Well, it's like this - we are focusing to a different level of detail than Infinity. They handle galactic scale and have pretty loyal fan base, but mainly we are not so fascinated by (mostly empty) space. What would ultimately attract us is to be able to land in an alien world, but we prefer one alien world artistically modeled so you could spend eons in there, instead of millions of worlds that are of 5 classes but look one like another.
So our focuses differ, we are more interested to generate worlds that are artistically designed, and we want to generate them down to the underfoot detail. I presume Infinity fans will go through tens or hundreds of planets but it will be just superficial.
When I see how much there is to find in Outerra, and we are moving just around tiny regions here, I can't imagine when I'll be able to explore a substantial part of it.
Nevertheless, ultimately we also want to make a planet generator, a set of algorithms that can generate various features like continents and mountain ridges etc, that can be used to produce realistic looking and believable planets. But it's not our priority at the moment.