, maybe we get those new fancy pants Lidar cities I've seen on the forum :) :) :)
Title: Re: Who's here?
Post by: ZeosPantera on March 16, 2012, 03:23:47 pm
Well Social is a loose term. I see nothing wrong with a social game if you consider minecraft a social game. People.. Being people competing for riches and battling the undead in caves "together". By my standards previous Military sims would not be social because they are only temporary, running 45 minutes to 8 hours a skirmish. However a persistent battle could take place in Outerra. Developing into weeks and months and a social community would flourish out of sheer commerotery.
Title: Re: Who's here?
Post by: Matt6767 on March 16, 2012, 03:30:29 pm
Military. I came here from WWII Online after they all discussed about how great this engine would be for war games.   

A Wurm-ish game would be pretty fun too, or a "simming's minecraft."
Title: Re: Who's here?
Post by: PTTG on March 16, 2012, 05:00:12 pm
You can't get the second life crowd to play your game by making annother second life (a third life, if you will). The second lifers are already playing second life!

Instead, you have to make a game that is unique and strong on its own merits. At that point it makes sense to advertise it in second-life-type games, yes.

Furthermore, the engine is not well suited to a social game. I'm sorry, but its primary features simply don't mesh well with it. There's nothing you can do with this engine for that game that you can't do just as well with a much lighter engine.

Now, I would add that any kind of action game by default absolutely must include vehicle simulation; the world is so large that it would be crippling to lock the player to only the places that they get sent in missions.

Train simulation: well... let's see... you've got a map the size of a planet, and you only want to look at the parts of it that are next to train tracks?

Flight Simulation: Now this makes sense! Particularly, it would be VTOL-type aircraft primarilly, to increase the number of areas the player can land to investigate closely and fully make use of the grass terrain generator.

Surface vehicles: Cars, etc. This is basically the same as a foot-based action game at this point. It's married inseperably to the military simulator aspect.

Fantasy/Midievil game: Not really practical. Either you'd just be copy-pasting the same two dozen castles and muddy villages around the world (even in, say, south america), or you have to hire several hundred artists to come up with a set of midievil mgical cultures with different architecture, clothing, and plots.

Spaceflight games: See Flight Sim.

Virtual Worlds: I'm not entirely sure what this means. Perhaps something like Minecraft? In which case, minecraft probably does a better job. Much the same problem as the social game paradox.

Movies: ...Well, maybe. The biggest problem is you'd have to be able to switch to a "render" mode which makes full-quality frames every frame, with no skipping, all the bloom filters... and you still probably won't look quite as good as properly ray-traced renders. How well would you engine support things like faces and animations?

Strategy: One thing that this engine is ideal for. The largest obstacles I forsee is that a modern air unit might pass through a region in seconds, stressing the rate at which chunks can be loaded, and more troubling, any kind of modern force could have hundreds or thousands of units, which might end up splitting up, meaning that hundreds of separate chunks need to be loaded simultaniously. If those problems can be overcome, perhaps by having a far simpler terrain map for places where only non-player units are located, then this would be a very unique and very impressive game.

Physics Sim: Sounds difficult but not impossible. You'd want to have a very good collision detection system... I imagine building vehicles of all types would be a major part of that game. As I've written elsewhere, a modular, modable garry's mod-type game would rock.

Citybuilding: As we've already seen, building cities is very well suited for this game. A good economic simulation would be necissary, but aside from a few of the traveling units problem that a strategy game would have, this sounds good.

Ship/Submarine: See Surface Vehicles.
Title: Re: Who's here?
Post by: Matt6767 on March 16, 2012, 05:26:28 pm
Virtual Worlds: I'm not entirely sure what this means. Perhaps something like Minecraft? In which case, minecraft probably does a better job. Much the same problem as the social game paradox.

Ya..no...

That game is lacking too many features to be enjoyable for longer than a week. Their survival mode isn't all that great either.
Title: Re: Who's here?
Post by: PTTG on March 16, 2012, 06:08:12 pm
Well, the continuing popularity of that game begs to differ. For full disclosure, I currently run a server... but I have to say, for the right mindset, it is not only enduring but incredibly addictive.

Of course, that's neither here nor there- a minecraft-type pure block builder wouldn't work all that great with this. For one thing it just wouldn't work with a heightmap... I'd still love a survival oriented game, whether first-person or citybuilder.
Title: Re: Who's here?
Post by: Matt6767 on March 16, 2012, 06:27:38 pm
Well, the continuing popularity of that game begs to differ. For full disclosure, I currently run a server... but I have to say, for the right mindset, it is not only enduring but incredibly addictive.

Of course, that's neither here nor there- a minecraft-type pure block builder wouldn't work all that great with this. For one thing it just wouldn't work with a heightmap... I'd still love a survival oriented game, whether first-person or citybuilder.

No probably not with a block builder :P.

But still there could be something similar to Minecraft with a more suitable builder. A simplistic game like Minecraft shouldn't be the only builder game. With that logic ArmA already has the FPS market, several Flight sims already out there, and Medieval...lol
Title: Re: Who's here?
Post by: cameni on March 16, 2012, 06:28:16 pm
Virtual Worlds: I'm not entirely sure what this means.
Not just virtual worlds, but creation of them. See http://www.cartographersguild.com/ (http://www.cartographersguild.com/)
Title: Re: Who's here?
Post by: C. Shawn Smith on March 16, 2012, 06:38:34 pm
Yup, virtual/fictional worlds is my primary focus for the engine.
Title: Re: Who's here?
Post by: ZeosPantera on March 16, 2012, 06:54:08 pm
My friends and I get usually in about 2 weeks in minecraft before we quit for several months. Two or three of them go like rabbits and mine a ton of diamond and gold while the rest of us explore endless Kilometers.. But by the time the rest of us settle the rich kids buy the towns nearest spawn and we are just left with our dirt houses and half a stack of diamond. Plus servers can only get so big in MC. If OT is done right there might not be anything but one master server with a bunch of slaves sending and receiving models, textures and world modifications so EVERYone can see what you did where you did it. And in the future with a super swarm of servers all talking perhaps actual interactive multiplayer person to person could take place just based on geographic location and not the server you used to connect. [/dream]
Title: Re: Who's here?
Post by: NIN3 on March 16, 2012, 07:21:10 pm
Me wants to build me a sumarine! but a flight sim shall do....
Title: Re: Who's here?
Post by: RaikoRaufoss on March 16, 2012, 11:34:43 pm
My own idea for Outerra was a mixture of military/fantasy, but I've also taken a liking to the world creation aspect, as in planet creation.  So I voted for all of those.
Title: Re: Who's here?
Post by: shaun6811 on March 17, 2012, 09:50:50 am
Flight Simulator all the way please Guys!!
Your World is going to be IDEAL for this
Keep up the Great Work
Title: Re: Who's here?
Post by: zuluknob on March 19, 2012, 11:51:01 am
would forget about the space game if i were you even though i did vote for it...... http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=113&Itemid=93 (http://www.infinity-universe.com/Infinity/index.php?option=com_content&task=view&id=113&Itemid=93)
maybe you could team up with these guys because your planet has much higher detail.
Title: Re: Who's here?
Post by: zuluknob on March 19, 2012, 04:37:22 pm
wouldn't mind adding a snowboard once you get the collision working better. found a few nice places to board down :)
Title: Re: Who's here?
Post by: PytonPago on March 20, 2012, 07:09:30 am
I wish me a Submarine boat Simulator  :P

