Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Recreating my city  (Read 15835 times)

maxiek

  • Newbie
  • Posts: 7
Recreating my city
« on: June 21, 2012, 01:17:47 pm »

It's just small part of it as I'm working on my district only for now.



Update 2012-06-23




« Last Edit: June 23, 2012, 05:54:52 am by maxiek »
Logged
+53*06'23.117" , +23*07'49,077"

omac

  • Newbie
  • Posts: 1
  • newbie
Re: Recreating my city
« Reply #1 on: June 21, 2012, 02:33:18 pm »

Wow dude! Nice job! I wish I had the dedication.
Logged

PytonPago

  • Hero Member
  • *****
  • Posts: 2284
  • It´s way too complex, dont let me try to explain !
Re: Recreating my city
« Reply #2 on: June 21, 2012, 04:04:48 pm »

Werry nice ! Waiting for more !  ;)
Logged
We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

adagio

  • Newbie
  • Posts: 5
  • newbie
Re: Recreating my city
« Reply #3 on: June 21, 2012, 04:24:05 pm »

The thought of this in combination with online multiplayer and improved tyre physics combined with new cars makes me drool endlessly :D
Logged
"Anyone who tells a lie has not a pure heart, and cannot make a good soup." Ludwig van Beethoven

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Recreating my city
« Reply #4 on: June 21, 2012, 08:26:31 pm »

I have a friend that plays CitiesXL.. He will be jealous.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Bartolomeus

  • Sr. Member
  • ****
  • Posts: 288
    • VirtualTechArt Design
Re: Recreating my city
« Reply #5 on: June 22, 2012, 02:12:17 am »

Nice road layout!

Marko

maxiek

  • Newbie
  • Posts: 7
Re: Recreating my city
« Reply #6 on: June 23, 2012, 06:00:22 am »

Thanks  :) I'm doing my best to make it as accurate as I only can, and I've added few new pics.
Logged
+53*06'23.117" , +23*07'49,077"

R.B.E

  • Newbie
  • Posts: 5
  • newbie
Re: Recreating my city
« Reply #7 on: June 29, 2012, 03:47:52 am »

What is the road layout based on. I see a map on the lower right.
Logged

Jagerbomber

  • Hero Member
  • *****
  • Posts: 1564
Re: Recreating my city
« Reply #8 on: June 29, 2012, 05:12:13 pm »

Google Maps is integrated into Outerra.  Press G (not sure if the free version has it).

Also, I noticed yesterday that Google Maps updated their satellite images at least in my area.  The new images in my area seem to be at a time of year where the trees didn't have leaves, so that makes it easier to see the roads than it was in the previous ones.  ;D
« Last Edit: June 29, 2012, 05:14:31 pm by Jagerbomber »
Logged
"Perhaps this speaks to some larger trend within society today...  A prevailing desire on the part of indie developers to recreate the entire world into one where you can charge more than $15 for your game design degree coursework." - Yahtzee ;) :P

deathevor

  • Sr. Member
  • ****
  • Posts: 265
  • User
    • Sk-Films
Re: Recreating my city
« Reply #9 on: July 16, 2012, 09:15:36 am »

Nice one. Did airport in my country. But had to go through precise world coordinates.

Just a question - is it your models in Outerra? If yes, how do you import it?
Logged
VFx Artist/Supervisor, Private Pilot - www.sk-films.com

maxiek

  • Newbie
  • Posts: 7
Re: Recreating my city
« Reply #10 on: July 16, 2012, 09:47:59 am »

Nice one. Did airport in my country. But had to go through precise world coordinates.

Just a question - is it your models in Outerra? If yes, how do you import it?

No, these models aren't mine.

Quote from: cameni
We are finishing our work on the model importer, which will make it possible to import 3rd party models. It will be followed by a vehicle/aircraft configurator, so that the models can be bound to the appropriate flight dynamics models.
Logged
+53*06'23.117" , +23*07'49,077"

deathevor

  • Sr. Member
  • ****
  • Posts: 265
  • User
    • Sk-Films
Re: Recreating my city
« Reply #11 on: July 16, 2012, 01:27:54 pm »

Thank you.

I've been researching it quite a lot. And didn't get right is the collada models work straight away or to wait for importer.
Looks like need to wait.

About the roads - I also had an idea to create a district, but looks like developers working on vector data importer from open maps, that will automatically do the roads from already existing data.

Actually my idea is to find a file of saved vector roads, if I could find out the code for vectors then it is easy to draw roads in vector software (better if it could be based on real coordinates) and then generate this file. This way will be easier to create cities.

But as I've said if Open map convertor will be done, then there will be no point for it.
« Last Edit: July 16, 2012, 01:42:50 pm by deathevor »
Logged
VFx Artist/Supervisor, Private Pilot - www.sk-films.com