http://forum.outerra.com/index.php?topic=718.660With an understanding that collision implementation in outerra is in its infancy I just want to add my thoughts.
Looking at the above thread it seems a bounding box is used, as a proof of concept it works. However it's lacks a level of granularity that would be required for a combat simulation.
Can I suggest working towards creating 'special' meshes within the 3d object, using either layer naming or material naming convention. These meshes would not be rendered but would be detected by the collision code, such that it would flag up a hit on wing_right_1... Thus allowing interaction between the collision, damage allocation and flight model codes via property values.
Regards
Simon