I know that we still in a single-type simulator world age, so flight and boat sims are mine too (in full-clic/systems terms) .... flight in the terms of wide-space observing/interaction and ship-sim for the complexity of the ship-structure/functions and their systems (intel, navigation, inner/outer communication, weapon controll/check-up in their full variability) ... actually making an hard-core joint sim of those two would pretty much take the biggest piece of work on an full-spectrum mil.-sim. (out of terms of wariability, for ground forces an compleetly different point on the work to be done ... ). I hope such thing sees the light of the days in Outerra-like engine. :P
Title: Re: Who's here?
Post by: altsaxen on March 20, 2012, 08:54:51 am
Since I'm a DnL fan I'm partly here for the fantasy/medieval games :)
 
Title: Re: Who's here?
Post by: Majority on March 20, 2012, 03:45:22 pm
please add architectural viz
Title: Re: Who's here?
Post by: Minoza on March 21, 2012, 01:38:28 pm
please add architectural viz

+1
Title: Re: Who's here?
Post by: cameni on March 21, 2012, 02:51:00 pm
Should be under the "Use in productions, movies, visualization etc."
Title: Re: Who's here?
Post by: Minoza on March 21, 2012, 04:42:29 pm
Should be under the "Use in productions, movies, visualization etc."

Ah I see. I've missed the visualization part somehow...
Title: Re: Who's here?
Post by: KelvinNZ on March 23, 2012, 08:25:06 pm
Flight Simulators votes are ahead, that has to say something about the future of this product. Most of us appear to want to fly freely in this wonderful environment.
Title: Re: Who's here?
Post by: zuluknob on March 23, 2012, 10:30:41 pm
or that loads of people that saw the videos of flight came to the site ages ago...
Title: Re: Who's here?
Post by: altsaxen on March 24, 2012, 10:08:02 am
or that loads of people that saw the videos of flight came to the site ages ago...

I totally agree! :)
Title: Re: Who's here?
Post by: KelvinNZ on March 24, 2012, 04:33:01 pm
Yes well we all want something more thann flight
Title: Re: Who's here?
Post by: PRiME on March 24, 2012, 06:30:55 pm
I'm primarily interested in making a military game of some sort (still not sure what will work) that allows you to build you military vehicles up etc... Grind games such as WoT etc can bring in some nice cash if done right. Hopefully the engine can come along nicely by end of year to allow for some Independent Dev Work to start.

WoT = World of Tanks
Grind = Putting in time and effort for experience points to help unlock better stuff in-game etc...
Title: Re: Who's here?
Post by: PTTG on March 25, 2012, 12:44:54 pm
What's WoT? And Grind games?
Title: Re: Who's here?
Post by: atazs on March 25, 2012, 01:19:47 pm
What is the point of flight simulators? This engine's focus shouldnt be flight simulators. They will become boring after a few months. What is the point of flying around an empty earth when you could do some much more fun things? It needs to do something that will revolutionalize gaming. A military sim like Arma or a sandbox game like Wurm online could make so much more profit and they'll keep you entertained for more time aswell. There is a lot of flight simulators out there but not so much games like arma and wurm.
Title: Re: Who's here?
Post by: Jagerbomber on March 25, 2012, 01:26:43 pm
That's your opinion.
Title: Re: Who's here?
Post by: ZeosPantera on March 25, 2012, 03:12:13 pm
Flight simulators are not boring but I do think they wont use this engine even close to its full potential. The Military sim aspect is a good focus because you get planes, Ground vehicles and on-foot action in almost equal amounts. How realistic each aspect is will only be limited by our userbase. And this does not mean pure leisure flight simmers will have to worry about rocket launchers. We are looking at a development angle. Who and what and where can come later.
Title: Re: Who's here?
Post by: [deleted] on March 25, 2012, 03:20:27 pm
First of all let's think of a multiplayer, then we can go further. This is my opinion.
Title: Re: Who's here?
Post by: KelvinNZ on March 25, 2012, 06:10:36 pm
Flight simulators are not boring but I do think they wont use this engine even close to its full potential. The Military sim aspect is a good focus because you get planes, Ground vehicles and on-foot action in almost equal amounts. How realistic each aspect is will only be limited by our userbase. And this does not mean pure leisure flight simmers will have to worry about rocket launchers. We are looking at a development angle. Who and what and where can come later.

FS developers are breaking new ground all the time look at some of the technology for flight sim x by orbx. I wouldn't think to be too closed minded about this. You would be surprised about what could be achieved with great minds.
Title: Re: Who's here?
Post by: PRiME on March 25, 2012, 06:55:50 pm
A military sim covers flight sims, however putting extreme detail in isn't needed to just get the idea going. Provided the functions can work the community et al will be able to do it. Since the Outerra/Anteworld team need to focus on getting features into a SDK rather then making amazing looking planes and tanks etc...
Title: Re: Who's here?
Post by: Majority on March 25, 2012, 08:38:32 pm
A military sim covers flight sims, however putting extreme detail in isn't need to just get the idea going. Provided the functions can work the community et al will be able to do it. Since the Outerra/Anteworld team need to focus on getting features into a SDK rather then making amazing looking planes and tanks etc...

+1
Title: Re: Who's here?
Post by: ZeosPantera on March 26, 2012, 02:09:39 am
Well odds are the community would be supplying the amazing looking planes and tanks.. The Dev teams job would just be getting it all to work.

Cameni and Angry are not modelers, texture artists or even Game designers. They are however awesome and need only lay down the foundation (SDK, Importers, etc) for the obsessive people to apply their skills with.

