Deals with game publishers aren't usually very attractive, and they often don't have the courage and ability to recognize the potential either, playing conservatively.
But we have other means to grow and to develop this technology, with support from other, non-gaming areas as well, since it can find its use in many areas.
RoR ... we have been in contact with the devs, but our focus and goals are different, and we didn't come to terms. RoR community is just a part of the possible spectrum for the Outerra tech, but to support their requirements (a plugable high-performance physics system) the engine must become more developed first. It's basically too early, but I believe there will be a beam physics plugin and games using it in OT one day.