All I see is a model viewer?
What I was essentially wondering, was that since this is apparently open source, OpenGl based, and specifically designed for Flight Sims, if some of the components were in any way applicable/portable to Outerra, especially the lighting.
It could be that I'm misunderstanding its possible uses, though.
CURRENTLY AVAILABLE OPENIG PLUG-INS
Here is a short list of some we have integrated into OpenIG. Note: Not all are Open Source but this is the flexibility of OpenIG. If there is not an existing Open Source plug-in that meets your needs, please contact us to create a customized one for you.
SilverLining – this plug-in wraps the SunDog’s SilverLining (
www.sundog-soft.com) atmospherics and 3D clouds library for atmospheric effects in OpenIG.
Model Composition – compose a model into entity/sub-entities from a decomposed controllable models from an XML file
Animation – adds support for simple experimental animations in OpenIG
VDBOffset – helps large database management to avoid rendering artifacts by offsetting a visual database by a given offset
GPUVegetation – implements simple vegetation generated on the GPU. Works together with the veggen tool also available in the OpenIG distribution
SimpleLighting- implements simple scene lighting and shadowing, limited by the OpenGL 8 light sources limit
Lighting – implements extended scene lighting and shadowing, beyond the OpenGL light sources limit, uses the new #pragmatic shader composition for effects like environmental mapping and support for pre-baked ambient occlusion textures
RunwayLights - adds physics based light sources computed in a shader to runway light points (this one is experimental
RunwayControl - control the appearance of runway light points based on XML definition
SkyDome – adds support for custom simple textured sky model
SLScene – sample of using the Compro’s multi-platform shared memory library
FBXAnimation – support for FBX animations
OSGParticleEffects – support for particle effects available in OSG
OSGEarthSimpleLightng – integration of our lighting with the osgEarth shader composition
Bullet – sample integration with bullet physics
Networking - OpenIg Simple networking over UDP and TCP
Triton - 3D Ocean plug-in integration Triton from Sundog Soft (
www.sundog-soft.com)