So say a Milsim is what came to be out of Ante-World. Some rudimentary items would be given to us but everything else could, would and should be user-made, submitted and shared to improve the usability of the Outerra engine in supporting all future games/mods.
Title: Re: Who's here?
Post by: Bartolomeus on March 26, 2012, 02:49:59 am
Would like to have a Ship/submarine simulator with Outerra!  ;)
Title: Re: Who's here?
Post by: PTTG on March 26, 2012, 11:37:55 am
... Grind games such as WoT ...
WoT = World of Tanks
Grind = Putting in time and effort for experience points to help unlock better stuff in-game etc...

Grinding is bad. It should, wherever possible, be removed from any game. I spend all day grinding away at work, so when I get home, I want to be able to sit down and do something and see immediate, real rewards.
Title: Re: Who's here?
Post by: PRiME on March 26, 2012, 07:44:49 pm
Giving the players EVERYTHING in game straight away means they will play for 10minutes, put game down, and no money exchanges.  Unless you mean just make all things buyable in game with real money, some things you can do that but making a game solely on that won't work.

WoT has a free to play model, if you want bonuses you pay, if you want the top tank you must grind the research tree to get to it. This ensures players come back and eventually will be tempted to spend money to speed up the whole process.

Title: Re: Who's here?
Post by: PTTG on March 27, 2012, 01:51:21 am
Did you know that it is possible to make a game that is engaging and interesting over a long time without having tedious busywork between interesting bits? And anyway, if there's only ten minutes of interesting content in a game, count me out.

Look at Team Fortress- you have all the basic tools from the beginning. Given time, you get more advanced and specific tools, but none of them are (permanently) overpowering. The game has very little to do with these new items enabling entirely new approaches, rather, it focuses on the multitude of actions players can take and the immediate rewards of tactics and combat.

Consider Starcraft: in an hour, you can have built every structure in the game and every unit. This, however, is only the very beginning. There are still people playing Starcraft one, and its expansion pack.

Perhaps you'd prefer to play Progress Quest. (http://progressquest.com/)
Title: Re: Who's here?
Post by: ZeosPantera on March 27, 2012, 02:48:02 am
I don't think grinding is going to be an issue. In my mind the actual GAME is going to be a slow development. Which means..

> "Go down to earth and start getting your shite together"

This might involve doing surveys and planning energy productions and road building and fortifications.. Not 4 hours of gameplay. If it is going to truly rule on an epic scale just doing this stuff might take a micro-managing real life WEEK of gameplay to accomplish. At this point you are dealing with prep-work. The next month or two of real world gameplay could be setting up long distance travel for goods between other players (even if not really in multiplayer 100%) The people in the mountains are certainly not growing enough food on their own to survive and the people in the farmlands have no Thorium or whatever the people in the mountains are mining.

This all sounds very civil at first. Everyone getting things done. So lets throw a curve ball. Thingsthataretryingtokillyou get turned on.. Now what was a sim city and building exercise has become a very different environment. Does making smaller but faster delivery's via planes and Blimps make more sense because of the lower danger from attack? Has your neighbor gone rouge and is stealing from you in the night?

Are There Dragons?

Technology upgrades every month.

Real Time First Person Shooting of bad things and people.

Missions delivering resources to sustain life or even just complete colony re-location because of the danger.

All the Genre's, All the time.
Title: Re: Who's here?
Post by: PTTG on March 27, 2012, 11:30:49 am
Quote
Has your neighbor gone rouge and is stealing from you in the night?

Rogue! Rouge is a COLOR!
Title: Re: Who's here?
Post by: Jagerbomber on March 27, 2012, 02:43:22 pm
Maybe he did that too...
Title: Re: Who's here?
Post by: KelvinNZ on March 28, 2012, 01:59:40 am
Cameni,

why not put a survey up to see who would donate to what type of simulation platform? I like the idea of crowd funding.
Title: Re: Who's here?
Post by: ZeosPantera on March 28, 2012, 02:16:30 am
because 300 people would vote and not the 10,000 you would probably need to start something.

If your going to do a kickstarter.. Do it and we 300 minions will carry it to the 6 corners of the internet.
Title: Re: Who's here?
Post by: KelvinNZ on March 28, 2012, 03:42:04 am
Kickstarter? I will go now in a quest to discover this "Kickstarter" you talk about and return once I have sought answers to my questions.  :-X
Title: Re: Who's here?
Post by: PytonPago on March 28, 2012, 03:43:10 am
Cameni,

why not put a survey up to see who would donate to what type of simulation platform? I like the idea of crowd funding.

And if an splitt of the sim-cost would go to the engine-work funds as a separate one to make it able to support the owerall progress of outerra itself ewen in other areas and its core ? Certainly, i would gladly do that, simply for the possibilities and variability of cameni and co.´s work. So all of pro-singlegame and pro-varials could have theyr voices heard.
Title: Re: Who's here?
Post by: cameni on March 28, 2012, 03:51:12 am
Kickstarter? I will go now in a quest to discover this "Kickstarter" you talk about and return once I have sought answers to my questions.  :-X
Been talking about it here (http://www.outerra.com/forum/index.php?topic=845.msg10288#msg10288) and even in the reply to your own post here (http://www.outerra.com/forum/index.php?topic=818.msg9912#msg9912) :D
Title: Re: Who's here?
Post by: cameni on March 28, 2012, 03:56:31 am
Anyway, as someone commented on the recent interview (http://www.simflight.com/2012/03/27/interview-outerra-the-highly-ambitious-graphics-engine), we need to show the possibilities for other simulation domains first. Once the rails and ship show up and the existing stuff is extended, the user base will widen ...
Title: Re: Who's here?
Post by: KelvinNZ on March 29, 2012, 02:07:50 am
Kickstarter? I will go now in a quest to discover this "Kickstarter" you talk about and return once I have sought answers to my questions.  :-X
Been talking about it here (http://www.outerra.com/forum/index.php?topic=845.msg10288#msg10288) and even in the reply to your own post here (http://www.outerra.com/forum/index.php?topic=818.msg9912#msg9912) :D

Ahh yes, i see that Kickstarter was mentioned but never thought to Google it. Thought it was a word used to describe your point to make funding possible.
Title: Re: Who's here?
Post by: ronnix on March 30, 2012, 01:00:48 pm
I wish to vote everything. But first flightsim.
Title: Re: Who's here?
Post by: Aman on March 31, 2012, 06:45:45 am
I like Sandboxing. Bridge Builder is a small but great game. This kind of physics-"Game" would be great.
Title: Re: Who's here?
Post by: Foxiol on April 02, 2012, 05:56:22 pm
I voted Sandbox of course,Sci-fi space games with this engine will be epic and of course military games at huge/world scale (FPS or MMO´s,etc).
Title: Re: Who's here?
Post by: PytonPago on April 03, 2012, 06:09:32 am
I voted Sandbox of course,Sci-fi space games with this engine will be epic and of course military games at huge/world scale (FPS or MMO´s,etc).

