Well the demo should bring some fun with the environment as well, and I'm thinking that maybe it could later evolve into a free sandbox game on whole planet, possibly with multiplayer support, automatically synchronizing and replicating model packages and user edits.
But we have also commercial plans and jobs with the engine, so the demo or the sandbox game shall come out as a byproduct of our efforts with it.
However, support for wide community is our goal too.
We see the engine ultimately as a platform for all simulators of various kind. You see, the vehicles and machines shown in the videos are there to show the potential and capability. But we aren't flight dynamics or precise vehicle simulator fanatics ourselves. We are fanatics for terrain and planetary rendering, complete with features for all tasks simulators may require from it. So what we aim for is a platform that can be used to make simulators and games on whole planet, that is visually attractive and powerful; basically an "operating system" for simulators. It should allow making a flight sim, a gliding sim, a truck sim and so on; basically allowing people to focus on the substance of their
obsession, writing the specific physics and game code, without having to deal with world rendering again and again, when the terrain is the point of obsession for a different group of people