As for animating, you could make a function for a wing-bone deformation.
It's does change the dihedral of the wing and as such the LIFT and SIDE vectors.
What I can't get my head around as yet is what does it do to induced drag ?
... it doesnt affect the side vectors ? ... well maybe its too less of a effect to be seen (till the wings get ripped at critical G´s). It would doe slightly drop the lift (and all the stuff being connected to it) as the local lift vectors on the edge would be tilted to the hull direction.
... unless the wing twists alongside its length (getting front of the wing higher than the back and vice verse whyle hull keeping its vector ) - and, as i know, they should build planes to not do such stuff, cause it would be a pain in the ass for material-wear and micro-tears in the Aluminum/composite wing structure rods.
If it would happen, it should change the elevation angle, and the roll angle according to the deformation and difference between both wings. Still, the construction and weight of the plane shouldn't let such things happen in a much "visible" way.
Straight wings in this should be a clear no, but tilted :
... could do that.
... you probably should calculate the wing-area behind the "tilt" and depending on the flight status take away a split of the lift on both wings according to the alongside wing axis deformation (left to right) + wingflex (the same in its axis of deformation) (front to back). (still, dont thing it would be more than 1-3% of the wing areas lift, if a heavy airliner plane pilot can feel the difference under normal flight turbulence).