... hmm, a modern Mil-Sim MMO ... that started some thoughts in my mind.
Title: Re: Who's here?
Post by: PTTG on April 03, 2012, 02:23:08 pm
Let's throw away MMOs. There are ten million MMOs and every single MMO pitch sounds exactly like this (http://www.kickstarter.com/projects/120873716/your-world?ref=live).

Pollinated content is a good idea! Especially on a huge world like this! But there are serious problems with hosting live MMOs, and every 15 year old geek wants to have second life 2: the cybering. Building an MMO requires a massive capital expense, which frankly few companies that aren't already running MMOs can afford.
Title: Re: Who's here?
Post by: ZeosPantera on April 03, 2012, 02:32:19 pm
MMO's are bad because nobody spells it out anymore..

It is MASSIVE MULTI-PLAYER ONLINE.

Do I want Outerra to have MULTIPLAYER? YES. Do I want it to have the ability to have a MASSIVE amount of players online simultaneously in the same server? YES. Is ONLINE an unnecessary word because it obviously has to be online unless we are talking about a massive lan so why even use the O, really it is just a waste...  YES!

So forget everything you know about MM Games.. Let's try to think outside the box that encompasses all our wants so really we are still in the box just a different more awesome box with less grinding and questing..
Title: Re: Who's here?
Post by: necro on April 03, 2012, 04:03:34 pm
+1
Title: Re: Who's here?
Post by: KelvinNZ on April 13, 2012, 02:57:59 am
It looks like we are really starting to see the true interest in this engine by people. Even though the current votes are not representative of the total population of gamers it does give a good indication where the possible direction of the engine could go.
Title: Re: Who's here?
Post by: TacticalmanDK on April 16, 2012, 02:19:03 pm
Why can't it just be Gmod style with one game with both Fly sim, boat sim, military sim and space sim and also build sim?
Title: Re: Who's here?
Post by: KelvinNZ on April 16, 2012, 03:24:40 pm
Only the programmers will be able to answer that.
Title: Re: Who's here?
Post by: necro on April 17, 2012, 02:53:22 am
Technically it could. There are no restrictions in using several vehicles or gamemodes. But that would mean huge tons of work.
Title: Re: Who's here?
Post by: Minoza on April 18, 2012, 12:12:02 am
Just enough for the huge amounts of people interested in working on that. ;)
Title: Re: Who's here?
Post by: ZeosPantera on April 18, 2012, 03:10:06 am
This whole "old school" way of thinking bores me. We must come up with new terminology. What is that thing called where you can do anything? Oh yeah. Real life.

Well Outerra can be just that. All the things, all the time, all at the SAME time, all over the place.

No point in having train sim's and military sims and flight sims and building/machining/vehicle building(gmod) sims all separate. The world is too big for that. Let's have them all at once.

Now who volunteers to be the Simulated Garbage collector?..  SOMEBODY WILL  (http://www.amazon.com/mn/search/?_encoding=UTF8&keywords=simulator%202011&tag=wwwpuresimula-20&linkCode=ur2&qid=1334732887&camp=1789&creative=390957&rh=n%3A468642%2Ck%3Asimulator%202011&page=2&ajr=2#/ref=sr_pg_1?rh=n:468642,k:simulator) 2011
Title: Re: Who's here?
Post by: necro on April 18, 2012, 06:50:53 am
:D nice post zeos
In germany you can buy them in shops and i always make fun of that crap. "Hey darling, are you interested in buying the Agriculture Simulator :O?" And every times she makes a disgusted face. So if she refuses i take the next one and ask the same question ^^

So the point is, that these sims are using probably the same engine with several models. Thats cheap and generates $$ But its boring and lame.
Title: Re: Who's here?
Post by: Sam on April 18, 2012, 09:05:25 am
This whole "old school" way of thinking bores me. We must come up with new terminology. What is that thing called where you can do anything? Oh yeah. Real life.

Well Outerra can be just that. All the things, all the time, all at the SAME time, all over the place.

No point in having train sim's and military sims and flight sims and building/machining/vehicle building(gmod) sims all separate. The world is too big for that. Let's have them all at once.

Now who volunteers to be the Simulated Garbage collector?..  SOMEBODY WILL  (http://www.amazon.com/mn/search/?_encoding=UTF8&keywords=simulator%202011&tag=wwwpuresimula-20&linkCode=ur2&qid=1334732887&camp=1789&creative=390957&rh=n%3A468642%2Ck%3Asimulator%202011&page=2&ajr=2#/ref=sr_pg_1?rh=n:468642,k:simulator) 2011
+1  ;)
Title: Re: Who's here?
Post by: JackDawson on April 18, 2012, 11:02:03 am
If you have ever played Shores Of Hazeron, then you'll understand why I could end up choosing about 5 of these options. I want to see this Engine, but with the playability of Hazeron. The idea of creating any city I want on any planet and still be able to design my own starship to explore the galaxy .....  well let's just say, I have had very little sleep lately.. lol
Title: Re: Who's here?
Post by: AJMB on April 21, 2012, 04:13:39 pm
Just a suggestion.
You would probably get more pronounced results if you gave just one choice per person.
As it stands now, the results seem rather homogeneous.

Title: Re: Who's here?
Post by: ZeosPantera on April 21, 2012, 05:29:13 pm
Well, if someone only wants a military sim they can choose only to check that. But most of us are looking into this engine as a conglomeration of all our favorite genre's. IE, I have never been in a military sim that had really good vehicle physics both in the sky and on the ground. So I checked Mil-sim, Car sim and flight sim. I want them all equally. (probably car sim most but all three are needed)
Title: Re: Who's here?
Post by: AJMB on April 21, 2012, 08:33:56 pm
Oops, I misunderstood the purpose of this poll. Since the link at the top of the forum is right next to the link about Anteworld, I thought that the poll was for what should be added into that game. Now I see that they're quite separate.

Sorry about that.
Title: Re: Who's here?
Post by: George on May 05, 2012, 11:58:00 am
If you've ever heard of a game called Wurm Online, I always thought the Outerra engine would be a great candidate to make a more advanced/larger version of Wurm Online.

