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Outerra Tech Demo download. Help with graphics driver issues

Pages: 1 ... 8 9 [10]
 on: January 26, 2018, 07:15:08 pm 
Started by cameni - Last post by Bob425
My best guess is that the next update will be released when it's good and ready, in the meantime enjoy the wonderful simulation that we already have. Remember that patience is a virtue.

 on: January 26, 2018, 03:34:35 pm 
Started by cameni - Last post by aWac9
Oculus Research shows its new multi-focus technology  https://www.roadtovr.com/oculus-research-reveals-new-multi-focal-display-tech/


 on: January 26, 2018, 03:03:11 pm 
Started by cameni - Last post by thibdumont
Any idea of the next release date and content ?

 on: January 26, 2018, 02:27:12 am 
Started by cameni - Last post by Lesnikus
This dataset is still relevant? It uses a 30m forest resolution, which was introduced in the last update?

 on: January 24, 2018, 10:34:42 pm 
Started by Vampyr Engel - Last post by Vampyr Engel
I hope there will be a free version or free license of this engine from what I have seen this would be right up my street for my ideas I have a Battlezone R.T.S with fighting and flying in space with fighters and massive Space Cruisers and between planets and this engine I think would be cool for it  Also would be cool for a Dungeon Keeper /War For The Overworlds Idea I have especailly if the planets can have deep and massive caves in them.

 I have tried a few engines and currently using Unity but an engine with actual planets as the base would be a Godsend for me I have even a sandbox/survival game and a Space monatary game in mind. Hopefully there will be proper Joystick H.O.T.A.S support as well as well as joystick wheel and pedal support as well? And will there be VR Support? Can you imagine racing around a futuristic planet ? I am thinking about something like Millenium Racers Y2K fighters something like that  I am very i very interested so please can I have more details.

And another thing I  asssume that any A.I would be able to fly around and drive and walk on the planets as well as fly in space?

 on: January 23, 2018, 04:29:24 pm 
Started by chomper - Last post by chomper
I haven't been home to fire it up since I posted, I'll send the report the next time I try to run it.

 on: January 23, 2018, 01:01:15 pm 
Started by angrypig - Last post by Lesnikus
Resurrection from 2013. I'm still waiting!

We are all waiting. 3D trees are included in my short list of main expectations, along with cities and full-fledged scripting

While the fully procedural 3d trees are not ready, why not add the usual 3d trees that would turn into billboards at a certain distance?

Good question. I also ask them. Probably, the developers are just too busy with other things and do not want to waste time on what will later be completely redone.

 on: January 23, 2018, 01:12:55 am 
Started by fooff - Last post by Lesnikus
Quick note Lesnikus: the drop you noticed in november/december happens every year (in forum posts by the devs, updates). It's because ITSEC happens in that time of year and they are extra busy doing support for TitanIM.

Thanks for the detailed explanation, it calmed me down.

That said, if you are on the Discord, you can see the devs are here, working.
I did not know about Discord chat, thank you. I only looked at twitter and there the news does not always appear often, so any delay caused concern

aWac9, agree with you. I met Outerra in 2008, after reading a note in the game magazine and immediately thought: the project is too ambitious, it is impossible, the development will be closed in a couple of years. After that, I forgot about Outerra for a long time. How surprised I was when I learned that the developers have released a demo and are constantly developing their project! I am amazed by the perseverance of the creators of the engine.

josem75, incredibly well said! I'm also not interested in the game, I'm interested in the engine and the ability to realize my game in it. To play not in game, and to play with the engine. I do not know how this will be realized in the end, in the form of modding of Arma level or as a full-fledged SDK, but for me the engine and its capabilities is more important. For me, the most anticipated innovations are:

1) A fully-fledged cities and a buildings generator that will accurately repeat the outlines of buildings from the OSM and take into account the necessary tags (roof shape, facade material, etc.)
2) 3D trees
3) Powerful scripting / coding, allowing you to create your own gameplay.
4) The ability to run the game without the Internet, DRM free. I understand you guys, every developer struggles with the illegal distribution of their product, but I feel like I'm the owner of the purchased game only if I can play it, regardless of the Internet, servers, etc. Internet activation is evil.

When all this appears, it will be possible to say that Outerra met my expectations

 on: January 22, 2018, 08:00:57 pm 
Started by cameni - Last post by HiFlyer
This sounds downright good! The only question is... when will the new pipline get stable? :D

I'm suspecting just about the same time Alpha reaches the Magellan Current.  =D (just kidding)

 on: January 22, 2018, 05:46:09 pm 
Started by ddenn - Last post by aWac9
Thank you very much for your explanation.
Now if it looks more like this video.


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