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Author Topic: GLSL shader  (Read 5618 times)

Unsurt

  • Jr. Member
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  • Posts: 37
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GLSL shader
« on: June 05, 2013, 08:02:56 pm »

Including GLSL shader for the meshs, for Static models or vehicles could be awsome.
Like Bump mapping, real time reflexion, Ambiant Occlusion, parallax occlusion mapping...
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