I don't know what it's like with having lots of player made structures though.
Title: Re: Who's here?
Post by: JackDawson on May 05, 2012, 07:11:21 pm
If you've ever heard of a game called Wurm Online, I always thought the Outerra engine would be a great candidate to make a more advanced/larger version of Wurm Online.

I don't know what it's like with having lots of player made structures though.

I play WURM Online. I'm part of MR. :D

I have mentioned to several people this very thing. WURM Online would be 10 times better with this engine.
Title: Re: Who's here?
Post by: Matt6767 on May 07, 2012, 06:22:53 pm
Wurm Online was the best survival mmo I've played.  ;D
Title: Re: Who's here?
Post by: JackDawson on May 07, 2012, 10:27:32 pm
Wurm Online was the best survival mmo I've played.  ;D

If you like that, try Fallen Earth. They have an unlimited free play thing going on. You only pay premium if you want your crafting to run faster. Which to me doesn't matter. I don't play that much to worry about the limits.
Title: Re: Who's here?
Post by: ChookWantan on May 08, 2012, 02:45:21 am
because 300 people would vote and not the 10,000 you would probably need to start something.

If your going to do a kickstarter.. Do it and we 300 minions will carry it to the 6 corners of the internet.

I will gladly carry the burden to the north-northwesterly corner of the interwebs. I will risk my young life doing it, and I will take my gardener.
Title: Re: Who's here?
Post by: Vincent1000 on May 11, 2012, 01:42:42 pm
Hi, guys!

Yes, definitely use Outerra for flight and space simulators!! Thanks!

           Cheers,
         Vincent
Title: Re: Who's here?
Post by: Köngen on June 10, 2012, 06:09:22 pm
How can I only pick 3 :( I had to eliminate many options here :P
Title: Re: Who's here?
Post by: Snezhanna on June 15, 2012, 06:31:55 pm
Hello))
In the first, I wanted to say thanks for the excellent program.
Once tested the demo version, I bought and did not regret it.
Not long ago, my favorite game with the cars and the open world was tdu2, but over time the, world has become smaller (I hope you understand what I mean.) What I see now not transferred words, so many possibilities!

Now on the topic :)

More cars, more vehicle on the road,on the  waves and in the air, more choices, in all))

Cпасибо!  ::)

 
Title: Re: Who's here?
Post by: RaikoRaufoss on June 15, 2012, 07:11:09 pm
Welcome here!  8)  I look forward to the future of this engine.
Title: Re: Who's here?
Post by: Jheuloh on June 23, 2012, 05:31:22 am
I voted for the options fantasy/medeival games, and creation of virtual worlds.

I have my own worlds which I've been developing since late 2010, one being a high fantasy type and another being focused on a "what if?" scenario if lizards took over a continent devoid of mammals. I'd like to be able to make them come to fruition via Outerra when and if the engine is ready to be licensed to we the peons. :P
Title: Re: Who's here?
Post by: techno_werewolf on June 23, 2012, 12:34:13 pm
I know yoll have Military sims/games on the Poll but wut about a Tank sim??? i like tanks :P
Title: Re: Who's here?
Post by: RaikoRaufoss on June 23, 2012, 04:14:26 pm
I know yoll have Military sims/games on the Poll but wut about a Tank sim??? i like tanks :P
Here you go:
Brave Rifles Part I (http://www.youtube.com/watch?v=c9tPvJoCZLg#)
Brave Rifles Part II (http://www.youtube.com/watch?v=vFZuC28HXHQ#)
Brave Rifles Part III (http://www.youtube.com/watch?v=HvC9TyTpOEk#)
Brave Rifles Part IV (http://www.youtube.com/watch?v=xz9yFp2Q6O8#)
Brave Rifles Part V (http://www.youtube.com/watch?v=hYJv8F0666A#)
Brave Rifles Part VI (http://www.youtube.com/watch?v=KMi0n_aQKCw#)
Title: Re: Who's here?
Post by: techno_werewolf on June 23, 2012, 08:14:32 pm
thank man but i cant play youtube vids :(
Title: Re: Who's here?
Post by: RaikoRaufoss on June 23, 2012, 08:38:50 pm
thank man but i cant play youtube vids :(
The embedded Youtube videos look good to me.  Here's a link to the community website: http://www.steelbeasts.com/ (http://www.steelbeasts.com/)  If you're interested in joining a virtual unit, there's the SB Generals: http://sbgenerals.net/forum.php (http://sbgenerals.net/forum.php)  We once were a good sized force, but lost almost all of our members due to lack of opponents.  As of now, it's down to me, Smitty, and the unit CO, daskal.  I'm there as ChuikovChambered.  We're trying to fix our lack of membership by recruiting new members.  Our next game is July 4 (daskal is busy on June 27), at 1500 EDT.
Title: Re: Who's here?
Post by: techno_werewolf on June 23, 2012, 09:13:44 pm
thank man but i cant play youtube vids :(
The embedded Youtube videos look good to me.  Here's a link to the community website: http://www.steelbeasts.com/ (http://www.steelbeasts.com/)  If you're interested in joining a virtual unit, there's the SB Generals: http://sbgenerals.net/forum.php (http://sbgenerals.net/forum.php)  We once were a good sized force, but lost almost all of our members due to lack of opponents.  As of now, it's down to me, Smitty, and the unit CO, daskal.  I'm there as ChuikovChambered.  We're trying to fix our lack of membership by recruiting new members.  Our next game is July 4 (daskal is busy on June 27), at 1500 EDT.

my pc has the rite stuff to run the sim but i do not have broadband internet -_- the game looks fun to. how big is the maps?
Title: Re: Who's here?
Post by: RaikoRaufoss on June 23, 2012, 09:19:50 pm
25x25 square kilometers maximum.  And yes, it's a lot of fun once you master it.  Nothing like cracking open every tank on the battlefield with a CV9040 or ambushing units. 8)
Title: Re: Who's here?
Post by: Tfirma on June 24, 2012, 04:24:38 am
These roads want a car simulator.
Title: Re: Who's here?
Post by: Avalkiz on June 25, 2012, 06:33:47 am
Train sim and car sim. And sandbox/physics game.
Title: Re: Who's here?
Post by: ZeosPantera on June 25, 2012, 01:38:46 pm
So I think with a Train, Car and Physics Sandbox you could simulate jumping cars over passing trains and crashing through barrels stacked on the train-cars...

Best Game Ever.
Title: Re: Who's here?
Post by: hlovell on July 02, 2012, 07:34:49 pm
Strategy and Sandbox games and virtual world creation would be best suited for Outerra, in my opinion.
Title: Re: Who's here?
Post by: Westiin on August 05, 2012, 08:44:17 pm
This would make an awesome city building / world building game.  I could just imagine not only being able to create a city (like in games like SimCity 4, Cities XL etc) but being able to make multiple cities anywhere I want in the world.

