Outerra forum

Anteworld - Outerra Game => Tech demo, support, updates => Topic started by: konrad72 on March 17, 2012, 05:35:41 pm

Title: Building tips
Post by: konrad72 on March 17, 2012, 05:35:41 pm
Hi,

I feel like I'm missing something obvious, so if someone can point me to a place where this is explained please do.

1) Is there any way to move objects once you've placed the pivot, apart from rotation? It seems like it would be simple enough to have the arrow keys function to move the pivot for accurate placement but this did not seem to work....

2) After I've placed a road, if I then go back to it and click on a pivot point and try and carry on the road from that point it places it from the very end of the road. Is this right? Is there any way to get round this?

Thanks!
Title: Re: Building tips
Post by: Jagerbomber on March 17, 2012, 06:28:02 pm
1.  Select your object and press M and move the object along the ground with your mouse.  Or press shift+M to move the object while keeping it at the same height.  There is a "Help" tab on the Objects/Builder window.

2.  I don't understand what you are trying to work around.  Are you trying to make an intersecting road from one of the middle points?  At the moment you can only add to the end of the road and you cannot delete separate points yet.  You have to make a new separate road.  You can deselect a road by pressing the button in the bottom left corner of the Roads window.  It says "Clear the road markers" which might be a little confusing.  It is only for the visual lines.  The points that make up the road will still be there when you select the road again (if the road exists).  The button just removes the lines from view.  Improved road editing features are coming eventually to allow better point editing and for the making of intersections.
Title: Re: Building tips
Post by: konrad72 on March 17, 2012, 07:39:08 pm
Brilliant, thanks for the help!

For the roads, it' not quite an intersection. If I start a road at point A and go to point B, if I then click on node A and make a new point C the road goes from the other end of the road (B).

So basically can you extend the road from the start point? Not quite an intersection...
Title: Re: Building tips
Post by: Jagerbomber on March 17, 2012, 07:57:18 pm
Ah ok.  Sorry, not at the moment, but hopefully you should be able to when the improvements to it get added.
Title: Re: Building tips
Post by: corax on March 18, 2012, 06:44:23 am
Further on roads. Is there a limit on the number of sections to a length of road? I had been extending a section, in very windy, rough terrain, with a lot of sections and the ability to add more appears to have stopped. Can get around it by starting a new section, but.
On buildings, I don't appear to be able to add buildings that will survive quit/restart! After the restart I just have the empty pad!
Title: Re: Building tips
Post by: cameni on March 18, 2012, 07:53:59 am
Yes there is certain limit on the number of the nodes .. I have doubled it once, will check if it can be extended more.
And the buildings - where do you have your data directory? There were some issues reported with the Program files location and UAC enabled, but just for some people.
Title: Re: Building tips
Post by: corax on March 18, 2012, 11:20:58 am
Thanks, just so that I'm aware of the fact. The data folder is in E:/outerra/; not on the System drive at all.
Title: Re: Building tips
Post by: cameni on March 18, 2012, 11:28:15 am
Please attach your eng.log from a session where you place a building. Just to be sure - after getting the log, start it again to see if it's not there.
Title: Re: Building tips
Post by: corax on March 18, 2012, 01:34:38 pm
Placed building, leveled site; looked fine. Closed down and restarted; pad but no building. Went into add building utility & clicked on pad: crashed, error report sent.

Attached is log b4 crash.
Title: Re: Building tips
Post by: corax on March 19, 2012, 04:09:58 am
Had to do clean re-install, including deleting all data, b4 I could get it to work cleanly again.
Title: Re: Building tips
Post by: cameni on March 19, 2012, 04:31:15 am
I debugged the crash, the object was listed there but the instance could not be created for some reason. I already fixed so it would not crash, but the reason why it could not load is unclear.
Title: Re: Building tips
Post by: corax on March 19, 2012, 04:41:18 am
Thanks, will try again later. Set your own priorities, I'm mainly trying to get the roads done, at the moment. Roads on the sides of canyons are not easy.  :P
Mainly bothered that I was doing something stupid!
Title: Re: Building tips
Post by: corax on March 21, 2012, 06:28:23 am
Really screwed it this time! :-(
3016 - started with info/error window open; objects still disappearing. Roads OK. left well alone.

3018 - Working OK - until I thought I'd test objects. Problem still there. Now aborts when trying to enter world after update. Clean re-install to my wishes, also when done with default options.

BTW - Did default install on friend's m/c last night! Objects work fine, so not something in my work-flow.
Title: Re: Building tips
Post by: cameni on March 21, 2012, 06:33:08 am
There are some issues with terrain data desc files, I'm adding checksum verification so we can avoid it. You may want to delete the data/earth/*/base.desc files from your data and try it again.
Title: Re: Building tips
Post by: corax on March 21, 2012, 06:48:22 am
Done that; it downloaded replacements, then bombed after/during initialising the world. Do you want dump report? Or am I just too quick off the mark? :-)
Title: Re: Building tips
Post by: cameni on March 21, 2012, 06:56:35 am
Send crash reports if you have got them. I'm inspecting the previous one, something to do with asynchronous file loads.
Title: Re: Building tips
Post by: corax on March 21, 2012, 07:16:12 am
Here are the end & time logs for the logged in dump. M/c dumps refered to you. Thanks.
Title: Re: Building tips
Post by: corax on March 21, 2012, 06:58:48 pm
Running 3028; it gets odder!

Updated and logged in, crashed. eng1.zip
Ran in demo, ran; closed. eng-Not.zip
Ran in demo, crashed. eng2.zip

Re-installed on another drive. Crashed regardless.

Will try to run a mem-test. If I can find one!

Thanks for the effort.
Title: Re: Building tips
Post by: cameni on March 22, 2012, 01:53:20 am
Ok, the crashed ones show that it cannot load object instances, and the crash dump points to an issue with threads.
Hmm, you've got Opteron 254, a single core ... might be related to that.

Could you rename the cache folder to something else, temporarily? It contains object instance and road data, I want you to test if it crashes without the objects.
Title: Re: Building tips
Post by: corax on March 22, 2012, 04:38:34 am
Getting there at last!
System has a pair of Opterons, both single core.

Swapped out cache file:
   No problem running in either mode.
   Added/deleted road. no problems.
   Added my cameras & wads from my files. No problems.
   Start up camera set to one of mine:
                      No objects in view at startup.

Swapped back to original cache:
   No objects in view - no problems. Even if going to point with objects.

   Set camera to start with objects in view - crashed.

eng.log at dump attached.