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Author Topic: Terrain self-shadowing preview  (Read 38593 times)

Jagerbomber

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Re: Terrain self-shadowing preview
« Reply #15 on: April 27, 2012, 05:09:01 pm »

is in your brain
Whaaat...  That's bullcrap.

I was taught that it does magnify it and on several occasions I've even seen weathermen say that it does... Not that they're accurate.  :P
« Last Edit: April 27, 2012, 05:11:41 pm by Jagerbomber »
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Foxiol

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Re: Terrain self-shadowing preview
« Reply #16 on: April 28, 2012, 06:39:56 pm »

This is looking and getting better and better. Keep it up with the amazing job!
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C. Shawn Smith

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Re: Terrain self-shadowing preview
« Reply #17 on: April 28, 2012, 10:08:24 pm »

is in your brain
Whaaat...  That's bullcrap.

I was taught that it does magnify it and on several occasions I've even seen weathermen say that it does... Not that they're accurate.  :P

It's an optical illusion.  Get a used TP cardboard tube, or one from paper towels.  Look at the moon when it's directly above, and then look at it when it looks bigger toward the horizon (first without the tube, then with).  It's the exact same size.
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ZeosPantera

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Re: Terrain self-shadowing preview
« Reply #18 on: April 28, 2012, 11:27:15 pm »

I recall hearing something about the atmosphere warping the view to space when you look via a severe angle IE the horizon. Not going to argue whether that was true or just BS.

I can't wait to do my FOV speech discussing "the man on the moon" when people start complaining the moon looks too small. This might be the first game to put the moon to actual scale. I have to believe most games double the moon or more to make it appear "correct" with 90° H-Fov.
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monks

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Re: Terrain self-shadowing preview
« Reply #19 on: May 04, 2012, 04:09:41 pm »

Looking better all the time guys!

monks
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DeltaSim

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Re: Terrain self-shadowing preview
« Reply #20 on: May 04, 2012, 04:16:22 pm »

It's not an illusion - it's just a distorted image of whatever you look at through tons of non-uniform air:

http://en.wikipedia.org/wiki/Atmospheric_refraction

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C. Shawn Smith

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Re: Terrain self-shadowing preview
« Reply #21 on: May 04, 2012, 04:35:22 pm »

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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
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DeltaSim

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Re: Terrain self-shadowing preview
« Reply #22 on: May 05, 2012, 12:47:32 am »

OK - didn't know that; all I knew of was refraction. Thanks, I'll have to try it out next time!
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C. Shawn Smith

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Re: Terrain self-shadowing preview
« Reply #23 on: May 05, 2012, 12:55:14 am »

It's actually only half-correct ... there IS a slight change in size due to atmospheric refraction, but it tends to "elongate" the object viewed, rather than magnify it.  The toilet-paper roll experiment will solve the issue once and for all for anyone who engages in it.  Also, the camera experiment will do it too.

I'm an amateur astronomy (well, more accurately, I used to be, but thinking about taking it up again soon, now that there are telescopes that allow anyone to control them -- See this article for more information -- I haven't tried any of it yet, but I'm taking my timing learning all about it before I take the plunge).  Lot's of cool stuff out there to be learned.

And er, sorry to hijack the thread, Cameni :)  *cough*
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What we think, we become -- Buddha
There is no spoon -- Neo, The Matrix
The Cosmos is all that is, or ever was, or ever will be. -- Carl Sagan
Outerra is all that is, or ever was, or ever will be. -- Me :)
- Yes, I'm still around ... just been busy with other projects ;)

Chaoss

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Re: Terrain self-shadowing preview
« Reply #24 on: May 11, 2012, 05:25:22 am »

One thing I've just noticed, the trees don't cast shadows
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XZS

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Re: Terrain self-shadowing preview
« Reply #25 on: May 14, 2012, 09:54:51 am »

One thing I've just noticed, the trees don't cast shadows

Until trees are real 3D objects and not flat 2D sprites, I guess it is safe to turn it off for now :)

I've got a question, not exactly related to self-shadowing itself, but will it be possible to add time command when you'll release it ?
(see this topic : http://www.outerra.com/forum/index.php?topic=813 ).
Making a time-lapse video with self-shadowing will be just wonderful, in my opinion !
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