About the only thing that might get in the way would be how much simulation the engine would be able to do, and how much detail can be put into models that are used in the engine while still maintaining an acceptable level of performance.  I have quite a few games that work really great when it's just the map and trees blowing in the wind, but once you layer on all the simulating the game needs to do, with AI and patfhinding etc, then that's where those other games start to tremendously lose in the performance department.

It's all very interesting to me.
Title: Re: Who's here?
Post by: Gladio on October 13, 2012, 09:00:17 am
A Mil Sim would be amazing. I mean something like a MMO with tanks, troops, planes, ships and, of course, submarine.
Title: Re: Who's here?
Post by: Allan Davidson on December 05, 2012, 04:02:23 am
1) Combat sim: a Mix of GTA + ARMA + BF3 in world-wide scale Gogogo

2) Building: Something like a CIV or Tropico with Sandbox/Roleplay like GTA

3) Strategy/Adventure/RPG: Warcraft 3, Skyrim, LOTR or even Final Fantasies in OT would be awesome. And GTA of course.

GTA everywhere.
Title: Re: Who's here?
Post by: Jagerbomber on December 05, 2012, 05:02:59 pm
He really wants hookers in the game.  That's what he's saying.  :P
Title: Re: Who's here?
Post by: Anarkist on December 05, 2012, 08:37:26 pm
For myself, outside of my own Pulp Adventure idea, I would like to see an episodic story heavy steampunk roleplaying game. Specifically one inspired by White Wolf's World of Darkness universe, though without the typical character customization process which I find both immersion breaking and as much fun as an accounting spreadsheet.
Title: Re: Who's here?
Post by: Allan Davidson on December 05, 2012, 11:39:06 pm
:P I wasn't really saying a "hooker-centred lulz killer" game when I speak about GTA, I was thinking about a Sandbox game with a large, open world life-simulating game with streets, real houses/apartaments, places, cars...
Title: Re: Who's here?
Post by: Jagerbomber on December 06, 2012, 12:21:01 am
Yeah I know... It's just that that seems to always be the go-to game when referencing open worlds.  :P  That and Minecraft...
Title: Re: Who's here?
Post by: zuluknob on January 23, 2013, 01:58:12 am
zombie dayz type game
Title: Re: Who's here?
Post by: Diofantos on January 23, 2013, 08:51:16 am
I choose flight simulator, sci-fi and sandbox.
I think Outerra is suitable for any kind of simulator game.

Maybe all kind of simulator-like games could co-exist in Outerra.
Title: Re: Who's here?
Post by: meatsauce on January 30, 2013, 04:47:54 am
Hello,

First post! Just found this poll and voted. Figured I'd do an introduction too. I've had a lust for sandbox games, in particular games that allow me to build rockets and space bases, then equip them with tech. Including military hardware and defense systems.

The game that satisfied me for a while was garrysmod for HL2. With its scripting E2, user vguis, and different ways to assemble models; there was just an unlimited playability and 'engineering' factor. I grew weary of the smaller spacebuild maps over time. The immensity of the world and space were missing, even though we had the capabilities to build ships out of scrap metal, or blocks alla legos, and produce resources for life support...

I found some fun in Kerbal Space Program, and think that title is going places, yet I'm mostly interested in a combination of online multiplayer sandbox, mini game, or free for fall style play.

e.g. Build To Survive / Conquer / Freelance / Coop

I think the flight simulator is a core element. What could be more fun than designing, building, and testing a fighter, rocket, or SSTO spaceplane, equipped with custom avionics systems, sensors, and payloads with your pals?

A private community could build their own universe, with their own rules, and structures via plugins. And also provide connectivity or "jump-gates" to other universes/servers. Perhaps allowing the creation of huge clusters of multiverses.

AFAIK, there is no game on the market that will let you realistically simulate launching into space with friends from surface to space to destination like a moon or asteroid. I was hoping your project might eventually include something to this effect, or at least permit it to evolve with modifications.

I've seen a rocket motor or engine in jbsim; I'm assuming that we'll be able to use thruster physics and RCS control scripts to be developed. Are there any tutorials or write ups deal with rocket physics with this engine?

How I see this tying all in is a world or multiverse of zones, dimensions, whatever, that are persistant and populated by players and their bases. I don't know much about your MP plans, but I've seen them discussed. Depending on the number of concurrent connections, you could see entire populated moons, and cities popping up all over the globe.

Sorry for the long read, but I've been seeking 'the perfect sandbox with a space twist' for the longest time, and am loaded with ideas to some degree of shame. The alpha was sexy enough to earn my support, and to much credit; no title has ever let me build a virtual habitat on my exact IRL coordinates. It was a moment.

Looking forward to more of your work.

Cheers,
Meat
Title: Re: Who's here?
Post by: cameni on January 30, 2013, 10:30:24 am
Quote
I've seen a rocket motor or engine in jbsim; I'm assuming that we'll be able to use thruster physics and RCS control scripts to be developed. Are there any tutorials or write ups deal with rocket physics with this engine?
I think nobody tried to tie a rocket FDM to an imported model yet, but it should be normally possible. It requires some digging around in JSBSim to see how it's controlled and then writing a script for it.
Title: Re: Who's here?
Post by: SilentEagle on January 30, 2013, 01:52:42 pm
Quote
I've seen a rocket motor or engine in jbsim; I'm assuming that we'll be able to use thruster physics and RCS control scripts to be developed. Are there any tutorials or write ups deal with rocket physics with this engine?
I think nobody tried to tie a rocket FDM to an imported model yet, but it should be normally possible. It requires some digging around in JSBSim to see how it's controlled and then writing a script for it.

One of the first things I did when we got access to OT was to replace the C172 with he X-15 rocket plane.
 www.outerra.com/forum/index.php?topic=709.msg8578#msg8578 (http://www.outerra.com/forum/index.php?topic=709.msg8578#msg8578)

It was a blast to fly into space, but it didn't have RCS control.  With some work, one could make a fully functioning Spacecraft.  Currently that requires aerodynamics understanding, but perhaps someone will make a module that is more like KSP and allow the user to just build a craft from parts and have the module determine the aerodynamics and control characteristics.
Title: Re: Who's here?
Post by: ZeosPantera on January 30, 2013, 02:19:08 pm
All I can think about when discussing rocket propulsion is this..

