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Author Topic: Panzer II drivers view.  (Read 21140 times)

murkz

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Panzer II drivers view.
« on: November 28, 2013, 06:32:45 am »



I am working on getting this into Outerra. There is a glass texture but it looks like it is missing from the screenie, I would like to add dirt and scratches to it.

PytonPago

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Re: Panzer II drivers view.
« Reply #1 on: November 28, 2013, 07:14:48 am »

You pushing my standards for my BTR Murks ! :D ... looks pretty nice. Do not worry about the glass, its there, but transparency is great, seen only if you look near to reflection angle at it. Waiting just for seeing it in animation-action. :) There was an topic about transparent textures (how the material settings for OT should look like for it), may help whyte the dirt on it: http://forum.outerra.com/index.php?topic=2033.msg21792#msg21792
« Last Edit: November 28, 2013, 07:16:41 am by PytonPago »
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M7

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Re: Panzer II drivers view.
« Reply #2 on: November 28, 2013, 09:31:52 am »


I am working on getting this into Outerra. There is a glass texture but it looks like it is missing from the screenie, I would like to add dirt and scratches to it.

I wonder if it could be possible using the opacity mapping?
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ZeosPantera

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Re: Panzer II drivers view.
« Reply #3 on: November 28, 2013, 11:55:31 am »

Is the sun suppose to be in there?
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murkz

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Re: Panzer II drivers view.
« Reply #4 on: November 28, 2013, 12:01:26 pm »

Is the sun suppose to be in there?

Nope it is not, it is a closed box on the top.

M7

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Re: Panzer II drivers view.
« Reply #5 on: November 28, 2013, 01:09:22 pm »

Made a quick test using an opacity texture.

edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?
« Last Edit: November 28, 2013, 01:21:14 pm by M7 »
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murkz

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Re: Panzer II drivers view.
« Reply #6 on: November 28, 2013, 01:53:57 pm »

Made a quick test using an opacity texture.

edit: sorry i didnt read/get that the texture was there in your original post, just not apparent. So did you use an opacity texture?

I have to admit M7 I am very new to texturing and opacity is brand new to me. I have a texture for the glass and saved it as a BC4/ATI1 with these settings:

      "name" : "08 - Default",
      "diffuse" : "185,185,185,0.0",
      "Ax" : "7",
      "Ay" : "7",
      "m" : "127",
      "tex_diffuse" : "glass_diffuse.dds",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "glass.dds",
      "tex_reflectance" : ""

M7

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Re: Panzer II drivers view.
« Reply #7 on: November 28, 2013, 02:45:59 pm »

that's the setting i used for the example.    Now i just opened the opacity texture made in compressonator and i just didn't expected it would look like this (I quite new to this stuff too)

"name" : "ID3",
      "diffuse" : "185,185,185,2",
      "Ax" : "0.108",
      "Ay" : "7",
      "m" : "0.02",
      "tex_diffuse" : "",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "Translucent_Glass_Blue_.dds",
      "tex_reflectance" : ""
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murkz

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Re: Panzer II drivers view.
« Reply #8 on: November 28, 2013, 02:53:09 pm »

I tried the "m" : "0.02",  but no luck...

Any other ideas I can try M7 :)

M7

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Re: Panzer II drivers view.
« Reply #9 on: November 28, 2013, 03:17:47 pm »

Well 'm' wont do much by itself but the contrast in the opacity texture is important to have the desired effect. In the example this time,  I tried black as the diffuse color and darken the original texture (except for the crosshair). The dirt looks more subtil.

      "name" : "ID3",
      "diffuse" : "0,0,0,0",
      "Ax" : "0.108",
      "Ay" : "7",
      "m" : "0.02",
      "tex_diffuse" : "",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "Translucent_Glass_Blue_.dds",
      "tex_reflectance" : ""
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M7

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Re: Panzer II drivers view.
« Reply #10 on: November 28, 2013, 04:11:42 pm »

Think i found a pretty good texture for scratched glass. And if the diffuse color is medium/light gray (150,150,150) you will see the scratch dark when looking at sky for example  and light gray when looking at  object/surface in the shade.

      "name" : "ID3",
      "diffuse" : "150,150,150,0",
      "Ax" : "0.108",
      "Ay" : "7",
      "m" : "0.02",
      "tex_diffuse" : "",
      "tex_normal" : "",
      "tex_env" : "",
      "tex_opacity" : "Translucent_Glass_Blue_.dds",
      "tex_reflectance" : ""

« Last Edit: November 28, 2013, 04:19:21 pm by M7 »
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murkz

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Re: Panzer II drivers view.
« Reply #11 on: November 28, 2013, 04:44:49 pm »

Thank you so very much M7, worked with your scratched texture.

M7

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Re: Panzer II drivers view.
« Reply #12 on: November 28, 2013, 04:51:13 pm »

Great! happy you got the effect you wanted.
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PytonPago

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Re: Panzer II drivers view.
« Reply #13 on: November 29, 2013, 02:11:01 am »

That is definitely the right texture setting ... will borrow that from ya later.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.