I have just soaked in all information I could gather.
I've also read through a couple of forum topics and believe to have unterstood what you guys are planing to do.
But before I ask questions, let me say this:
This is, by far, the most incredible thing I have ever seen on a computer. And the possibilities are endless, and that is exactly what makes it even more mind-blowing. I hope, that this project will create a huge, true sandbox and provide an appropiate monetary support to its creators. Because if this is, what I think you guys want it to be, it can be a true revolution in computer 'gaming' and simulation.
Okay. Let's go for the questions:
General
1) What does the business plan look like? Is there any? Maybe a rough concept?
This includes publishing and distributing the product. Will this be a product, other developers can buy from the market with a set of core features? Would you even consider selling it and its rights exclusively when the price is right?
2) What is the 'product'?
Obviously, the thing you are currently working on is an engine that simulates the world.
But what for?
From what I've read throughout the forum, what you plan to do, is to provide the engine and only the engine. Which includes a lot of features we are all awaiting so much.
But what is beyond this? Just as in the real world we live in, this virtual world could be capable to generate all kinds of different 'games' or simulations. Everyone in this forum has thousands of ideas what to implement and what it should be like - that's why all the users are here actually
How will decisions be made regarding this matter? Because I've seen you posting comments like 'this is not a flight sim' or 'this is not a strategy game' because it actually can be everything...
Leads this to selling the engine to developer studios again? .... Or will you open up the sandbox for everyone later?
3) Who is the team?
How many people are in it and what is their job?. Where do the members come from?
Tech talk
3) Is terrain data transfered from online maps e.g. Google Maps or OSM constantly? And if yes, doesn't it take a lot of bandwidth to do so?
4) Do you plan on implementing a client/ server structure to provide multiplayer or even a MMO structure?
if yes
4.1) if an MMO kind of game is planned, how will the engine handle thousands of players in this world at the same time? Will all players live in a bubble that only renders other objects or players within this bubble?
4.2) thinking about 3) in this way, wouldn't all the data (global positioning, actions and online geodata be too much for todays consumer bandwidth? Would it even create artificial lag because of different sources the data is being loaded from (OSM and simulation server)?
5) Will trees be true 3D objects? Because as far as I can tell from the videos, right now they are sprites; 2D bitmap like images placed in the world.
This is as much as I can think of right now. But it'll be more in the future.
Thank you in advance.