I'm not sure this is the right place to post.
Maybe there's a PLUGINS category somewhere?
Anyway feel free to do as you please with this:
http://www.siliconroad.com.au/ot/siliconsky_01_plugin.zipI actually started to upload this and thought to myself, I should probably check it with an aircraft...Uhoh! Problem.. It turns out that position info isn't sent to the IGC plugin when you're in a vehicle, so a couple more hours and 1 hack later and here I go again.
As it stands the plugin will work in what I call superman mode, ie. when you are not in a vehicle. To have it work when you're in a vehicle I need to add a few lines of code to the vehicle script and change a setting in the plugin config (.cfg) file.
change_with_vehicle=0 <-Superman mode
change_with_vehicle=1 <-works when you're in a specially modified vehicle.
There are ways to make this more automatic but for a first 'proof of concept' type version, this'll have to do.
If you do feel like adjusting the config file then you can download a modified Mig-29 here:
http://www.siliconroad.com.au/ot/mig29.siliconsky.zipAny suggestions, requests, criticisms are most welcome. Some of the settings just don't seem correct to me. Example. FEW - few clouds should be around 15 percent coverage but in Outerra scattered is more like 6 percent, so things like that need some tweaking.
I suck badly at anything graphical so if someone has an idea for an interface or layout just draw me a picture. The next version of this should come with a multiplayer option as well. I've now got my second machine back up and running so I should have something cobbled together in the next few days.
There's a readme.txt but here it is for those who don't wish to download.
CLOUD COVERAGE...
=================
CAVOK = 0 percent
CLR = 0 percent
SKC = 0 percent
FEW = 15 percent
SCT = 40 percent
BKN = 75
OVC = 100 percent
OVX = 100 percent
CLOUD BASE is first indicated BASE
CLOUD HEIGHT is 1000ft or highest base minus lowest base
WIND....
=============
Wind speed is knots. Can be adjusted by multiplier in cfg. Trees/grass don't seem to move enough at low speeds. Aircraft are affected correctly.
IE. landing a cessna in a 9 kt headwind with a 10x multiplier turns it into a helo.
Wind currently has no gusting or variable direction component. No turbulence.
Soft interpolation essentially means no shear either.
PRECIP....
===========
Rain is precip_in/30 to give a more realistic look.
No Snow yet.
FOG...
==========
No fog yet.
At this point only using METAR info. Large weather stations ie. Large airports. Download is approx (1Mb) on startup.
Plan to incorporate TAF info as well.
Winds aloft data is available. Approx 40Mb. Need to find a way to decrease the download size.
CONFIG FILE...
==============
wind_multiplier=1 // Increase wind by a factor of
weather_interpolation_time=5000 //Time in milliseconds it takes for the weather to transition from one state to the next.
change_with_vehicle=0 // 0=weather changes as user moves around in 'superman' mode. 1=weather changes as user moves around in specially adapted aircraft.
FUTURE...
=========
Obviously a better interface (:
Plan to have save/load weather/enviroment profiles.
Want to try a 'weather architect' similar to REX.
NOTES....
===========
If you have the metar.cache.csv open in say Excel when Outerra starts, the download will fail.
Outerra throws an error on exit. This is a known bug. Something to do with the SINGLETON cleanup.
One last thing. These are dll's. So it's all 'at your own risk'. I run virus checkers but nothings ever 100% safe.
L