In the past I've had to place object into a terrain and this has required some extensive terrain deformation, for dams and especially coastal areas..
I was wondering if I could suggest a method for doing this ?
My suggestion would be the use of a series of colour maps, each map being applied between defined co-ords (lat, lon), Each colour on the map being a predefined deformation value of the current ground level either positive or negative.
Along with this colour map I'd want to use a greyscale map to define the level of smoothing between colours such that I could define near 90 degree deformation for trenches to rolling smooth deformation around coastal harbour sea walls.
The only bit in my mind I'm short on is defining custom textures to these deformations..
Anyway it's just an idea.
Regards
Simon