Earlier this year I was asking about the development of a civilization generator to lay down randomized infrastructure zones. Basic highway and city layouts. I do not know if there was any discussion about this.
Much and conclusively it will not be implemented into the Outerra engine itself but will be supported through add-ons. Outerra's final goal is to recreate the earth before the hand of man touched it.
Once Outerra is completed I was hoping to be able to use it to generate multiple celestial bodies and a generator like this would significantly lessen the development time on these large scale global bodies.
The stars are in-place now but as for celestial bodies such as the moon and sun they should be implemented by the OT team but not sure if the rest of the planets are on the To-Do list.
Also can the physics engine be tweaked to adjust for variable gravity around different planets. ie less on the moon more on earth.
Outerra does not have its own physics engine. In the current engine you see in videos it is using the open-source "Bullet" physics engine. Any physics engine can be developed and implemented to use in OT.