Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Outerra Tech Demo download. Help with graphics driver issues

Author Topic: Maxing out Anteworld  (Read 6523 times)

eonzhiglo

  • Jr. Member
  • *
  • Posts: 12
  • .....well...uh.....there it is....
Maxing out Anteworld
« on: June 29, 2013, 12:23:43 pm »

Hello all,

I was wondering what kind of parameters I need to change in Anteworld to get terrain and textures to pop instantly. I have every graphical setting maxed out, as well as textures maxed out. I'm running this game from a fast SSD, and have the graphical capabilities of handling it. But for some reason, textures refuse to load in even when I stare at a blank spot on the ground. I've not messed with any of the sliders (preload, waveset ect ect) so what do i need to change if I've maxed the graphics out. How can I get Anteworld to keep up. If you need my specs posted let me know. Thanks!
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Maxing out Anteworld
« Reply #1 on: June 29, 2013, 01:09:07 pm »

If you raise the FOV it works faster. A current bug. Above 60° seems to load best but I have had hangups even there.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

eonzhiglo

  • Jr. Member
  • *
  • Posts: 12
  • .....well...uh.....there it is....
Re: Maxing out Anteworld
« Reply #2 on: June 29, 2013, 01:17:31 pm »

I had the FOV set to 75. anything more than that and the world starts bending, which i'm not a huge fan of. Also, when I get close enough, the ground disappears or goes white. Huge chunks of it. I'll look away, and look back, the ground will load, but only to maybe 1/6 of the texture it should. Like I said, except for the graphics and bumping the terrain up, everything is stock...I don't remember having this problem a few months ago....I'll see if I can post pics.
Logged

ZeosPantera

  • ||>>-Z-<<||
  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2520
  • #1 Outerra Fan Boy
    • My Youtube
Re: Maxing out Anteworld
« Reply #3 on: June 29, 2013, 01:22:44 pm »

I'd wait for Cameni to respond. Your videos card may have specific issues for its series. My 4000 series has so many I don't even notice then anymore.
Logged
"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

eonzhiglo

  • Jr. Member
  • *
  • Posts: 12
  • .....well...uh.....there it is....
Re: Maxing out Anteworld
« Reply #4 on: June 29, 2013, 01:25:38 pm »

That's a fair point. I'm running a single (soon to be sli) GTX 680 4gb.
Logged

Chaoz

  • Full Member
  • ***
  • Posts: 156
  • newbie
Re: Maxing out Anteworld
« Reply #5 on: June 29, 2013, 01:26:55 pm »

i thought i read something about 1080p terrain setting being buggy ?

here it is http://www.outerra.com/forum/index.php?topic=1211.msg20999#msg20999
Logged

eonzhiglo

  • Jr. Member
  • *
  • Posts: 12
  • .....well...uh.....there it is....
Re: Maxing out Anteworld
« Reply #6 on: June 29, 2013, 01:40:05 pm »

Turning it down did seem to help a little bit. The load times for the textures has improved, but its still takes at least 4-5 seconds for them to pop all in. Basically, I want to get to the point where I don't have to see pop in. I want the draw distance as far as possible. My computer can handle it.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Maxing out Anteworld
« Reply #7 on: June 29, 2013, 04:53:44 pm »

There's a terrain limiter that limits the amount of terrain tiles kept on the GPU. When you set a higher quality, there are more tiles needed and the limiter must discard and reuse ones that get out of the view. That means when you turn back, they have to be regenerated again.

You can help it by boosting the tile limits, it will use a larger portion of the GPU memory for the terrain. There are several sliders, limit-fractal is for the most detailed terrain.
There's also a number of tiles that can be generated per frame.
Logged