Hi, an animator aquaintence of mine just introduced me to your awesome product.
I develop animations and small VR games to tell indigenous stories of different indigenous lands (in their native language). One big issue is getting real-world landscapes to animate within or to VR play in. The only reliable option I've found is this Unity asset:
http://infinity-code.com/en/products/real-world-terrain which requires a complicated export process if wanting to get the data out of Unity.
For Outerra, I can probably composite my rigged models and their actions over a 2D video of your landscapes.
But it would be fan-freaking-tastic if I could
1. export 360 video for compositing an oculus animation.
2. Import my rigged .FBX models
3. Or (especially!) export Outerra landscapes as a full model or as heightmaps and meshes (to recompile in my animators or UE/Unity)
Is there any intention or interest in having these features? If feasible, they could be a very lucrative product for you to sell to animators and developers, in addition to your sales to gamers.
-Oni