(http://www.army-technology.com/projects/mlrs/images/mlrs1.jpg)

Need to get that particle system in place to make this really happen.
Title: Re: Who's here?
Post by: meatsauce on January 30, 2013, 11:41:36 pm
All I can think about when discussing rocket propulsion is this..

(http://www.army-technology.com/projects/mlrs/images/mlrs1.jpg)

Need to get that particle system in place to make this really happen.

I'll take a few of those also. Defenses will be necessary. :)

Quote
I've seen a rocket motor or engine in jbsim; I'm assuming that we'll be able to use thruster physics and RCS control scripts to be developed. Are there any tutorials or write ups deal with rocket physics with this engine?
I think nobody tried to tie a rocket FDM to an imported model yet, but it should be normally possible. It requires some digging around in JSBSim to see how it's controlled and then writing a script for it.

One of the first things I did when we got access to OT was to replace the C172 with he X-15 rocket plane.
 www.outerra.com/forum/index.php?topic=709.msg8578#msg8578 (http://www.outerra.com/forum/index.php?topic=709.msg8578#msg8578)

It was a blast to fly into space, but it didn't have RCS control.  With some work, one could make a fully functioning Spacecraft.  Currently that requires aerodynamics understanding, but perhaps someone will make a module that is more like KSP and allow the user to just build a craft from parts and have the module determine the aerodynamics and control characteristics.

Thanks! That is a good place to start. I have to learn jbsim, right now I'm in the dark on it. I'll first try to get a model 'going up' but control will become an issue quickly. I found a nice Saturn V model on sketchup, figured out the importer, and put it in world; however, the configuration will take some more reading for me to unravel.

A mutlistage rocket with capsule will definitely take some work, but would be a nice side project. (Are there attach/detatch rules for staging or some function to use or will have I have to write that?)

Hopefully, I can peak some interest in a rocket / control module; maybe find someone willing to work on it with me. Seems like a fun extension.

(http://i.imgur.com/7hYakYC.png)

Since we're in space, can users increase the intensity of the star-field?
Title: Re: Who's here?
Post by: Cycle on January 31, 2013, 10:58:25 am
Military and civil flight simulator in one would be great. But separately, one day I can fly in Vatsim on Boeing, other day to patrol borders on su-27 :)

to make virtual airlines or virtual air forces and to combine all simmers in one sim, fans of Lock On and fans of FSX, Prepar3d etc.
Title: Re: Who's here?
Post by: SilentEagle on January 31, 2013, 11:33:36 am
I'm not sure whether or not OT allows for vehicle part persistence for spent stages in this case, but I know that someone has already made a fully functioning multistage rocket for jsbsim, capable of reaching orbit and maneuvering via RCS jets.
wiki.flightgear.org/Vostok-1

I would definitely be willing to help with a project like this, because I have come to learn JSBSim pretty well, but also because projects like that are what is going to be required to learn all the features that Outerra will need to implement and support to further the goal of this engine being used for simulation purposes and becoming developer friendly.  The best way to learn is to do.  I hear lots of plans on here, but until people start trying develop modules, the capability to do so will be limited.
Title: Re: Who's here?
Post by: John514 on February 03, 2013, 01:19:52 pm
Since the detail and scripting is already here, I`ll go with a "built my world and drive anything" Simulator!
Title: Re: Who's here?
Post by: ZeakDK on February 16, 2013, 01:21:34 pm
I wanted to select all the options here, since I sincerely hope that this platform will support all of the above and even more.

My selection where based on my preference and what I hope I can get to work with, when the engine allows for more.
Title: Re: Who's here?
Post by: tatoforever on March 09, 2013, 01:24:29 pm
Hello,
First off, congratulations for this awesome peace of technology. I'm Georges from Psychoz Interactive, a small gaming company based in Montreal Canada. We are currently finishing our current project "Forgotten Memories" and we are looking for an engine that lead us renders very large natural vistas/landscapes but also have automatic streaming capacities. I'm not sure how Outerra handles the asset streaming (and It'll be very kind to share all those details).
We develop Third/First person adventure-horror games using Unity but we are looking for something in the lines of the Remedy's Alan Wake Engine (images below): With dynamic weather systems, day-night cycles, seamless indoor-outdoors, lightins, special effects, a particle system, vehicles, dynamic AI navigation, builn-in character animation system (root-motion, body IK, auto-footplant?) but the most important thing is the automatic streamable worlds. Well, something out of the box to create such kind of games mind you. ^^
How modular is outerra? Wondering if i can integrate it with Unity?
How far are you guys from complettling Outerra? any Roadmap or near-future features we can spect?
Tanks for your time! :)
[EDIT] I've bought the 15$ game and would like to donate more $ to support the dev of Outerra engine, also if the engine is almost finished (close to our next project start) we would like to work closelly with you if you don't mind. Feel free to contact me if you are interested. ;)
(http://s24.postimage.org/rs4qxsnmp/BRIGHT_FALLS.jpg) (http://postimage.org/image/rs4qxsnmp/)

(http://s24.postimage.org/rgnal176p/1_gas_station.jpg) (http://postimage.org/image/rgnal176p/)

(http://s24.postimage.org/n8sica5r5/2_infront_of_gas_station.jpg) (http://postimage.org/image/n8sica5r5/)

(http://s24.postimage.org/4uhz8atgh/3_near_the_bridge.jpg) (http://postimage.org/image/4uhz8atgh/)

(http://s24.postimage.org/szioq0dr5/4_bridge.jpg) (http://postimage.org/image/szioq0dr5/)

(http://s24.postimage.org/7sey20141/5_after_the_bridge.jpg) (http://postimage.org/image/7sey20141/)

(http://s24.postimage.org/qywqix6zl/6_curve_actual_design.jpg) (http://postimage.org/image/qywqix6zl/)

(http://s24.postimage.org/z5oqahx29/6_curve_actual_design_2.jpg) (http://postimage.org/image/z5oqahx29/)

(http://s24.postimage.org/cjjexrjc1/7_near_The_Path_entrance.jpg) (http://postimage.org/image/cjjexrjc1/)

(http://s24.postimage.org/f253yg529/misc_1.jpg) (http://postimage.org/image/f253yg529/)

(http://s24.postimage.org/ia9lbhrc1/misc_2.png) (http://postimage.org/image/ia9lbhrc1/)

(http://s24.postimage.org/op8m85y1t/misc_3.jpg) (http://postimage.org/image/op8m85y1t/)

(http://s24.postimage.org/58nwln2xt/panoramic_view_Reference1.jpg) (http://postimage.org/image/58nwln2xt/)

