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Author Topic: Running under Wine  (Read 6576 times)

giucam

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Running under Wine
« on: February 03, 2015, 01:03:56 pm »

I just tried running outerra in wine on linux after a while, and it complains the drivers do not support OpenGL 3.3. Except they do, though only the core profile, the compatibility profile stops at 3.0. Is that a quirk in wine or do you really need OpenGL 3.3 Compatibility profile?
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cameni

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Re: Running under Wine
« Reply #1 on: February 03, 2015, 02:20:13 pm »

I just tried running outerra in wine on linux after a while, and it complains the drivers do not support OpenGL 3.3. Except they do, though only the core profile, the compatibility profile stops at 3.0. Is that a quirk in wine or do you really need OpenGL 3.3 Compatibility profile?
We are using the core profile. In dev builds we are even using the forward compatible context, to avoid any legacy stuff. Can you upload the eng.log?
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giucam

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Re: Running under Wine
« Reply #2 on: February 04, 2015, 08:27:32 am »

We are using the core profile. In dev builds we are even using the forward compatible context, to avoid any legacy stuff. Can you upload the eng.log?

Here it is: http://arin.ga/ayOZef
It does indeed mention only 3.0, i guess wine is to blame.
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PRiME

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Re: Running under Wine
« Reply #3 on: September 27, 2015, 03:28:41 am »

Any fix for this? really wish you guys would pump out a Linux executable.
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cameni

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Re: Running under Wine
« Reply #4 on: September 27, 2015, 04:05:48 am »

Sorry, I have no idea how Wine exposes the OpenGL, and why some people have problems while others managed to get it running under it. I guess there are many versions and combinations of the drivers; the problem here is that the OS/Wine gives us the latest OpenGL context (it's not under our control) and it's too old for OT to run.
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