Sketchup is a very easy and fast way of modelling but it lacks the advanced features of Blender of 3DS Max.
One in particular is the ability to bake ambient occlusion, that makes models look so much better and realistic. Is there a way to use Real-Time ambient occlusion with Outerra or even better use Outerra`s ambient occlusion to re-draw the textures inside the engine, baking the ambient occlusion for future use of the object.
In detail, the model is imported into Outerra, rendered in real time, baked and saved again for normal use.
Outerra will only have to calculate the Ambient Occlusion (Or even the direct illumination - reflections) ONE TIME, that is when the model is first imported. Then, after baking the AO and DI and applying the reflection map (I dont know if the reflections will be allways real-time in Outerra) the model is saved and used normaly. Also the reflection maps could be generated when the object is placed, so that they reflect the objects surroundings.