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Author Topic: Wayne's planes  (Read 14135 times)

wayne57

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Wayne's planes
« on: April 06, 2014, 04:41:49 pm »

I can make the model and bring it in via importer
But how do i make it flyable.
I tried following a tutorial but cant even get it to load
as a flyable aircraft
any help will be appreciated

thanks

wayne57

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cameni

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Re: Planes
« Reply #1 on: April 07, 2014, 03:51:10 am »

The best is to take a look at one of the existing aircraft, for example the Cessna.
To make it appear among the aircraft, your objdef file has to have "physics" : "jsbsim/...". The Cessna has "jsbsim/c172r" there; the c172r is the name of JSBSim FDM model found in jsbsim/aircraft/c172r

Then you also need the aircraft script file that links the aircraft to the inputs, controls the animations etc.
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PytonPago

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Re: Planes
« Reply #2 on: April 08, 2014, 05:16:13 am »

:D ... looks like IL-2 concept would be involved in some Yakovlev-3 ... :D Its nice.  :)
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

wayne57

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Re: Planes
« Reply #3 on: April 08, 2014, 01:46:58 pm »

Egg shaped fighter
no guns or skin yet
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wayne57

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Captain America Parasite Fighter
« Reply #4 on: April 14, 2014, 10:44:35 pm »

Made this model and used a f16 config for it
flies ok except it has to be dropped from a high altitude
Need the prop to spin but have no idea how to do it or the textures.
Tried following the advice from others  but no luck
using blender and gimp
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PytonPago

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Re: Captain America Parasite Fighter
« Reply #5 on: April 15, 2014, 05:14:42 am »

Try looking into the Shavrov Sh-2 script - that has an functioning propeller based on engine rpm ... also, how are you whyte the textures ? Did you do UVs for it now ? Or their and the textures are done but not rendered in OT ?

P.S.: Why the parasite and not the damn big-ass cloud aircraft carrier ? :D
« Last Edit: April 15, 2014, 05:19:18 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

wayne57

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Re: Captain America Parasite Fighter
« Reply #6 on: April 15, 2014, 12:43:51 pm »

i made the whole thing in blender
i uv in there and paint it in there
blender exports the textures as png files
i have a program that changes them to dds files
i export the dae file and the textures to a file folder
then import it into outerra but the textures never show up.
cant figure what im doing wrong yet.

thanks for reply
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M7

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Re: Captain America Parasite Fighter
« Reply #7 on: April 15, 2014, 01:37:06 pm »

you need to copy the dds textures in your vehicle folder in outerra. The importer will not copy those, it only change  textures  extention name from jpg, pgn etc... to .dds  in the .MTL file. So you still have to manually move the dds .
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wayne57

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Re: Captain America Parasite Fighter
« Reply #8 on: April 15, 2014, 04:26:54 pm »

Gonna try it again but i.m pretty sure i tried that

I let you know if it works




thanks

wayne57
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wayne57

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finally got my textures right
« Reply #9 on: April 23, 2014, 11:35:20 pm »

i have been using blender and gimp and had allot of problems
trying to get my textures to load
but after the great advice and help from fellow forum members
i finally figured it out and i just wanted to say thank you all so much.
I know the textures are crappy but i just wanted to get my feet wet and
do it. Again a big thanks

wayne57
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PytonPago

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Re: finally got my textures right
« Reply #10 on: April 24, 2014, 12:35:53 am »

There ya go buddy ! And dont worry ... youre not the only one crappy when it comes to textures. At least i can be added to that list too. :D There are great posibilityes for texturing when all the types and .mtl parameters are set right. Doe i think its not much needed to try scratch the texturing if you cant get around it. Just slap the UV layouts into the model and someone better at it will try to play whyte it in time. :)
« Last Edit: April 24, 2014, 12:40:49 am by PytonPago »
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We are still undeveloped as long as we don´t realize, that all our science is still descriptive, and than beyond that description lies a whole new world we just haven´t even started to fully understand.

PaulMoffat

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Re: finally got my textures right
« Reply #11 on: April 24, 2014, 02:09:06 am »

What a cool little fighter. Its like a wasp on steroids :)
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wayne57

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flying wing type fighter
« Reply #12 on: April 24, 2014, 10:40:14 pm »

started this luft46 type indiana jones mini flying wing
based mechanics on f16 flies ok textures are bad because
i do them in blender for now.
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wayne57

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new pilot model
« Reply #13 on: May 18, 2014, 05:45:37 pm »

added a pilot to my oval fighter plane
good graphics but hard to see


wayne
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