Hello all!
I have followed this project as a quiet listener for a while now and are really impressed about what i have been seeing so far!
I have a question..
How will the sounds in the engine bee handled? Will they bee 'only' a .wav-file played, or will it actually bee vibrations, generated where the sound is created, and then go through the air to the player?
As I have no clue in programming i dont know if it is possible at all, but i think it would be quite cool if the sounds you hear are generatet there and then, and would differ if you use another set of tires, shoot in an open space (dessert etc) or down in a valley with eckos and stuff!
And then without mention another player, that just hear throug the ground that something _big_ has exploded far, far away..
If you manage to get the fysics right for the 'atomic vibration' that would require, then, i guess, the step to make e.g an radar would bee quite simple, since it also uses vibrations as signals, and you could in-game build a radio out of electrical components you find and it works, depending on the quality of the electrical components, and yor skills assembling it
would it bee possible?
Victor