We aren't advertising it much at all to the gamers, because there's still a lot of work on the engine and most of gamers are impatient. Anteworld is basically for our fans and for enthusiast who like the tech and want to get an early access to it and support us.
I heard from one person close to the DCS team ( Black Shark, Warthog, Flaming Cliffs ), that Wags ( lead producer ) actually considered your engine for DCS. That's a pretty good complement considering how picky DCS is.
Unless he came cloaked as someone else, he had not inquired us about it yet, so that consideration must have died off pretty early. It's no wonder though - you would not throw away years of your work and expertise easily for something that's practically incompatible with your existing pipeline, assets and procedures. Swapping 3D engines is complicated even when both the engines are conventional, but it's almost impossible to wire a jet engine into an old truck.
It's becoming clear that using OT makes sense only for new products, and most likely also new teams. And that is quite hard to do for established developers, as they would practically have to spin off a separate dev team with funding secured for an extended period of time running in parallel with their existing business. That's a radical step that needs a courage and foresight and a faith in an unknown small developer.
One of the reasons our progress with Anteworld game is slow is because we are already working with companies on OT-based products in various simulation areas, extending the engine functionality in lots of directions in the process. As the consequence of what I wrote above, practically all of our licensees are companies that are new in the area they want to break into, with their existing business running in a correlated but otherwise independent way, with new teams being built for the new job.
Dinosaurs feel it coming though, and you'd be surprised who all inquired about our tech
But as I said, it's extremely hard for them to perform the required steps (and a jump of faith), and our small size and negligent presentation do not help the decision too. In any case, we are enjoying what we do, even though we'd rather be further with the development already.