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Outerra Tech Demo download. Help with graphics driver issues

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 11 
 on: January 15, 2020, 01:54:38 am 
Started by fly77 - Last post by fly77
Here I share a litle but nice 3D bush model to plant in your outerra garden.
The model is a free model from blendswap


creator: bigboy4006
licence: CC_BY
blendswap link: https://www.blendswap.com/blend/8893


I just modified the branch color.


Download the self-installing bush.otx file from here


https://www.dropbox.com/sh/jmmckvv7cnznte4/AADNFEOgAw8ZA2sbUUZ2yPdha?dl=0







 12 
 on: January 14, 2020, 07:05:04 pm 
Started by aWac9 - Last post by aWac9
altipuerto de Courchevel - Alpes Franceses

altipuerto Courchevel by , en Flickr

 13 
 on: January 14, 2020, 07:40:40 am 
Started by PytonPago - Last post by 2eyed
My biggest concern with the photogrammetry derived rendering (like google 3d maps or bing) is not trees looking like broccoli but the baked in shadows which can not show different time of day. With the screens MS is showing it looks good because they always choose the right lighting conditions matching the invariant ground textures.

 14 
 on: January 13, 2020, 07:23:57 pm 
Started by PytonPago - Last post by Jagerbomber
I mean, they had 3D trees in their earlier open world game, FUEL (2009), which I played to completion and way beyond.  I miss it quite a lot.

 15 
 on: January 13, 2020, 05:51:50 pm 
Started by PytonPago - Last post by fly77
So here are two shots from the initial presentation video showing that trees look better and better when getting closer..Kudos to asobo studio developers.




("")

 16 
 on: January 13, 2020, 05:49:10 am 
Started by KelvinNZ - Last post by fly77
Thank you very much cameni  :) I will try what I can do to make it work again.

 17 
 on: January 13, 2020, 05:11:09 am 
Started by KelvinNZ - Last post by cameni
Here's the track-ir plugin code.
(Not our code, but it's public domain)

 18 
 on: January 13, 2020, 04:50:01 am 
Started by fly77 - Last post by silentpig
Why would it piss off his military buddies if he created a game for consumers?

 19 
 on: January 12, 2020, 06:32:18 pm 
Started by PytonPago - Last post by Jagerbomber
I still prefer this shot over billboards.



But of course that wouldn't work if you wanted to go through the forests while on the ground.

I do wonder when the individual tree models (I think?) will come into play like that shot at the end of the video.  Of course they showed them at a distance over a hill.  ::)
Does it LOD from models to the blobs?

 20 
 on: January 12, 2020, 06:14:35 pm 
Started by PytonPago - Last post by fly77
This is the closest shot I could find .. green green grass ..not so bad after all ...but not sure if it moves in the wind !  ...and trees look a little less "Blobby". Graphically pleasing but of course its just "graphics" while in outerra everything can be animated and interacted with..as it is a "game engine" not a "flightsimulator engine". That remains a fundamental difference. Also not all houses seem the same.. some such as these seem procedurally generated as in outerra while those in the previous shot seem google maps photogrammetry


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