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Author Topic: Animated wind turbine  (Read 29277 times)

Levi

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Re: Animated wind turbine
« Reply #15 on: September 19, 2014, 05:36:53 am »

Thanks,  I was able to make one of my own.  I don't know much about JavaScript.  Since this one was short and simple I figured I could get it to work.

How about a script that makes something rotate the part back and forth like a radar or oscillating fan?

Thanks again.  Very useful.
Glad you figured it out!
You can take a look at the Ilyushin_Il14P's script for the cab fans. I think that's exactly what you're looking for.

This is the code:

Code: [Select]
Line 544   //Misc
                //CabFans
//base
if(fans_base>=1){fans_inv=1;}
if(fans_base<=-1){fans_inv=0;}
if(fans_inv==0){fans_base+=dt*0.5;}
if(fans_inv==1){fans_base-=dt*0.5;}
geom.rotate_joint_orig(left_fan_base, fans_base, {x:0,y:0,z:1});
geom.rotate_joint_orig(right_fan_base, fans_base, {x:0,y:0,z:-1});

The variables are declared at the beginning of the script.

Code: [Select]
var fans=0;
var fans_base=0;
var fans_inv=0;
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HiFlyer

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Re: Animated wind turbine
« Reply #16 on: October 10, 2014, 04:10:12 pm »

Love how Acetone has these scattered around his test scenery. I would love it if they were spinning.
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jonslynn

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Re: Animated wind turbine
« Reply #17 on: October 15, 2014, 01:09:30 am »

Thank you Levi.  It helped me.  Are there any books or links on the scripting?  How come you know so much?
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HiFlyer

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Re: Animated wind turbine
« Reply #18 on: October 15, 2014, 01:51:26 am »

Thank you Levi.  It helped me.  Are there any books or links on the scripting?  How come you know so much?

Cause' his brain is so large he has to learn how to drive a truck to carry it around in!  ;D
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Acetone

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Re: Animated wind turbine
« Reply #19 on: October 15, 2014, 03:54:44 am »

Love how Acetone has these scattered around his test scenery. I would love it if they were spinning.

I tried to keep them on a realistic pattern (oriented toward the north entry of the valley where I suppose most of the wind come from) but it's purely a fantasy, there are no wind turbine here in reality. Same thing with the various water tower, there is not a single one in this area, but I've placed them in realistic locations (a higher than the other buildings).
Side note : have you found that poor guy trapped on the top of one of the turbine?  ;D

And I would cut my arm for a way to set some animations as automatic when the object is loaded on the scene, it will really be a nice addition to make the scene a bit more living :)
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Levi

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Re: Animated wind turbine
« Reply #20 on: October 15, 2014, 06:02:47 am »

Thank you Levi.  It helped me.  Are there any books or links on the scripting?  How come you know so much?
Glad it helped!

I know very little about scripting, that's only basic stuff...

But you could start reading this book: JavaScript: The Definitive Guide, 6th Edition. It's one of the best books about JavaScript out there. :)


Cause' his brain is so large he has to learn how to drive a truck to carry it around in!  ;D
lol, you made my day! ;D ;D :D
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HiFlyer

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Re: Animated wind turbine
« Reply #21 on: March 14, 2015, 06:23:15 pm »

Is it possible for these windmills to autostart when Outerra is launched, yet?
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Levi

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Re: Animated wind turbine
« Reply #22 on: March 14, 2015, 06:40:19 pm »

Is it possible for these windmills to autostart when Outerra is launched, yet?
No, not yet, unfortunately.
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