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Author Topic: Old version: 0.7.15.3700  (Read 312817 times)

cameni

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Re: Latest version: 0.7.15.3700
« Reply #465 on: June 04, 2013, 11:59:03 am »

Yes, the forgotten experimental code brutally altered how white balance was applied to the scene during sunsets and sunrises, resulting in that pastel blue sea. It wasn't visible during the day, so I didn't catch it and forgot to revert back.

And that wasn't the only piece of a forgotten debug code, I noticed that FXAA antialiasing was disabled too ... damn.
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ZeosPantera

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Re: Latest version: 0.7.15.3700
« Reply #466 on: June 04, 2013, 12:14:27 pm »

Maybe a vacation for you Cameni.. You are working too hard. Don't want you slipping into a downward spiral of coding in only unicorns and random insects.
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"Fear accompanies the possibility of death, Calm shepherds its certainty" - General Ka Dargo

adriaan

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Re: Latest version: 0.7.15.3700
« Reply #467 on: June 04, 2013, 12:23:33 pm »

great! looking forward to the fixed sunsets. yeah noticed also that the fxaa didn't do much. so much work to be done, easy to overlook something
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PytonPago

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Re: Latest version: 0.7.15.3700
« Reply #468 on: June 04, 2013, 02:22:24 pm »

Maybe a vacation for you Cameni.. You are working too hard. Don't want you slipping into a downward spiral of coding in only unicorns and random insects.

 Nothing bad ... happens all the time to anyone. We shold grant them some hiking/whirlpooling/sleeping time and throw a motivational OP on them. Now, where are the special patry-time and cuteness kitty smileys ???:)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

7HUND3R

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Re: Old version: 0.7.15.3700
« Reply #469 on: October 01, 2013, 06:41:47 am »

In version 7.17 I see missing section houses homes, I come from a 7.11 version and I think it had more to decorate houses.
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foobie42

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Re: Old version: 0.7.15.3700
« Reply #470 on: October 20, 2013, 08:16:34 am »

How do you do recentering? Does it work well for you with Rift SDK 0.2.4? mm0zct had some issues, and our opentrack code hasn't yet been adapted to 0.2.5.
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