Well...
At this point you should be ready for the most enjoyable part ...
Begin to go into the command file editing to change boat parameters and adapt them to your boat size!
Open your javascript file with an editor (there are many on the web, completely free, such as FreeJavaScript [
http://www.yaldex.com/Free_JavaScript_Editor.htm] and PSPad [
http://www.pspad.com/] ).
The program line:
"return {mass: ..." can be edited and completed with the parameters that you can find here:
[
http://xtrac.outerraworld.com/wiki/vehicle_params]
The program line:
"this.extra_force ..." , indicates the forces that apply to the boat.
In direction "y", the push force is applied forward and is proportional to the "engine" (activated with the "W" key).
In the direction "x" the lateral forces to bend the trajectory, proportional to "steering" (activated with the "A" and "D" keys).
In the direction "z" ... for the moment: nothing!
This is the high-low axis and your boat does not think it's submersible and not even a plane !!!
In this section of the Outerra WIKI:
[
http://xtrac.outerraworld.com/wiki/vehicle]
you can find a large number of possible commands to greatly expand your animation and interaction with your boat.
Maybe it will not be easy, especially at the beginning (like all things), but if you can get results, the passion for Outerra should not abandon you and you could create very beautiful things!
Good fun!!!