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Author Topic: Cylindrical projection broken?  (Read 4629 times)

twizzstyle

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Cylindrical projection broken?
« on: March 06, 2014, 09:55:57 pm »

I know cylindrical and spherical projection are "experimental", but it has always worked amazingly for me.

I haven't used Outerra in a few weeks, so I just updated it and now with cylindrical or spherical projection on it goes crazy!  Much like it did before, when you were inside a vehicle, except it's all the time.

I have a 180 deg cylindrical screen with three projectors, so I need the cylindrical projection to make the image look right :(
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cameni

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Re: Cylindrical projection broken?
« Reply #1 on: March 07, 2014, 12:39:31 am »

Yes it was broken by the depth buffer format update on machines that use it (all Nvidia, and ATI drivers >= 13.12).
But it was already fixed internally, there will be a patch for it.
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twizzstyle

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Re: Cylindrical projection broken?
« Reply #2 on: March 07, 2014, 12:56:12 am »

Woohoo, that was easy!  Thanks!
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