I read (
http://tinyurl.com/l2puzas) that OT is having difficulty with the DEM and orthoimagery datasets of Mars being out of alignment. I have spent considerable time attempting to co-register them manually in the past, to no avail. What is needed is software such as ENVI in order to perform Automatic Co-Registration of the two images. I can call up my friend at NASA and see if he can put me in touch with someone how has co-registered datasets, or knows how to.
I also have some suggestions, which may have already been covered or not, in regards to how the procedural environment of Mars differs from Earth.
Procedurally Mars is both easy and it is hard. While there is no vegetation, many people believe there is no running water to speak of. While there isn't much apparently, flash melting of ice beneath the ground does erode the landscape, and in its past Mars had a vast ocean, so water erosion is evident everywhere. That brings me to my point about procedurally generated craters and what shape and profile they must have in different Mars biomes.
Looking at the elevation map we can automatically identify two distinct biomes, Ancient Ocean bed, and... everywhere else. One key distinction, is the lack of large crater impacts below the Ancient Sea level. Of course the ocean absorbed all but the most colossal impacts. Therefore, procedurally generated craters, of micro to medium size in the Ancient Ocean biome, must be newly formed. And as a rule of thumb, there will be far more bigger, older, more weathered craters in areas where the ancient ocean didn't cover. This is extremely important as far as realism goes for Mars.
We can visibly infer the age of a crater by its shape and profile. If it has a sharp edge, and deep-concave impact crater, it is newer. If the edges have been worn away considerably, and the bottom of the crater flattened out due to sediment deposits, it is much older. There is wind on Mars which accounts for considerable erosion of craters. Since the frequency of larger impact is far far less, a vast majority of large craters will be old and worn down, and far more of the micro-meteor craters will be new. This also needs to find its way into the OT algorithm.
Another variable to include in crater generation is the inclination of impact. Epitomized by this 48 mile long elliptical crater, once in a while an impact occurs as a shallow angle, and the resulting crater is greatly elongated. Probabalistically speaking, most impact craters are circular having hit at a much steeper angle with more kinetic energy delivered to the ground as impacts at a low angle will spend more time in the thin Martian atmosphere during Mars capture, and therefore will be traveling at a lower velocity upon impact. Again, not always the case, so there is your random, probabilistic factor to kick in every once in a while.
Also, recent impacts still bear clear kinetic evidence, this would make a nice texture enhancement for micro meteor impact craters that are procedurally generated! Micro meteor impact are a common occcurance on Mars while nothing that small can reach the ground on Earth because Mars has 1% of the atmosphere. An object the size of a peanut traveling a those speeds will make a sizable crater.
...and while I am at it, I want to make sure OT is going to get it right from the get go. Build a solar system model, and make sure that JSBSim can run real-world orbital mechanics for interplanetary flight. If OT gets all this way but doesn't get orbital mechanics right, it would be a real shame. It would be really super extra ultra deluxe if
Lagrange points worked (L1, L2, L3, L4, L5), but I'm a beggar not a chooser in this respect.
I am working on a rocket sim mod for Outerra, called AeroKinetics (
http://forum.outerra.com/index.php?topic=3062.0), and I am counting on you guys!
Regards,
Uriah