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Author Topic: Volumetric clouds?  (Read 21742 times)

zzz

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Volumetric clouds?
« on: March 02, 2012, 08:35:30 am »

Just wondering if clouds were close to the top of the to-do list or way down. They'll have a "global" effect on how the visuals look but would need some basic patterns programming as to how to behave over large bodies of water and traversing coastlines. And then there's God rays on top of that if you want it to look really accurate. Will you go straigh for volumetric or stick with 2D clouds for a while?
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cameni

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Re: Volumetric clouds?
« Reply #1 on: March 02, 2012, 01:56:34 pm »

Volumetric.
Not sure about the priorities yet. We have looked at the existing solutions, but most of them turned out to be designed for the CPU, or limited in range of heights and distances. Because of our lighting it would be probably hard to fit anyway.

We need to make a few tests, but I believe we can reuse a lot of our fractal and terrain technology for the clouds ..
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DivineSense

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Re: Volumetric clouds?
« Reply #2 on: July 29, 2013, 09:21:36 pm »

That sounds great. I just checked out Nuaj volumetric clouds. Something like this in outerra would be awesome!

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Jagerbomber

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Re: Volumetric clouds?
« Reply #3 on: July 29, 2013, 09:37:48 pm »

Woaaaahhhh.... That's gotta be the new best volumetric one I've seen.

(Of course the ground looks like crap, but that's not the point of it.  :P)
« Last Edit: July 29, 2013, 09:43:43 pm by Jagerbomber »
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Bartolomeus

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Re: Volumetric clouds?
« Reply #4 on: July 30, 2013, 01:49:38 am »

Great looking clouds...unfortunately only for Unity3d.

Marko

PytonPago

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Re: Volumetric clouds?
« Reply #5 on: July 30, 2013, 02:06:46 am »

(Of course the ground looks like crap, but that's not the point of it.  :P)

  ... your an OT fan ... all other ground-works will look like crap for you from now on. My own experience. :D
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

aWac9

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Re: Volumetric clouds?
« Reply #6 on: July 30, 2013, 10:35:29 am »

clouds is a pending Outerra ... but is one of the most important.
everyone is expectantly, with an innovation
a planet is a planet with clouds naked
« Last Edit: July 30, 2013, 10:39:28 am by aWac9 »
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Jagerbomber

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Re: Volumetric clouds?
« Reply #7 on: July 30, 2013, 05:45:24 pm »

lol
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John514

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Re: Volumetric clouds?
« Reply #8 on: August 07, 2013, 05:45:26 pm »

Is there a weather engine planned to take care of the weather, or just a selective pre-set of weather (FSX like weather)?
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aWac9

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Re: Volumetric clouds?
« Reply #9 on: August 25, 2013, 05:03:31 pm »

the four Greek classical elements are earth, water, fire and air.
Many things to do.  :-X
I can think of:  ::)
The depth of the universe and the vastness of the ocean in motion:
Did you note on the pending issues folder?
An example:



outerra is the best  ;)
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necro

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Re: Volumetric clouds?
« Reply #10 on: August 26, 2013, 02:09:01 am »

Is there a weather engine planned to take care of the weather, or just a selective pre-set of weather (FSX like weather)?


Yes, of course its planned.
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Jonathan

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Re: Volumetric clouds?
« Reply #11 on: October 12, 2013, 06:27:14 am »

It would be so awesome if Outerra had the capability to create quality high definition clouds like REX does for FSX! Does anyone know if this is planned or not?
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John514

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Re: Volumetric clouds?
« Reply #12 on: October 12, 2013, 07:02:56 am »

It would be so awesome if Outerra had the capability to create quality high definition clouds like REX does for FSX! Does anyone know if this is planned or not?

REX clouds, and any FSX cloud is basicaly a 2D image of a real cloud, rotating to face the player, exactly how current Outerra trees are. Outerra clouds on the other hand will be volumetric, which means that they will actually have mass.
So Outerra will not only have REX quality clouds, but even better. 8)
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You mustn't be afraid to dream a little bigger, darling

Note: I do not claim to know everything.
I just like to help people around the forum.