Outerra forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Download Outerra Tech Demo. Unofficial Outerra Discord server, MicroProse Discord server for OWS.

Author Topic: Lukla  (Read 9205 times)

Jonez69

  • Newbie
  • Posts: 6
  • Are you not entertained?
Lukla
« on: February 02, 2014, 02:21:05 pm »

Something's up with Lukla, I don't think it's actually supposed to be compressed in a tiny area like that  ::)

Quote
This is where the image was :)

Also, when I try to add a runway near there, it just puts it in that same messed up area.

What's going on?
« Last Edit: February 10, 2014, 11:22:02 pm by Jonez69 »
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Lukla
« Reply #1 on: February 02, 2014, 03:10:51 pm »

Erm, I think I know what it is. In the old version there was a piece of script that created the Lukla runway and aprons. Somewhat oddly, it activated whenever you tried to add a runway while being close to the Lukla location.

I thought it was long gone, but it seems it's still lurking there, unadapted to later changes in vector coordinates ::)
Logged

Jonez69

  • Newbie
  • Posts: 6
  • Are you not entertained?
Re: Lukla
« Reply #2 on: February 02, 2014, 03:39:10 pm »

Erm, I think I know what it is. In the old version there was a piece of script that created the Lukla runway and aprons. Somewhat oddly, it activated whenever you tried to add a runway while being close to the Lukla location.

I thought it was long gone, but it seems it's still lurking there, unadapted to later changes in vector coordinates ::)
Ah :D Is there something for now that can be done to get it working?
Trying to manually delete that mess doesn't work.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Lukla
« Reply #3 on: February 02, 2014, 04:09:00 pm »

You could perhaps delete the road data directly. Lukla should be in cache/earth/+y/64/74/64/08 folder.
Logged

Jonez69

  • Newbie
  • Posts: 6
  • Are you not entertained?
Re: Lukla
« Reply #4 on: February 02, 2014, 07:05:32 pm »

You could perhaps delete the road data directly. Lukla should be in cache/earth/+y/64/74/64/08 folder.
I deleted the .bix file, but it's still messed up.
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Lukla
« Reply #5 on: February 03, 2014, 03:09:54 am »

cache/earth/object/+y/64/74/64/00 as well.
Logged

Jonez69

  • Newbie
  • Posts: 6
  • Are you not entertained?
Re: Lukla
« Reply #6 on: February 03, 2014, 04:05:19 am »

cache/earth/object/+y/64/74/64/00 as well.
Oh of course, how stupid of me :-[

It got deleted, but placing a new runway still does not work. Maybe in the next patch? ;)
Logged

cameni

  • Brano Kemen
  • Outerra Administrator
  • Hero Member
  • *****
  • Posts: 6721
  • No sense of urgency.
    • outerra.com
Re: Lukla
« Reply #7 on: February 03, 2014, 04:18:57 am »

I already removed the old disfunctional Lukla runway script from the code, so in the next version you'll be able to put a normal runway there.
Logged