Well ... switching of levers and stuff in cockpit is planned in ewery sense of a full-clic cockpit ... all the stuff has its own script-trigger and making sure you could trigger them by a special hand movement at the correct place shouldnt be a problem ... the question is, how the software gets the placement of the hands in the OTs coordinate system and how the gestures can be "translated" into script-commands. One could even have a special gesture for switches and buttons acordingly and wouldnt interact if you use the wrong one on a switch or button and special ones to grab the thrust lever and stick (but be still better to at least these two have in real and just controll the stic with a joystick and thrust white an real lever cause of simple reliability and reactio-time reasons ... hell, one could even do a script to simulate the trust lever hand motion if its placing doesnt fit the cockpits one to the cockpit-lever position and intensity-based movement axis compared to the real one you use on your controller) ... so yes, it is possible. Doe, the controll system is a 3-rd party thing (Cameni is focusing on an Engine not a new controller) and the full-click cockpit option has yet to be implemented in OT. But once both are done, i dont see anything standing in the way for it coming to reality just by spending some time at scripts ...