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Outerra Tech Demo download. Help with graphics driver issues

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Author Topic: Community Pre-vis for Outerra  (Read 23649 times)

hboybowen

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Re: Community Pre-vis for Outerra
« Reply #15 on: April 29, 2013, 09:03:15 pm »

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ZeosPantera

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Re: Community Pre-vis for Outerra
« Reply #16 on: April 30, 2013, 01:30:10 am »

That dude freaks me out. Thanks.
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krz9000

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Re: Community Pre-vis for Outerra
« Reply #17 on: May 02, 2013, 08:39:26 am »

i would prefer to see some occulus rift integration or trackIR integration first, before tweaking timings. if the body (weapon movement) is not connected to your view (head movement) things start to become very different already. quickscoping is actually mimicking real life then...no need for added delays. did outerra try to get a occulus devkit?
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Sunnyyello

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Re: Community Pre-vis for Outerra
« Reply #18 on: May 02, 2013, 12:00:42 pm »

That dude freaks me out. Thanks.
     Flying zombies??? 8)
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I could waste my time training a noob but the end result would just be a really well trained noob...

ZeosPantera

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Re: Community Pre-vis for Outerra
« Reply #19 on: May 02, 2013, 12:11:53 pm »

Flying zombies??? 8)

Actually, crouching alien assassins.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

Sunnyyello

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Re: Community Pre-vis for Outerra
« Reply #20 on: May 02, 2013, 01:38:57 pm »

Flying zombies??? 8)

Actually, crouching alien assassins.

Some alien guerilla warfare in the forest would be cool!
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I could waste my time training a noob but the end result would just be a really well trained noob...

PytonPago

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Re: Community Pre-vis for Outerra
« Reply #21 on: May 03, 2013, 02:27:58 pm »

That dude freaks me out. Thanks.

 ... i really think, he just needs a toalet-booth -  ;D Nice character doe, some futuristic texturing would make him nice. As for the FP-look, its awesome, but lacks the most important gun of the entire history of the world. The AK-74 of course. Or a portable futuristic rail-gun assault riffle, portable puls ZeroPointEnergy/AntiMatter generator sniper riffle. And a super awesome planetary doom-device disguised as a fluffy little rabbit pet.  ;D  ;D


GHAO, the movements could be done just by making a really good person model and its realistic animations and placing the FP camera and its turning limits rightly.
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

Jagerbomber

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Re: Community Pre-vis for Outerra
« Reply #22 on: May 03, 2013, 05:15:10 pm »

Don't forget the lumpmen.
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Razordraac

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Re: Community Pre-vis for Outerra
« Reply #23 on: June 19, 2013, 12:45:18 pm »

I have played the alpha.. And it still isn't there enough. There is still instant LOOK and SHOOT which is the big thing.

If you've played GMOD there's a mod about look-shoot lag. Sure the rest of the game's unrealistic, but this is interesting to say the least
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ZeosPantera

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Re: Community Pre-vis for Outerra
« Reply #24 on: June 19, 2013, 01:17:42 pm »

I like the way that handle's and looks. Subscribing to that on Steam now. The OT handling needs a massive tweak. Going from UFO to walking mode is a mind-funk.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

PytonPago

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Re: Community Pre-vis for Outerra
« Reply #25 on: June 19, 2013, 03:20:00 pm »

That looks impressive ...
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

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