Hi. I am trying to get a camera that allows freely moving inside a vehicle - namely an aircraft carrier - while still having its controls. To set the direction of camera movement I use the direction of the mouselook from
the this.get_fps_camera_rot(base = false) command and then register axis to compute increments camx, camy,camz that I then use to set the fps camera positions using command this.set_fps_camera_pos({x: camx,y: camy,z : camz}); Everything works reasonably fine except that the mouse look when in fps mode (v-keys) inside a vehicle seems limited to 360 deg or even less. What I mean is that I cannot turn my head more than +/-180 deg (or actually it seems even less, maybe +/-170 deg) which of course limits the freedom of movement of my "free-fps camera". Since this limit does not exist when in "external camera mode" (key-c when in vehicle) I wonder if it is possible to disable this limit for the fps camera ? Interestingly using track-IR the same limits exist but these limits can be shifted by using the mouse while looking around with track-IR. So it seems there should also be a way to remove or extend these limits when using just the mouse to look around...at least I hope so.