(http://s24.postimage.org/c0ebohrxd/panoramic_view_Reference2.jpg) (http://postimage.org/image/c0ebohrxd/)

(http://s24.postimage.org/5cmbfmxsx/panoramic_view_Reference3.png) (http://postimage.org/image/5cmbfmxsx/)

(http://s24.postimage.org/uwolm2j6p/panoramic_view_Reference4.jpg) (http://postimage.org/image/uwolm2j6p/)
Title: Re: Who's here?
Post by: tatoforever on March 10, 2013, 04:42:26 pm
Just in case, Brian from Outerra staff already answered my question. :)
Title: Re: Who's here?
Post by: Jonathan on April 25, 2013, 01:23:11 am
Flight Simulator!!!!
Title: Re: Who's here?
Post by: Draglide12 on April 27, 2013, 06:46:51 pm
I think I may load of blender and start work on models for my own outerra based fantasy rpg... So much potential... anyway, by the time you make serious progress on the engine I'll be familiar enough with 3-d modeling to crank out a little fantasy world. By the way, what sort of capabilities does the engine have now in regards to rendering a custom map/world?
Title: Re: Who's here?
Post by: cameni on April 29, 2013, 12:56:33 am
I think I may load of blender and start work on models for my own outerra based fantasy rpg... So much potential... anyway, by the time you make serious progress on the engine I'll be familiar enough with 3-d modeling to crank out a little fantasy world. By the way, what sort of capabilities does the engine have now in regards to rendering a custom map/world?
Right now we would have to create a custom import filter for you, but later it's going to be scriptable and configurable.
Title: Re: Who's here?
Post by: Vincent1000 on May 09, 2013, 07:08:51 pm
Hi, guys!

I would like to use outerra for flight/space simulations. Thanks!

            Cheers,
        Vincent
Title: Re: Who's here?
Post by: Vincent1000 on May 09, 2013, 08:50:15 pm
Hi, guys!

I'm not 100% sure, how do I use this poll? Thanks!

           Cheers,
        Vincent
Title: Re: Who's here?
Post by: Woogey on May 26, 2013, 09:10:28 pm
Woogey here, pleased to introduce myself. I hale from the Pacific NW of the United States.  I like flight sims, and first person shooters.  Although my flight sim hobby, lately has morphed into scenery development.  A complete novice I have to admit, the airports I will be modelling to start off this adventure, will be Gray AAF on the Fort Lewis portion of JBLM.  I was inspired by a screen shot of Outerra, that had all 4 helos currently stationed there.  I don't know if the Ch-47, Uh-60, and Oh-58 are static objects or not?  If anyone has any more info on this, please Im me.  My goal is absolute authenticity of scale and shape.

My plan is to start at the ground level with the asphalt runways.  Followed by the concrete tarmac parking areas.  One by one I will add 100% custom buildings filling out the flight line area.  Future plans may include radiating out into the base further include the barracks and motor pool etc. 

Cameni, how does Outerra handle paint stripes on roadways?  Is there a set standard for runways, or is it freestyle painting right now? 

Also, what are your thoughts about things like navigation beacons that radiate signals for Aviators, and Mariners?  Is this something that should be part of the base engine? Or better handled by the individual modules that are yet to be developed?   

You have inspired me to create, l just hope, that my creations, will be inspiring by there own merits, and maybe get some more detailed aircraft to fly about. 
Title: Re: Who's here?
Post by: cameni on May 28, 2013, 02:24:11 am
Welcome!

Cameni, how does Outerra handle paint stripes on roadways?  Is there a set standard for runways, or is it freestyle painting right now?
Right now there are just some predefined types of markings, but it will be made more universal. Normal stuff can be created from these basic types. For runways there's supposed to be an extra freestyle vector painting overlay, since there may be many special markings too.

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Also, what are your thoughts about things like navigation beacons that radiate signals for Aviators, and Mariners?  Is this something that should be part of the base engine? Or better handled by the individual modules that are yet to be developed?   
As long as it's not connected directly to the world rendering it should be separate, unless some sort of support from the engine is useful.
Title: Re: Who's here?
Post by: FeralCircus on July 21, 2013, 12:35:19 pm
A poll to find out more about our user base. You have 3 votes to select the area that interests you most.

You can suggest other areas as well, I tried to gather everything someone mentioned to us previously, but I guess it's not complete.

It has to be a milsim literally on GLOBAL scale!!!...
I thought ARMA 3 was big but this is just out of this world :-s
And the terrain is more than detailed enough for infantry combat :-)
Title: Re: Who's here?
Post by: thelastfoiter on December 24, 2013, 01:05:52 pm
Just stumbled upon this project, so I apologize for being late. I don't think you should necessarily limit the demographic this project targets, it's already so large I feel like it could support pretty much any genre and I think it should support as much as possible. This engine doesn't deserve restriction, it's better than that. This should become the new Unreal Engine in time.
Title: Re: Who's here?
Post by: John514 on December 24, 2013, 02:30:24 pm
Welcome to the forums.
Title: Re: Who's here?
Post by: Cronin on May 04, 2014, 01:28:46 pm
The option isn't there but my number one is disaster / apocalypse simulators like a walking dead simulator.
Title: Re: Who's here?
Post by: wayne57 on May 04, 2014, 04:17:40 pm
flight and ground combat
any style any genre
any time period
sandbox expansion fire smoke explosions
Title: Re: Who's here?
Post by: PytonPago on May 06, 2014, 11:36:43 am
The option isn't there but my number one is disaster / apocalypse simulators like a walking dead simulator.

... that zombie stuff ... it always can be fixed just by putting this into the game :

(http://i.imgur.com/23PzD.jpg)

:D
Title: Re: Who's here?
Post by: Cronin on September 24, 2014, 04:06:52 am
Zombie games :)
Title: Re: Who's here?
Post by: giokashar on September 25, 2014, 06:42:36 am
I believe that you can combine all these options together  8)
Title: Re: Who's here?
Post by: Haydz192 on October 11, 2014, 09:36:03 pm
Driving. Just implementation of better car physics is more than enough. So long as you guys put in functioning gearboxes with manual transmission etc. and make it so the top of cars have a collision box (not sure if that's actually what the issue is, but it feels like because the top of cars don't collide with terrain, so modders made it so the car bounces and flips back up) I'm happy. Also, slightly less vicious handling would be nice, especially for gamepad users. I literally moved my thumb an millimetre on my xbox controller, and the car did an instant 90 degree turn.
Just some suggestions, that's all. :) Can't wait for the day I drive a nice car from the top to bottom of New Zealand.